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Casual Dad Games
Casual Dad Games
Casual Dad Games
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I'm a dad, a gamer, and like to play some standby games, try out some new ones, and share a little bit as I'm doing it. Like, subscribe, and let me know what you'd like to see!

Also find my hobby painting on Instagram: instagram.com/casual_dad_games/
For my Nephews Friday! - Overwatch 2
27:44
21 час назад
Комментарии
@alecstratton7314
@alecstratton7314 4 дня назад
Managed to make it aswell. Orks top with the blood axe (forgot this name) SOE second with a sister deck. Aeldar is linlith NIDS with the swarm lord. Tau and Necrons not far behind with Trazin and Shas o ralai Congratulations BTW. 😊
@casualdadgames
@casualdadgames 4 дня назад
NICE. Congratulations to you too! This was quite the slog, but with a new season now I can't help but experiment with the decks I didn't try last season :D
@shintobean
@shintobean 5 дней назад
Did you end up getting skarbrand? And how many legendaries did you get from the end of season rewards?
@casualdadgames
@casualdadgames 5 дней назад
Did I... ? More on that soon ;) I think in the end I got maybe 4? I was hoping for more Rare/Legendary Wild Cards, but I got some good ones
@casualdadgames
@casualdadgames 5 дней назад
How about you?
@shintobean
@shintobean 5 дней назад
@@casualdadgames Nice, I was thinking of doing a pack opening video but I didn't get anything noteworthy this time, and just 2 legendaries. Yet another Tor Garadon and my second copy of Shalaxi Hellbane
@casualdadgames
@casualdadgames 5 дней назад
I got several Blood Angels interestingly, and another one of the really expensive Servants Knight, which put me in spitting distance of Level 5 with the thing (!)
@casualdadgames
@casualdadgames 5 дней назад
I did made the terrible mistake of doing an "opening the entire Battle Pass at once" video once, and it's been a lot harder to get excited about the Season rewards after opening something that huge
@snethss
@snethss 6 дней назад
im amazed this game is still going. I got hooked when it first came out, but my save didn't transfer when i got a new device. That was a enough hassle to leave it behind.
@casualdadgames
@casualdadgames 6 дней назад
Oh man, that's a bummer!
@brendanknight9821
@brendanknight9821 7 дней назад
So it feels like a few things are being conflated... What are people actually enjoying about generics? Is it the lack of a name? The lack of a pilot ability? Being able to essentially copy and paste a ship so that you're flying more of the same thing, which is simpler/easier? There's a few different things here, and I think that for example, if you 'pipped'/limited generics then you're probably removing the thing that people like (taking the same thing on repeat). I definitely like the concept of building a list of all the same ship, as it enables simpler list building and piloting. I don't think that should be taken away. And I like what XWA seem to have done which is that typically lower Initiative ships get more loadout, but can be more expensive points wise to build a list with. I think this is a pretty good way to make them both viable but also limit them due to cost. Rather than the AMG approach which was to make them strictly worse than a named pilot. I don't think lists should have to revolve around a named pilot(s). But I think that it should have the option to. E.g. my favourite ship and pilot is Boba Fett, and I love building lists with it. I also really like that I can now fly 3 generic Firesprays. Is it too OP? I don't know, but I think Loadout/slots are a great lever to rein that in e.g. taking away VTG from them would bring them down a notch.
@JesseHallett
@JesseHallett 9 дней назад
Lol the sneak backcap can be tough to pull off. But if you're single-handedly taking out the enemies who come to defend is it really a backcap, or is it a straight up capture?
@casualdadgames
@casualdadgames 9 дней назад
Whatever we call it, it was a really excellent - and surprising - play
@whittaker007
@whittaker007 9 дней назад
Generics are a part of several faction identities, and are essential to swarm play. It is extremely difficult to fly a swarm in formation when they all have different initiatives, especially with the punishing self-bumping rules (which I think should be reconsidered and adjusted). And flying in formation is intrinsic to a dogfighting game, especially a Star Wars one. And, yes, limiting complexity of every ship having a different set of abilities is essential to easing new players into the game - even more so if they are actually a viable option for competitive play and not just a dumbed down version of the game. As the X-Wing Alliance points team have said, the goal of points costing is to make difficult choices. If anything is so good it's an auto-include, that's a failure of design. You will have to pick between high initiative aces with great abilities but little loadout, midrange ships with fun abilities and fun ways to configure them, and expensive behemoths with all the toys. Generics fit into that picture as well, with some being cheap but with little or no loadout points (e.g. TIE Fighters), midrange chassis with a decent amount of loadout appropriate for their role (e.g. TIE Bombers) and platforms with a ton of loadout for support (e.g. Shuttles). This is not about making generics always a cheap value option, there are legitimate and interesting cases where a generic might be more expensive than a named pilot but with more flexibility in loadout. In addition to the various roles that generics can take in the meta, not every generic ship needs to be viable. And you've already mentioned several mechanisms that can be used to limit abuse. There should be relatively few cases where a list is made up of entirely generics, but it should be perfectly normal to see Darth Vader leading a swarm of TIE fighters, or Luke with a squadron of X-Wings and Y-Wings armed with proton torpedoes. It's thematic, and that's key to a Star Wars game.
