Welcome to The Deliberation Room. Your home for tactical gameplay in games like Ready or Not, Ground Branch, and Ghost Recon and more. Thanks for joining.
@deliberationroom 1 question, for a full tactical expirience, do you recommend going full 1p solo or utilizing your 3-man cpu team??? Great video btw, im deffinetly trying this, just gained 1 more follower 🤜🤛
When I started the game I played with marked enemies, just to learn the game first. I found it more confusing than being turned off, as it’s always marking every single enemy, even the ones that are 200meters away from me. So I turned it off. 😅 That was also the point, when I started to enjoy the game, I started to be more patient and to plan my attacks. Now I think that immersive, steath way is the way, how this game should be played. If someone wants a faster, more arcade experience, I think division 2 is a much better choice from the Tom Clancy series.
There’s definitely a few goofy things that I would like to be removed from the game, primarily the voice lines for reloading and the way you can place your hand on the middle of the door while trying to grab the handle. However, the new update is very well optimized and the game is fantastic for only being alpha. Love you Vector!
@@deliberationroom I’ve talked to the devs, and this game is definitely headed in the right direction. If the game had a supporter edition, I’d buy it immediately
I do like it, and it has a place in the Milsim community for sure. However, I just haven't been playing it because I feel like it still needs more time in the oven before it's fully playable. I love the roadmap, love the unique features. I'm just letting it cook for just a little longer before diving more into it.
Still works. However, I found that you have to make a normal map now or the patch would be barely visible under most lighting conditions. At least it isn't too complicated.
I think arma 3 has gotten it right in the milsim work it just badly need some graphical and gameplay updates. Yes reforger is stepping into that seat however reforger is similar to squad in a way for me and it really hasn't met the mark of arma 3 at least not yet. As for the reveal trailer the only thing I can pick on was there was no vehicles in the trailer so I am hoping it really isn't just another ready or not. The only other thing is animations but that is something I'm sure they will update. That ATAC system would go SO HARD for JTAC work in our ops. I hope to see that helmet cam system in that ATAC so a JTAC or command can view the forward teams pov. The final thing I hope that will implement is base game VoIP like reforger. The audio at the end of the video makes can't wait for the fire fights with yall.
As promising as it looks, this is quickly chalking up to be just another industry standard tac-shooter with nothing else to set it apart other than Karma's name on the branding. Per usual it's the "special forces in (insert hot zone here), all new mechanics!". It leaves a lot to be desired.
This definitely has more to do with the dev's approach than just using unity. There are many shooters in unity that feel identical to unreal ones, but this guys attention to detail and approach to simulation is great. I do find the game runs like a diabetic professional eater, but I'm hoping in time he can iron that out. I think it comes down to all the simulations he's running, hence the delay on first shot as all the ballistics scripts are called into memory. he needs to find a fix for stuff like that.
Id use lazers, but realistically if you managed to infiltrate a country on ur own to take its largest cartel down and reclaim the country, youre definitely not using an easy to spot lazer via night vision. As a player who snipes only and doesn't use teammates, the g28 and suppressed desert eagle is all u need, no explosives or active camo just straight sniping and throwing bullets to lure people into the right spots
PSA: it’s in liberty provice, at the very bottom, where that strip of land pokes out, and you’ll see two big warehouse type buildings, it’s in the top one (closest to that triangle building) and it’s in a chest resting on a platform. You’re welcome.
I still don’t understand why VOID still hasn’t given us more weapon and outfit customization options like Ground Branch or even the gunsmith in the Ghost Recon or COD games, I feel like a lot of people in the community have been asking about this for years and in every update they only give us the bare minimum like a new shirt or a few new guns. Can we get more optics, under-barrel attachments, the ability to use both a light and laser combo, stock options, barrel lengths, hand guards, receivers etc. like seriously VOID come on.