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Fun little use for the priority power switch: Hook it up to an awesome sink. If the Switch turns of, the sink stops sinking coal. The coal goes to generators that were previously dormant. You get extra power. Alternatively: Have a liquid biofuel setup, where the water normally gets used up in the wet concrete alternate recipe. This way once the power fails, the sink stops sinking the concrete. Water backs up and starts going into liquid biofuel production. You get extra power.
I grabbed 4 doggos early on and by the time I was at tier7/8 I was able to complete the final milestone of tier 8 with turbo moters fused modular frames and other stuff in it just from the stuff the doggos brought
The dimensional depot is a game changer. You just put this on a normal storage container and you basically don’t have to go there when you want to build something. It’s only if you need more for unlocking something that you need to go and get the stacks from the container. The uploading is also so great. You can be out so much longer and just upload anything you pick up.
I never understood the programmable splitter. Like why would I send multiple item types down a belt? The overflow is literally the only thing I use Smart Splitters for.
One of my larger project was a really big oil power plant In the lake forest area - which I planned with a failsafe system in mind. So it actually had a lot of power storage hooked up to geysers, which should re-activate buildings in a certain order, to have an easier comeback from a brown out. As in - first the oil rigs, and pipe pumps, water collection and storage - to then re-ignite the powerplant itself, wing by wing. Neccessary? No. Not really. But a lot of fun to plan it out.
I'm such a dumbass. I tried to connect a conveyer to one of these when I first built one and soemthing about it, i dont know what, didn't let me so I never tried again thinking, "oh I guess it's so OP they had to make a downside, makes sense" and assumed that just wasn't something that could happen... Well this changes things
once I unlock power tower, zipline & hover pack. I cover whole map with Radar Towers.. so much easier to plan next step when you see every node in-game..
watching your video here it made me think "it feels a lot like the early days of minecraft did" they released an open sandbox, that had its bugs and not many features, but you could take what was there quite far. there was a massive community thing of being nice, and working together, there was even the huge amount of tutorials and guides along with the lets plays
Meh, I have hundreds of hours into the game and many hours on satisfactory videos from several youtubers. What could I learn new? BAM 2:00 I didn't knew that!
I think power storage is absolutely necessary in the late game due to the highly fluctuating power draw on some T9 buildings causing power spikes all the time on your grid, I feel you would need to be producing perhaps 50% more power than needed to avoid trips, or just use power storage to eat the momentary spikes...
The Priority Power Switch is a great utility in Hypertubes. You an use them in junctions and connecting them to the connection thats closer to the center allows you to simply toggle where you plan to go with a simple switch rather than, as the person who I saw this from said "remembering the konami code to get to different locations.
Not a building but the parachute is actually great in combination with a hyper cannon to get a good look at ur infrastructure due to the ridiculous hangtime. Use the combo all the time for planning roads busses and rails.
Diluted packaged fuel is underutilized. People tend to go with the regular diluted fuel, but that's a 1:1 ratio of water:oil for two fuel. The packaged version is 2 water to 1 oil for two fuel.
I was off building and wasn't paying attention. Power grid went out. I had batteries, but by the time I noticed the notification, I had ten minutes to go. If I had simply sanctioned off my power generation with a priority switch, I wouldn't have had to scramble for power. Luckily all I had to do to get that process started was disconnect my generators from the main grid, start them up separately. What a day tho
Converter is definitely not underrated as you can't beat the game with out the recipes exclusive to the converter as for the ore exchanger recipes I definitely don't think that's underrated either as I am literally using bauxite in my nuclear setup to exchange into uranium
it can be very useful with the new cloud storage luckily it was still useless for me cause i had 2 coal plants. but if like me you have a lot of little factories to generate you building parts. your power consumption can go way up when all those factories kick on at the same time cause they were all idle from non use.
All the power related things are more of a peace of mind type of thing. Hopefully you'll never need them, but if you do, you'll thank your past self for setting up a backup plan.
It wasn't until I started playing with my friend on an early game world that I realized that you need radar towers to see resource nodes on the map, since on my world I have most of the map covered
The merger. People misuse it quite often when calculating uneven belt splits, causing it to be underaprreciated. Like splitting 1 line into 11, instead of using a manifold, you split it into 12 and merge the excess line back to the main belt before the first splitter, creating a resource loop and effectively doing a perfect 11 belt split. Can be done with any number of splits, just merge the excess and run them back and merge at the main belt. Need 5? make 6. Need 13? Make 16 Need 23? Make 24 Merger is higly underappreciated.