Tutorials to Becoming the Best Level Designer and Game Environment Artist (since 2008).
My name is AlexG. I am the creator of World of Level Design.com I love level design and game environment art. My sole purpose is to create tutorials through which you can learn how to design your own levels (maps) and create your own game environment art.
Great video, another thing you can do depending on how you block out your level is to use the Modeling Mode, Create Static Meshes and Customize them if you wantt. When you copy paste them into the levels as references you will only have one static mesh in the content drawer. Export those meshes into the 3D application of your choice and use them to model your final assets or scale them to size. Then just replace said mesh and all references in the level with your finished meshes, and viola!
Thank you ole friend. sorry i hadnt been on X in a while... its getting a little wild in there... (even for me) but I will be adding another page soon and ill look for you. Hope you are well.
Hello, When ever I start a new project with raytracing on. The application just crashes. With out raytracing turned on, the software works. I have a RTX4080 super. I updated the bios and the drivers still the software crashes. Can you please help me, I am starting my freelance journey and want to learn Unreal.
One of the biggest challenges I face when using real world locations or any outdoor location is trying to figure out a way to cap the boundaries. A lot of games just put cliffs around everything.
It's funny but I actually do all the of the same things already. I also set a timer when I'm gathering reference because I know that I get stuck in this stage.
He is the correct size. The default Maya grid is too small. Check out this video to make Maya grid match to UE5. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cCGXdmqh24U.html