@ianmaher8908
@ianmaher8908 10 дней назад
Great video! As a recently returning 2.0 player, I appreciate the hype for having 2.0 and 2.5 tables side by side. I haven’t tried 2.5 yet, but both versions seem different and fun, glad to see there isn’t a serious divide in the community. Objectives preventing you from just running away is a great point I hadn’t thought of, it hasn’t happened in my home games but I have definitely thought about how it could be a problem. As a casual player I love that generic ships exist, because it lets you simply put more ships on a squad. I have tended to fly 3 aces for the most part, but recently I’ve tried to spread out points and put all my minis on the table. I can actually fly a lot more of the cool ships I have, because I can add them in for cheap. I like the idea of having generics with more load out cost for more squad points. Perhaps even have the cheapest generics drop a few specific upgrade slots? Dunno. Side note, part of why I love generics might be just that they have lore on the cards. It’s pretty cool, and really brings a level of immersion in the world Star Wars. Doesn’t have much to do with gameplay, especially tournament wise, but I do like that. Definitely one of my favorite parts of looking through pilot cards, learning where my new ship fits into the world (especially EU ships I haven’t seen before). For as much as it’s fun to play a bunch of named characters from the movies and shows, it’s also fun to play a squad of academy pilots on their first real mission, or a test pilot for a secretly developed new ship. I like that playing the main characters isn’t the only option, and you can play a swarm if you want a different play style (though I can see how that’s a pain for balancing, lol).
@ianmaher8908
@ianmaher8908 10 дней назад
To add on more, X Wing feels really unique to me in that it doesn’t rely on playing as major characters. I would expect games to just have you play as Luke, or Vader, but X Wing just lets you do your own thing. If you want to play your favorite character you can, but you can also just make a squad of cool ships and it can work just as well. I like that, makes it a lot more personal & creative (like the point about people having their own personal pilots). Very fun with repainting of ships as well, which I haven’t tried yet but it’s so cool that you can just make your own unique squad of ships that can fit in the world of Star Wars.
@kudosbudo
@kudosbudo 10 дней назад
wait folk spam ships that are easy to get to fly off the board with ion?
@casualdadgames
@casualdadgames 10 дней назад
I mean, you have to actually hit them with 3x ion tokens, each, multiple times before getting tabled - the Upsilons were especially awful, but VCXs have shown up too. But yes, many times throughout the game's history it's been fairly common to see Generic spam crop up, and often things like generic Falcons clogging up lanes all day long Especially now, with 2.0 Large Base dials and 2.5 Ion rules, being Ioned is often exactly what the big ships want!
@dougmoody8418
@dougmoody8418 11 дней назад
I was one of the playtesters in alpha for the XWA points, and I can affirm that balancing generics was one of the highest priorities. Problem was, however, that every other attempt to make them better than they are now broke them. I built a list so bad I didn't even get a chance to test it before the more experienced people there looked at it and nearly vomited. The pips on generics are a method I would love to see more explored, but the XWA didn't have the time to account for that in alpha. Our local event, this saturday, will use the XWA points though, and I've been practicing my list for about a month now in prep.
@casualdadgames
@casualdadgames 10 дней назад
I actually laughed out loud at that description of the team vetoing the build before it even saw play, ha! Really appreciate the insight too that it WAS a priority. That's something it's easy to get negative about and just assume the team didn't care about generics - which of course y'all did. That's been stated in just about every conversation all along. Dare I ask what the terrible horrible no-good "we're not letting that see play" list was?
@dougmoody8418
@dougmoody8418 10 дней назад
@@casualdadgames Sir, in five minutes of joining the team, I put together a list of seven generics with predator, six TIE Interceptors and a TIE/LN.
