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i have a question about erlang, when you fight him, once you die in like phase 2 or 3 does the fight restart or can you fight at the same phase you died
Didn't seem to work at first, I'm on hard mode, the enemies don't respawn for some reason, despite having Turmoil active. I reloaded the save and the enemies respawned, I activated flash and went to the bottom of the pool. Now they respawn and get their asses flashed :D
Hmmm I’m not sure. Some people here have had some issues but fixed it by warping to the nearest point and running back to the location. Try that if you haven’t already. If that doesn’t work then I don’t have any ideas
If you are farming for achievements here's my tip. Start a easy playthrough then after reaching sunken glades do all spirit trials then you will have 7000 spirit lights then create two backup save and use one to upgrade all abilities and use the other backup for upgrading all shards. No need to farm anything.
let me add if you stand at the left bottom corner. the upper enemy will hit the edge and he will explode making the left fish take 10 dmg and both will die and respawn faster
Still working in January 2023 also if you find a perfect spot, both fishes can be killed with explosion (the right one seems to get knocked back to the kamikaze enemy)
You can jump to 3 stars if you get an overkill. I don't know how much of an overkill is required but using an overpowered ourobot is a sure way to do it
It's worth gemifying any bot; there's no downside other than money, which can be farmed easily by just blitzing through a handful of encounters and deliberately leaving the area afterwards.
And with the same spirit shards equipped? Hmmmm maybe try some other random spots in the water. If that doesn't work then I'm not sure what's going on :(
@@Agent_Asian2 Yep same spirit shards. I farmed the last 7k Spirit Light in Inkwater Marsh by hanging off of a wall with one of those explosive enemies that fall from the sealing.
Same thing just happened to me. I warped to the nearest warp point and ran back and the enemy started spawning again. For me I think it may have been because I added the spawn shard when I got to the spawn shard. Not sure. But if anyone has this issue, try warping and running back to fix it. Or save and reload the game.
So, I sorta pinned down the issue. Equipping turmoil after killing an enemy, and before it has a chance to respawn, can glitch the spawn. Even if you travel a considerable distance and return, those glitched spawns won't come back as long as you have turmoil on. Best way to handle coming into the area is to equip turmoil just before reaching the farm location. I did have a bit of success with taking turmoil back off and moving a few rooms over and back, but it seemed inconsistent how far you needed to travel to get the spawn reset. It's likely the other neighbor of ori's nearest death spawn location not adjacent to the one containing the farm location, but I didn't test. I think I had to exit Luma pools right side briefly and come back, and it didn't seem to work unless I removed turmoil at the location before trekking out and back. In any case, warping to the nearest well is the foolproof solution. Either Equip turmoil at the well just to be safe, or just before any of the would-be farmed enemies have a chance to die.
Who ever put this on Reddit you kick ass and bless you for finding it I love this game but you def have to farm to make ur life easier ❤️❤️❤️❤️thank you and who ever found this combo you a frecken genius hahah