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Damage Algebra
Damage Algebra
Damage Algebra
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@ivyjuicegames
@ivyjuicegames 6 дней назад
Looking forward for your year´s recap!
@Wise_That
@Wise_That 4 месяца назад
Love this series, finding it very useful, thanks! What asset pack are you using? I love the style of these soldiers, kinda reminds me of 2007-era runescape in a really nice way which makes them feel simple and approachable and without too much noise, but also just rich enough to have a personality.
@damagealgebra
@damagealgebra 4 месяца назад
Very glad to hear that you're loving the series and finding it useful - thanks for watching and for saying so! The characters and objects in the world come from Synty Studios - they have a whole line of low-poly assets bundled around specific themes. I own...entirely too many of them. You can find their stuff on the Unity Asset Store, or you can go to them directly here: syntystore.com. The pack I've mostly used so far is their Polygon Military pack, available here: syntystore.com/products/polygon-military-pack. Happy building!
@JosepPi
@JosepPi 4 месяца назад
Great video! It does sound you over complicated the GOAL system but it is part of the journey. Love your component design you have going on here. I almost implemented something similar myself but I ended up going for a different approach. Can't wait to hear your experience with it! I also love the concept of the game. I did not really enjoy Sims but I definitely love Rimworld so I would love to know more details about that part of the game. Also, correct me if I am wrong, but this sounds like too big of a scope for a single developer. These two genres on their own are extremely complex to program. I am doing exactly the same mistake on my game so I completely understand. Good luck with the project!
@damagealgebra
@damagealgebra 4 месяца назад
Oh yeah, I definitely over complicated the goal system for sure! I try to do quarterly devlogs, so I'll be sure to put an update on how the component design is working out in the next one for you! I'm hoping it'll be a positive update, but who knows, the project is young! I feel you on The Sims. Rimworld is absolutely an inspiration as well, so with any luck it will tick all the same boxes for you that Rimworld does. The structure building will probably be a little more RTS-like than Rimworld-like, so you'll plop down buildings instead of building walls and such, but the pawn health/psychology management and the random events/missions that you send pawns on will definitely be there. Philosophically I'm leaning towards the "story teller" side of things. That said, yup...this is probably way too ambitious, but part of the reason I'm putting it out in the world through these devlogs is to build a small community of people who are interested and who I don't want to let down. So I very much appreciate you taking the time to watch and comment because it's very motivating - thank you!
@bunyipinteractive
@bunyipinteractive 6 месяцев назад
Really cool concept! Will be keeping an eye on how this progresses as I grew up on the same era of games and have similar feelings going into my own project at the moment although in a slightly different genre and setting.
@andrewhancock1086
@andrewhancock1086 7 месяцев назад
Very cool! Interested to see how things progress.
@MrIEatUrBread
@MrIEatUrBread 7 месяцев назад
That’s a really cool project mate! I wish you the best of luck during your progress. Really looking forward to the final product cause that game sounds dope
@kusachki
@kusachki 7 месяцев назад
Sounds like an absolute blast of an idea! Good luck with this!
@charlieandersonnn
@charlieandersonnn 7 месяцев назад
Great video and a cool concept for a game! Looking forward to the next video.
@CrashKonijn
@CrashKonijn 7 месяцев назад
Great video! Sounds like you're building a cool RTS! Also, thanks for mentioning my project 😄
@damagealgebra
@damagealgebra 7 месяцев назад
Thank you much! And thank you for your library...once I've gone through the pain of building my own implementation so I feel I truly understand GOAP, I think there's a high probability I'll switch on over to yours 😅. Also, I hope I pronounced your name correctly!
@CrashKonijnDev
@CrashKonijnDev 7 месяцев назад
​@@damagealgebra Nice! Don't hesitate to reach out if you run into issues if you do ever switch! And yes, you did pronounce my name the best any non Dutch person ever has :)
@tombeckett2735
@tombeckett2735 7 месяцев назад
Looks good dude. Very interested in a code tour of some kind
@damagealgebra
@damagealgebra 7 месяцев назад
Thank you much! I'll see if I can make my next devlog a little more technical, or do a deeper dive of a specific system in the near future.
@mehmetalisecgin8255
@mehmetalisecgin8255 6 месяцев назад
@@damagealgebra I'd love to watch that!
@casteillet
@casteillet 7 месяцев назад
Really like the concept 👌
@damagealgebra
@damagealgebra 7 месяцев назад
Thank you much!