@Tsotanga2
@Tsotanga2 11 дней назад
Thanks for the conversation! I totally get the difficulty in balancing and the danger that allowing multiplier generics pose to overall game balance. And I can also respect the idea that essentially there's just a skill gap issue where anyone that shows up to a group play event has to know at least a little bit about all game mechanics to do well. But I still just like generics. It's probably the same reason that I'll play a game of One Page Rules with my Adepta Sororitas and never a true 40k game. I just don't have the time, patience, or frankly interest to learn about every single complex detail or interaction. I'm certainly even less inclined to try and teach the same to my beer-and-pretzels game group. In fact, some of the fun in the game for me is *revealing* those combos in real time for a true cinematic experience. At the end of the day, I'm a casual player. I play games on story mode. I'm in it for the lore and the laughter, rather than the grind. My challenge to XWA is how can we design competitive tournaments to include a kind of 'story mode' that doesn't just handicap your experience? Tournament play is a unique part of X-wing that I want to share with as many people as possible, even if I'm probably only ever going to play in store events. In terms of the details, I actually love the pip'd generic idea. And as you mentioned differently costed named pilots, I realized 90% of my vision of generics could be solved with cleverly designed generic loadouts - especially loadouts that are intentionally inefficient. It's still going to be difficult to balance the costs, but if we stuck to pipped loadouts, you could at least eliminate the completely OP generic combos. For the true believers, it'd be cool for the OG ship to still exist, but with a similar 2.5 style high-end cost. The other easy solution is to reinvent hyperspace. Run a store tourney that only allows generics. Minimal loadouts. Boil the game down to the dials and dice. Then once newbies are hooked, you run a normal tournament next month. There's a million ways to do this and the great thing about the XWA future is that we make our own rules. All I'm asking is for XWA to keep casual kids like me in mind - we aren't trying to ruin the experience for anyone else. We're just trying to knock out a 20 minute game of Big Team Battle CTF on Blood Gulch after we put the kids to bed.
@casualdadgames
@casualdadgames 11 дней назад
Man. This is *exactly* the kind of comment and story I was looking for (no surprise, since yours was one of the original comments!) I really appreciate you taking the time here, and the comment before ...I also have total sympathy on 40k rules, ha! I played low-key competitively for a full decade, and the further I get from that, the harder it is to see how I ever kept up XD On the narrative play and generic-themed tournaments, love it. Those are great ideas! I'm optimistic that the XWA is working in that direction too. My immediate thought was Paul's Epic Play Rules addendum and how he's looking at the shuttle escort mission, which I think is something that could be repurposed in a way Casuals would love
@Tsotanga2
@Tsotanga2 11 дней назад
@@casualdadgames Yeah! I'm super pumped about narrative objective maps. One of the worst AMG sins was how uninspired the objective play was, given the Star wars setting. Like come on, you can't figure out a way to do a shield generator assault, a trench run, or a CIS blockade? Want to get wild? Give me points for taking out an AT-AT on Hoth. The little narrative boxes they released at the end were heading in the right direction, but I know we can do more and I have high hopes for XWA in that area.
@alexanderperez6856
@alexanderperez6856 11 дней назад
How are people putting their printed ships on a peg. It seems like a lot of models on that list don't already have a cutout for the peg to enter it if they do it doesn't seem correctly sized
@casualdadgames
@casualdadgames 11 дней назад
I haven't done a 3D printed ship yet, but when I've had a broken peg I've used a glued magnet. What worked better though was drilling out a peg-sized hole in the mini and running it just a little closer to the base
@sherpajones
@sherpajones 11 дней назад
Why would you name this game the same as an actual Lucasarts video game?
@casualdadgames
@casualdadgames 11 дней назад
I have yet to get a clear answer on that one, it sure does cause issues with search results for the group. Call it a challenge: the group wants to get cool enough to become the top search result. THEN it's a feature, not a bug ;)
@Tirana-qg1ft
@Tirana-qg1ft 12 дней назад
The biggest issue for me was the lack of titles for epic ships, this is exciting as a Separatist player
@casualdadgames
@casualdadgames 12 дней назад
Agreed as a Scum player - and we had some flavorful stuff, but these take it to dramatically more interesting places!
@alecstratton7314
@alecstratton7314 12 дней назад
Currently sat at 14246 at the moment. As soon as I try my sleep frog decks, they stone drop about 300 points.
