"DM It All" is a series that dives into D&D books and tabletop gaming history. We cover adventure walkthroughs, gameplay analysis, obscure trivia, and much much more!
I'm running a campaign for a bunch of friends, and Tatooine Manhunt was the first full-length mission I gave them after they completed the Long Shot campaign. They handled it surprisingly well. For example: ME: The silo is flooding! What are you going to do! ALISKEY (Failed Jedi): I use my lightsaber to cut a hole in the door! ME: I hate you.😡
I love the idea that each edition has its own pros and cons and people can pick their favourite. Sadly this is not really supported by WOTC who refuse to republish older editions. Even on the 50th anniversary of D&D they only want to promote the current 5th edition rules.
I wanted to run Tomb of the Serpent King for my first dip into OSR, but honestly, this has a little bit of everything that I want to do this first. But why not both?
I loved running a campaign with those books. I'd use them as I wanted and create a lot. I was there to flesh out my story with the players at the table. Sometimes a new branch would just form and it only made sense to follow it. We'd trade off DMn along the way and play all weekend. Good times were had by all
❤️. I watched part one, and was amused at the fact that I own PHARO....... And then I watched part two, and my first module ever, was horror on the hill. I still have these modules. And I still have my 80's basic set w/the box!
Thats odd. As I recall it, from 1E and 2E, Fighters and Thiefs were the two most popular, with other options like Ranger being most desired, but less common due to restrictions. Magic-Users were generally avoided unless you started with a few levels. Cleric was nearly universally avoided. Personally, I thing reducing the 4E/5E Rogue's combat potentual is a great choice. Drop their HP back, reduce Snak attack a few d6 over 20 levels. In my opinion, alot of the Fighter underpower issues came from the Rogue. Less so with the Thief, though they had some contribution as well as you mentioned Thief Skills meant, (or imploed) others just couldn't do those things all of the sudden. But from 3E onwards, the Rogue just really started stepping on the Foghters toes, many times out tanking and out damaging them. Dex is far stronger than Str, so letting Rogues double and triple dip into maxing Dex benefits was a terrible idea. High AC, Attack, Damage, Initiative, Reflex/Dex Save. Add in Flankimg/Advantage instead of Backstab.
I live by a comic book store that sells one shots from some sort of retroclone. I find them super easy to translate to dnd 5e and it gives things a very cool classic flavor
It is creepy to think that the RPG genre is based on a pasttime of imperialism-age white guys like W.G. Wells, who created the tropes of the time machine and also of alien invasions. Like, it goes as far back as that. No wonder DnD and gaming are mostly alergic to pacifism.
Yo DM it all. If you can, please do a video about the history of Fred Funk, from what I understand he was a policeman who was an original tester of DnD, he would host these big games that were in the newspaper with his own crazy huge DnD world. This one guy called Jon’s DnD vlog used to have a super cool video about him, but he’s a weird conservative guy and said that the libs were coming for him and took it down (only exaggerating slightly). I am too busy making my own dnd world to make an informational essay about this guy but his tabletop work was insanely cool from what I’ve seen of it, I think he’s a homebrew hercules we ought to remember. Hopefully these leads have been good, thanks for reading!
I love using the maps in these old adventures in my games. The content needs some changing to be a little more fun but I like using them as a starting point.
Dragonlance. The only campaign world we ever used since 1986. Tried Greyhawk, Forgotten Realms and so on and that was dreadful. AD&D and AD&D 2nd edition still used. Tried every edition of the game but the other editions are quite bad. The latest, 5th edition are the worst.
*The epic feats argument was just wishful thinking from people who refused to believe that Gary Gygax was really this bad at his job. There, fixed it for ya ;P
The genderswap actually had a purpose. Gygax made women statistically worse than men originally in DnD so by default you'd usually play a male character for the better stats. So being Genderswapped was a punishment via worse stats.
It all just sounds so...tedious. Honestly, I feel like if I had played this back in the day it would have turned me off RPGs more than anything. It's like he wanted the players to feel not like the heroes of the story but rather the side characters in a fantasy tale with all this impossible $hit happening around them but unable to do anything themselves.
Wow, the creators of early D&D adventures must have had pretty carefree lives to make something that's meant to be fun this unnecessarily difficult! :D