Hi, You are on TKOrodreth! I'm Taha, I'm a Space Engineer who can't give up his love for playing games. In this channel, I'm gonna play management, tycoon, city-building, strategy, colony-sims, mmorpg (etc.) games that I love to play. I planned to make tutorials, speedbuilds, gameplays or interesting ideas-challenges. Stay tuned!
Traffic isn't as much of a problem in Transport Fever 2 as it is in Cities Skylines, but it could still be nice. But I think it's impossible for TPF2 to have the kind of mods you mentioned, because it doesn't have as good mod support as C:S, it's not as suitable for modding. I think it's better than C:S only in terms of assets.
No idea why you have absolutely no comments on this killer video. I learned a lot about detailing the world from you just now! A lot of methods that are not common sense things one would know.
Thank you for your valuable comment. I think that since my videos are "no commentary" and " passtime video ", people don't find anything to comment on.
@@tkorodreth nonsense. There is valuable information right in front of them here. I feel like I have more questions than answers like how do you come up with innovative ways to use the assets that they are not intended to be used in? That's the type of thing you only learn from trial and error and hard work.
Maybe one trick to stop ttains getting stuck by each other just place signals on the side of the track you want to travel you trains on and not to close after a junction make them one way if you want that piece of track to be exclusively used one way etc use 2 way signal at the and of a station track or right after a depot
Beautiful map, very realistic. Ive downloaded but there are 7 mods required that are not on Steam and Im unable to source. Can you help ? 1)Bruckenkpofe, Dammwande,Schallschutzwande, Mauen 2)Festungsbau, Mauern / fortification, wall 2.0 3)Rico's Classic Agriculture starter set 4)Brucken- & Dammbau bridge & dam construction 5)soundinsulation walls 6)Traktor mit Anhanger 7)Construction site, Highway
yeah the "pro" coaster wouldn't be smooth at all, those long pieces will create jolty transitions every few meters, an actual pro would use the 4 meter or 1 meter method
The length you use depends on the roller coaster "type", and using a shorter length will cause more trouble in terms of smoothness. There are similar hard transitions on many roller coasters in Turkey, and the one in the video is based on the roller coaster in Vialand.
The comparison we're making here is purely visual and realistic, so it doesn't mean anything to us. In case you're wondering, the PRO only had the orange high G warning.
La barrière de péage est le mod. Si vous vous demandez ce que signifie "mod", il s'agit d'une "modification", qui ajoute de nouvelles fonctionnalités au jeu ou permet de changer les fonctionnalités du jeu. Il peut être ajouté à partir du steam workshop ou de sites web liés au jeu comme "transport fever 2 forum".
granted it's a cosmetic mod and looks great, my question is: once the AI go through it, do they use ALL the traffic lanes after or just stick to one? basically, let's say i have a four lane road leading up to it and their only using one or two lanes, once they go through the gate, do they then use all four lanes or just go back to one or two?
It doesn't affect the traffic flow and as you said that it's only cosmetic mod. So, yes they continue to use all lanes. This game's AI is better than Cities Skylines
Thanks! But, Since I am busy with my university education, I can publish videos whenever I have time.I don't always have time to publish videos, I do it as a hobby. That's why my view count is low.
Yes, I'm thinking about it, but some UK mods cause the game to crash. So I will find and remove these mods one by one. Some of the mods I used are from the forum page of "Transport Fever 2", I downloaded a total of 4 mods from there. I will mention them separately.
First of all, thank you for your precious comment. The mechanics of the game are similar to the mechanics of Planet Zoo. Only the buttons are different, it takes some getting used to. Apart from that, unlike Planet Zoo, we can play with the size of the object. There are a few convenience features like this. You will gain experience as you play the game.