@casualdadgames
@casualdadgames 12 дней назад
Nice! I finally hit 14300 last night. That drop is pretty much exactly what I'm experiencing: down 300, up 400, for a net gain but it's SLOWWWWW. My guess is it's a combination of Warlord Rotations and matchmaking dinging a deck at first and then easing off after a few losses I'm also having to swap Warlords out this week, which has been interesting. Aun'va for Tau, Parasite for Tyranids, but I've actually almost caught up to Lelith with most of my factions now (!)
@gbl1985
@gbl1985 16 дней назад
Hi, any chance you can start making tier list content please? Eg what’s S tier in nids and an F in nids
@casualdadgames
@casualdadgames 16 дней назад
I'll see what I can do!
@HomelessCoaching
@HomelessCoaching 16 дней назад
Very interesting, I've always found games like starcraft 2 a little complex but it's cool to see how it can help others. Some junkrat advice: - You want to avoid playing out in the open too often as it leaves you vulnerable, your mine will always propel you upwards and in a predictable movement arc which makes it easy to kill you when you're trying to escape. Playing in closed spaces also allows you to bait enemies into a space where you have the advantage as the bombs are easier to hit. - Place your trap around flanks to avoid being caught off guard by heroes like sombra, tracer and others - Use your primary fire and mine in quick succession of each other, if both land then you're able to combo heroes 225hp and under and it effectively serves as a "1 shot combo" because of how quickly you can execute it.
@casualdadgames
@casualdadgames 16 дней назад
Appreciate the advice! I know I have a loooooong way to go on my Junkrat play, and character-specific tips are especially useful :D No hard science here of course, a lot of it probably has to do with familiarity - for example, if I see five Terran Marines, I know what they do, how far, how much, and what to/not to throw at them. There are more moving parts going on at a time though, so there's a lot of mental warmup going on in terms of attention to detail and map awareness. In Overwatch, I'm still not very good, so I don't have that ability familiarity with ranges and damage, where/when/how to push what, or even every detail about the maps even after hundreds of games. I'd love to see a proper, rigorous, study of this exact question!
@DoubleAgent412
@DoubleAgent412 17 дней назад
Suggestion for cards with an inactive side - why not just use a charge token for when it's active or not? That's a game mechanic that's already used in the game, it could just be reworded to fit how it's used. When I play Epic, this is usually how I kept track of those upgrades anyways, it just makes more intuitive sense to me.
@casualdadgames
@casualdadgames 17 дней назад
Feedback form!
@RobertLee-c9n
@RobertLee-c9n 17 дней назад
Kulas Trace
@casualdadgames
@casualdadgames 18 дней назад
Rules addendum and feedback form here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kUH-B3z8HXU.htmlsi=Dc1nS7mFU6bB9zAt
@alecstratton7314
@alecstratton7314 18 дней назад
I seem to be stuck around 13491 I was at place 22 in the world, but now in 10%. The next 300 trophies seems improbable. This last week I have really dropped. 😢
@casualdadgames
@casualdadgames 18 дней назад
I've got a follow-up set for Monday that should really help! There's still time to run at least one other faction up to 3k before the Season ends :D Also most players who get there hit low Terra from now until the final weekend, so that *should* bump your score up a bit!
@alecstratton7314
@alecstratton7314 18 дней назад
@casualdadgames Annoyingly , I already have most of my factions up to 3000. Thank you, I look forward to seeing the video. P.s do you have a channel discord?
@casualdadgames
@casualdadgames 18 дней назад
Well hey! Don't touch any of the top 4 - only play the 5th and 6th highest and claw your way up without risk of loss ;) I don't have a dedicated Discord yet - should I?
@alecstratton7314
@alecstratton7314 18 дней назад
@casualdadgames I think it would be a good idea. Over time the channel will grow, and you'll be able to nurture your ow community. You already have the ears of the devs, which is a big step.
@casualdadgames
@casualdadgames 18 дней назад
Noted, thank you!
@shintobean
@shintobean 18 дней назад
Impressive! I haven't tried to climb the ladder like that in a long time. I wonder how high I could get.
@casualdadgames
@casualdadgames 18 дней назад
You've got a max level card now ;) it's ONNNNNNN!
