Agreeable, but at the same time, there’s just too many bugs and cuts that caused it to bug. It’s a remarkable game, but they could’ve at least done a little bit more play work into it especially just redefining it.
4:47 I don't get. Where's the lag? Aren't you supposed to push the left sick in the opposite direction to end the drift. People always criticize brake-to-drift, but it's literally the fastest way around corners
Amazing editing work here, brother. Nice serious overview mixed in with some humour (I laughed every time "Payne" was said, you played the sound clips of enemies saying his name). Max Payne 1 and 2 were basically my favourite games growing up.
I think rivals was a breath of fresh air ngl. It had the same idea as hot pursuit. I highly disagree on the car handling. Drifting is faster for only some cars, not every car. For example, the police Porsche can easily maintain 230 mph when drifting, but when compared to the Diablo which will lose A LOT more speed when drifting. Counter steering helps you get out of the drift quicker and speeds up your car since your making your car straighter. This in my opinion is need for speeds best car system. Also turning the siren lights and headlights is an advantage in multiplayer, it makes it much harder for the person in front of you to predict where you are and will only have the slight engine sound. Me when I yap 😭
A nice detail I love about this game is in the online Arms Race mode where it's a race with equipment, however the nice thing is that the police dispatcher actually sets up roadblocks and helicopters with their own custom lines, stating that no interceptor units can get up and close to stop you so they're gonna do whatever they can with support units. It's a really nice touch that makes the world feel alive.
Yeah i remember in the first mission i drove the car without joe sitting in it, even there is no joe in the car, there is continuously dialogues coming from the seat....i restartwd the mission and the bug got fixed..
Genuine question: Have you actually played rivals? 2:09 i get this feeling you haven't. Also NGL, NFS underground 1 was kinda bad. 2 improved the formula way more.
I can't take you seriously. I feel like this is a NFSHP simping video. You don't even know what you are talking about. Have you played the run? Have you played rivals? You are basically saying all the games are about modifying cars. But shift is more like underground than "the run" is the run is actually the most unique game of all the games. And being unique, saying shift is shit does not discredit it being unique, even if it's not your (or my) style (I'm not a fan either but I'm not delusional) and need for speed rivals was basically exactly the same as NFS HP except better, so unique is bullshit because it's not different. And I own the physical NFS HP pc disk made for Windows 7 when it came out. And I bought it on Steam too, and the remaster. So I have 3 individual copies of NFS hot pursuit 2010. And I still like rivals more, and they are basically the same. But saying the run is like need for speed carbon or underground is the stupidest thing I've ever heard.
around 4:50 hes saying something about how you never know what your car is gonna do. GET GOOD i never had any trouble with it and i finished it both on the switch and the steamdeck. i still think this game has the best controls of EVERY need for speed game so far.
@@itsyaboi525 Yeah, you're right, but I'm not blaming them or anything. Just wish they gave us the option to choose, I mean, they kinda did but the simulation mode driving in 3 isn't like in 2.
I love how I just came from a video saying hp had the best steering and driving and now I see someone says it's the worst, but yet both youtubers describe them the exactsame way. I love nfs
Im slightly disappointed this review didnt cover the awesome online multiplayer of hot pursuit, which is prob the best multiplayer of every nfs in existence. Esp when remaster has dlc and crossplay enabled.
And you didn’t even mention the online aspect of this game, which is arguably the best feature and why they made a remaster (the old servers were not online). Battling actual people in a police vs racer situation is awesome.
I remember when I was kinda interested cause I heard of the many choices, only for that to not matter and the only choice that changes the ending is in the mission before the last one.
Maybe, I personally think the game is just fine as it is , but a lot of people have not played the game just because it looks old or feels old, and the problem is that a remake won’t encourage them to play the original, idk what to say.
You knew the developers were actually into cars when the first duel type race was named "Title Fight" and it's a 1v1 between an evo x & STi :D. Also, the OST is amazing, but have you ever tried goa trance?
1's gameplay needs 2's refinement, just with a nerf to the bullet time, and if Remedy want to combine the two in a remake I can get onboard with that since I still have the original games to come back to. I really hate how stiff 1 feels in comparison to the sequel, and the bullshit positioning of certain mobsters that simply one shot you, thus making you savescum and spam that reload button every time they get you. Revisiting them could be beneficial in the way the Dead Space remake and RE 2/3/4 remakes were, and more attention to the titles that made Remedy and set foundations for their other IPs would be welcome. But in terms of writing and overall presentation, for the most part, MP 1 and TFoMP aged really well and I replay them every few years or so, and the sequel remains as one of my favorite games of all time.
True, modern engines are of course more than capable of fixing the problems with the game play, however, I think it is important to consider that it is a 23 year old game and even in comparison to the AAA titles of that time, it’s just remarkable. The problem with the remakes is that the original will soon be forgotten.
@@visionsoftritonian1970 That's a legitimate concern, a good example of that is how the DeS remake will replace the original in the mind of the many people whose first and only familiarity with that game was the remake, however since Remedy is in charge of it, much like they were with the Alan Wake remaster, I think it's a good move on their part to bring back the attention to the games that laid their creative foundations, especially for Sam Lake as a writer, and if there's a chance of it being on par with the best of remakes that I've mentioned in my initial comment, then I'm all in. Since the older games are getting harder to preserve and the industry still hasn't found a good solution for this problem, perhaps Remedy will include the original games in the package so you can choose which one you want to play should the remake not be to your liking. That way, even if the remake either changes too much or is good but people still want to play the original games, they can, and people who are new to the IP can enjoy the graphical and gameplay improvements when first experiencing Max Payne.
I'm gonna be honest, I'm a big payne fan but the 1st one is so crusty now. A remake with better mechanics like 3's gameplay + shootdodge would be great with some better level design.