Yeah this dude is op af. When im playing as survivor the chest items or spells confuse tf outta me. It says fast jump into a locker will teleport you to another locker but it does nothing and i get grabbed.
There's also a tech to mindgame palets as vecna too, if you cast flight over them and then turn immediately after you end flight, you will be able to return back to the side of the palet you left from :D
Everything I've read about Vecna is that they are underpowered, but my experience in game is the exact opposite. I've been going against Vecnas that have been doing ALL of this and it's so annoying.
And there we go again, another perk about to get nuked "way too strong without a cooldown or a condition" you are using 2 out of your 4 perks to give you info conditioned around on items that are on the floor team without items? bye 2 perkslots
bro said there is a tech for every spell which was an absolute lie LOL and either way the "insta tech" was something I figured out on release day nothing special LOL.
Imo Vecna's fine as is, but Weave attunement needs a nerf. Vecna's chase really strong only if you know how to use his power well. Weave Attunement just gives you free info with no work put in.
Honestly weave of interment (wall hack Vecna perk don’t know the name) isn’t that crazy I don’t think it should be nerfed. It’s only crazy info with franklins which is 2 perk slots and needs to be on a basic attack killer. Besides maybe vecna and spirit it won’t be that insane. By itself you can play around it pretty easy. I use a lot of toolboxes and I just leave it at 99% charge incase of
i am sorry but vecna needs a nerf, its so unfun to go against a vecna that focuses on two survivors and uses META. Maybe make the timer for the powers up to 60 sec or more.
I think the insta tech should be left alone cuz we saw that you can crouch it fast enough and if you use it in a loop and fake it, the downtime is long enough for the survivor to vault a pallet. mid vault they cant do anything but thats the same with huntress and any other projectile killer so yeah.
I've found a Tech on hillbilly where you can press M2 near the back of a Survivor I call it. "insta saw." Sorry that I come with sarcasm here, but that's the only way how this ability is usefull and when people didn't found out about this on the Ptb I was so confused, it's not a tech. It's normal gameplay. Sorry to break that up to you, then it's rather a tech to use a different ability to fool the survivor to crouch because the sounds of vecnas animations are quite similar.
Don't nerf the wallhack, isn't it easily counterable if you pick up the item and move it elsewhere? Or just hold on to the depleted item..? Last match I did my item dropped once I used it up but I just picked it up and moved it away in a corner of the map
They’re 100% just gonna make the hit box only active when they start moving if enough people complain. This is definitely not how they intended for this power to be used. Still cool though!
I've been doing most of this in my matches as Vecna. Had him p9 quite quickly but I thought things like your flight of the damned tech would be common knowledge to anyone that has played at least 3 matches as him. I've been using Batteries Included in place of rapid brutality though. Rapid only activated on M1s, and whilst it synergises with fly quite abit, I tend to get more use out of batteries included for the same thing whilst keeping the haste longer, especially on 2 floor maps or gen dense maps.
This proves that bhvr can't balance for sh*t. Killers like Trapper still eat dirt with their near-useless power while Vecna has 4 differents powers, 2 of which are strong af and impossible to counter when used correctly. It's insane.
the skeletons need a nerf obviously, i don’t understand why they keep making unloopable killers especially if the killer is good. survivor perks steady getting nerfed but they wanna give us a toolbox sabo buff to encourage survivors to stop doing gens…Great 😂
It literally shows you when it’s active. If you are really worried about it, drop the item at the start of the match and leave it in the corner if the killer has it. Or, just don’t bring items. It’s not hard
Weave Attunement is countered by not bringing items or picking up your items again when you finish using the item. If you're worried about Franklin's, it's countered by pre-emptively dropping the item on the edge of the map.
Think of this if it happens after this Video. lets hope not. Hens: Vecna Insta tec. BHVR: Another Tec like Space Billy, Hug tec Blight and more... Also BHVR: Patchnotes. Removed the ability for Vecna to instaly cast Skeletons and increased the cooldown and does not down survivors who are injured. Playerbase: **Sighs** another fun thing killed off by Behaviour
I think that a small nerf could be making the next spell to be used take a fee seconds longer to recharge. So if you use 1 spell it recharges at normal speed, if you use two it takes __ longer and so. Not a game changer, is just so Vecna doesn't pull out something op with a perk combo/spell