Back when all these burned out neck beards werent playing and complaining because they grind everyday for the last 20 years and are bitter about a game that is still visually and Lore stunning. Ahh. A simpler time.
Did they really use the SC1 OST for this? Also I get where the Warcraft III campaign screens came from, it is probably this demo/higher resolution textures they rendered in the Warcraft III engine-
I wish we could see these super early alpha and beta builds of the game. These old videos and many of the old screenshots show a version that's visually foreign to what was even seen in the earliest alpha build we have
Dropping in from 2024 to say Adam is still shouting all this same stuff and nobody is listening, and that "pulling yourself up from your bootstraps" is now racist.
back when my rose-tinted glasses would undoubtedly cloud my gaming experience for the rest of my life and start hearkening back to times that never existed.
Incredible to think about how Warcraft 1, StarCraft, WarCraft 3, and World of WarCraft all were released at most 4 years apart from each (94, 98, 02, 04), and yet each showed monumental changes in gameplay, graphics, and style. From a little MS-DOS game in 1994 to a massive multiplayer 3d world in 2004. Imagine if games had made that sort of jump in innovation from 2014 to 2024. Crazy thing is that most of the popular games in 2024 were released PRIOR to 2014... GTA V (2013), Dota 2 (2013), Counter-Strike GO/2 (2012), League of Legends (2009), Roblox (2006), Minecraft (2009), World of Warcraft (2004) . One of the more recent games is Fortnite (2017) and that was released 7 years ago!
Fits the Protoss so well! With homeworld in demise and verge of dying and facing extinction, they're all bravely prepared for the inevitable, with godlike and warlike courage, they will still stand against all odds and fight until their last of breath is drawn completely. This theme mysteriously captured the beautifully haunting futuristic and godlike heroic nature of the Protoss' willingness to fight and die with honor if it means saving, protecting and freeing their homeworld Aiur from their foes such as the terrifying Zergs and the mechanically inventive Terrans. So way ahead of time when all these were made! StarCraft is just brilliant!
Jim Raynor in Starcraft 1: looks around 30-35. Jim Raynor in Starcraft 2: looks around 50-55. How? The events of both games cover only about 6-7 years in-universe!
@@Chillerllsame , wasn’t there open world pvp in the early stage of wow ? I remember seeing people go to the other starting continent and fighting each other
@@Hedgeknight420 There was a shit ton of World pvp first year of vanilla there wasent any objectives and such people jsut did it for fun :D one of the main spots where soutshore vs tarren mill in hillsbrad foothills. and there was fightsing between the barrens and Ashenvale.
Listening to the story of the hijinks at the Mulholland Club wondering about that person who was in that place hearing this story Dr Drew being amused by this horrible thing that happened
Please play world of Warcraft. This game is a online multiplayer with over a million players and the more we get the longer this game will thrive. This ain’t no Fortnite or call of duty multiplayer. This is the real online gaming you’ve been missing. Many games have tried to copy or emulate WoW because WoW is the GOAT. Join us
I played it for the first time this month (I'm 34 btw) worst MMO i played in my life. No wonder FF14 is the greatest winner nowadays. WoW is just hot garbage now, it used to be good I guess, not anymore.
@@AntoinePelissier same, tried wow and felt somehow bored and overwhelmed at the same time. tried ff14 right after and got drawn in immediately by the story and friendly player base.
The new player experience in WoW is appalling. The game simply has too much old, abandoned content and new players are thrown into it with little real guidance or context. So much of the story is hidden away behind obsolete endgame raids, dungeons and daily quest zones that a new player will never see. It's all a confusing, disjointed mess until you reach a high enough level to do the current expansion content.
Diablo (1997 Videogame) Developer(s): Condor Interactive, Climax Studios (PS1) Publisher(s): GT Interactive Software (under the Blizzard Entertainment label) Producer(s): Bill Roper Designer(s): David Brevik, Eric Schaefer, Eric Sexton Programmer(s): David Brevik Artist(s): Michio Okamura Writer(s): David Metzen, Bill Roper Composer(s): Matt Uelmen Series: Diablo Platform(s): Microsoft Windows, PlayStation, MacOS Release: *Windows* NA: January 3, 1997 PAL: November 2, 1997 *PS1* NA: March 30, 1998 PAL: April 4, 1998 *MacOS* NA: May 1, 1998 Genre(s): Action Role-Playing Gamemode(s): Single-Player, Multiplayer