*WHAT* ? Bezier curves were really this simple and so easily explainable by a 3 min video ? Great video and thanks so much for sharing this wonderful video with such simple explanation.
This is the best explanation for linear curves in my opinion, the equations do get a little complicated further but thats how it is and the visulizatuon is simply too good
Awesome bro you rock! Thank you. Is there anyone who know why it took a long time to show the door and also why I need to reach the door location to start to reveal the door?
Question: I once saw a tutorial like this, but it used a mask material instead of a stencil buffer. It seemed way easier to just apply a material to the outsides that would make it invisible than to set up a stencil buffer. Is there a reason this way is better? Thanks
this video is very good, so I'm leaving a like and a comment to boost it in the algorithm, and i think the only way it could be better, is if it made it easier to do it yourself on paper, with real numbers instead of only using variables
Valuable content! Bezier curves are used in computer graphics 21.st. to draw shapes for instance VECTOR graphics as well as ANIMATION defined by control ~POINTS~. YOU HAVEE DEFINE ALL POINTS AND CURVES. Points that are not always on the cureve as well as the order equals the number of points mins one with big issue how computer graphics it's POSSIBLE TO OTIMIZE INTESECTION TEST. Thank you
In the new version of Unity, after writing [Enum(CompareFunction)] _StencilComp("Stencil Comp", Int) = 3 code, please modify the Stencil Comp in the inspector panel of all Sponza materials to Equal.