@@SatyamAdhikary you can do it by blurring an alpha channel separately and using a set matte effect. It’s not as effective. At this point, NUKE is at the same price point as Creative Cloud and I’m starting to get to the point where it’s harder to endorse Adobe products.
Hey Paul, because I don't have the original rights to the ship asset I cannot give it out freely. I am working on at least giving you the renders in the near future for future projects.
Thanks for the video, can't wait to get my hands on 20.5, Copernicus looks insane, I also want to test XPU on my RTX 4000 card and see if it really got that much faster!
Your videos truly helps me a lot in many ways. Not only do I learn new nodes and how to use them, I also learn how to think different which is truly important. I appreciate your hard work and the valuable time you put in to make these videos which helps others.
Dude, you’ll love DaVinci. The worst thing about leaving Adobe is the connected ecosystem. Being able to link a PSD or VFX comp into Premiere was handy but it didn’t keep me from switching five years ago. Premiere hurt me bad with too many crashes. DaVinci has always been stellar. Not sure if you’re using the free or Studio version but Studio has some niceties you’ll probably appreciate. Extra Open FX and GPU optimization being at the top. I’ve been planning on doing a Photoshop alternative video. You may have just inspired me to jump on it. Great vid, brother, as always! 💪🏼
Jump on it! I’d rather reference your video! Yeah I have studio. I use it for only color though! And I tbh never used the dynamic link. Was too sluggish for me
I mean S Painter is a really great tool. I cant imagine that houdini comes even close to that. Maybe it can beat SDesigner with its more mathmatical and node based system. Dont get me wrong I would love to cancel my adobe subscriptions but I dont think that will happen with this release of H20.5
Nodes are surprisingly easy to learn.It’s intuitive and incentivizes an organized compositing setup. Once you get into nodes, a traditional layer based structure seems illogical for compositing.
Houdini always had a great base of tools for overtaking many other tools and now they are delivering big time. Consider this: Grooms are all done in Houdini now; They are working on a speedtree like system; Their rigging and anim system is absurdly great already; and then just for fun they made all of the COPs tools do what substance designer can to and more. If you look at how many nodes SD has it was never that hard, but for some reason they keep adding new stuff even in .5 release. Also keep in mind that other companies take years to implement or fix basic features and almost never implement whole new systems. If SideFx was a publicly traded company now would be the time to buy stock. But its not, and that's great because they can think long term. Its all coming together now.
The most exciting thing is what SideFx didn't do.... Fortunately, the developers don't fall for the hype hysteria and don't come up with some bullshit AI tools that have no practical use.
@@amikovalenzuela44 to be honest, I actually wouldn’t mind a proofreader. But as I’m learning with chat GPT, the solutions it comes up with sometimes aren’t the optimized approach and I end up rewriting my VEX.
Btw, this isn't the first time they have taken advantage of another company's downfall. Solaris became production-ready at the same time Isotropix discontinued ClarisseFX. The update, called "Karma Instance Overrides," is a clear declaration of their intention to take Clarisse's place.
It was already amazing how much SideFX keeps innovating each and every release, but this? This blows EVERYTHING out of the water, if not by the technological advancements but JUST the sheer volume of new things alone. Literally JUST the new solver and some animation updates would be enough, but they went far and beyond anything I envisioned. I am still finding it hard to come to terms with all this new things and how much of new workflows it will unlock. I agree with what you said that before I would be a little hesitant to just focus on one tool, but with this release I am fully 100% confident in SideFX to lead the industry and become a near all-rounder tool. I just hope it doesn't become like adobe or be bought by some big company (fat chance of that happening from what the CEO says, but still am a little scared of it)
I seriously can't wait to get my hands dirty with cops 2.0 it's something I was dreaming about for years. Houdini is my primary tool and I renew my license every two years. But I cant afford extra money to spend a huge amount for nuke and substance so I couldn't get them so far. I was using davinci fusion in replacement for nuke. But there is no reliable solution to substitute substance designer. But this game changing move from sidefx is really making me to buy lifetime houdini license. Houdini is not just a fx creation software it a complete vfx suite, only just few things are missing, so many people still thinks that houdini is just for doing simulation.
I really appreciate that you don't just stick to surface level stuff and you go deeper into things like expressions. I really feel like this helps people understand the software more deeply.
It's a longer one, I tried to pack as much information into this one as I could without going to far from what we have already discussed in the previous videos!
This felt like it would have been the most complex shot. I’ll have to see if there’s some behind-the-scenes for the production of this movie. I hate to ruin the magic but it’s just so damn impressive.