@tempest3394
@tempest3394 18 дней назад
I've actually managed to get higher than ever before with this season, as I've finally gotten over 13k total trophies, all thanks to ACTUALLY having cards at decent levels now. But I've encountered a few brick walls in the fact my high level cards aren't great. And the cards that I do have which are great, aren't high level. And I don't exactly know where to go from here, because I'm pushing to try and keep getting higher and higher, but I just can't due to this 'ceiling' I've hit with all my armies. My best army is a SC ghosar deck, built around ranged (ha ha, funny I know given the 'ranged is king') but I couldn't push farther because I don't have the damage anymore. My second best deck was, sad to say, a Kahl deck. Based around barrage. I don't have high enough level cards to do any other deck with for Servants As for my space marines, standard 'Tolmeron' and 'Acheran' decks are just fun and strong at the same time. Did get a fair few wins with Guilliman, who I have at level 5 (somehow) and finally, my last deck on the board, which somehow surpassed EVERYTHING else, was my Necron deck, where I'm using Trazyn I'm now trying to push my way back up with Eldar, but I don't have the strongest cards, so I'm not hopeful
@casualdadgames
@casualdadgames 18 дней назад
Awesome! Thank you for sharing :D Today I decided I still have enough time to push up Tau, so I'll be leapfrogging up the ladder with a full *six* Factions. Card level is huge - at least up to that "minimum high" point where your traits are 3, 3/1 or 3/2. And once you get up in the ladder the power level/difficulty spike is nuts. I can't speak specifically to card levels, but Zephyrblade is still really strong in Aeldari when you need to mix and match your highest level stuff. If you're looking to experiment, consider Psychic Ghosar, try Ettok if your Votann are up there, and keep at the Guilliman. The most powerful decks I'm seeing are still Cawl decks, but Badrukk, Darkstrider, Acheran (Psychic with the Legendaries), and Ahriman/Abaddon keep popping up too. Since you usually run thinner decks with fewer cards at higher level, Gloguthrox has been surprisingly challenging (I practically have to run Poison just for him!)
@violet9214
@violet9214 18 дней назад
OMG I feel the same way, and every time I bring this up with people who *do not* play Starcraft 2, they dismiss it. So its nice to hear that someone else shares my perception on it
@casualdadgames
@casualdadgames 18 дней назад
That is incredibly validating to hear XD I don't know if it's because I'm better at (or more familiar with) StarCraft, if it's just different parts of the brain - who knows, but I very much feel the difference!
@sparquisdesade
@sparquisdesade 19 дней назад
So in the same vein as this idea, an OG ow content creator actually made a workshop mode using this theory. Hisn aim trainer mode in the custom game does wonders. Here's his video, watch?v=h8xGfkBbcuk and the workshop code is JPYHG. After warming up with this code an going into games, I legit noticed at least a 5-8% increase in accuracy at least.
@BrewsterHannah-o2w
@BrewsterHannah-o2w 22 дня назад
Roxane Rue
@msw1479
@msw1479 23 дня назад
How would you professionally print these since the PDF is protected? Having trouble uploading images (just want to print the SLs front/back) on card making sites.
@casualdadgames
@casualdadgames 23 дня назад
In a browser, you can always zoom in and grab a screen capture. You lose some quality, but it still looks very good scaled down to card size. I fully expect we'll see some floating around printed and purchasable but you're absolutely right that copyright is a concern.
@msw1479
@msw1479 23 дня назад
@@casualdadgames I tried this before posting but the quality was still too low for the website I tried. Guess I'll just do it manually at UPS or something
@casualdadgames
@casualdadgames 23 дня назад
Hmm. Let me see what I can find/figure out!
@msw1479
@msw1479 23 дня назад
@@casualdadgames thanks!
@Tsotanga2
@Tsotanga2 24 дня назад
I'm a biased generic-lover. They seemed to die in 2.5 almost entirely due to the loss in point granularity. There just doesn't always exist a way to increase loadout value or slots to compensate for those gigantic ship point buckets. Make the ship point scale go to 50, 100, 200, or even 1000 - and now Oli & XWA have the toolset to make generics appropriate. As an aside, my game groups are very casual and so being able to walk a player through a ships abilities with generics is a godsend. "OK cool, so yeah that's what an X-wing or a Fang Fighter does. And yup you have 4 of them that all do the same thing, let's play!" Now, sure you can just do whatever you damn well please in a casual setting, but if I were to ever have a half-chance in hell of bringing one of those folks to a tourney, I'd love to have some 'viable' generic list that could still reasonably exist in the meta.
@casualdadgames
@casualdadgames 24 дня назад
I completely missed that Scum Han also went down to 5/10!
@robertroosa285
@robertroosa285 24 дня назад
Thanks for the trip down memory lane.
@casualdadgames
@casualdadgames 25 дней назад
Y'all. If I'd started this week, I never would have gotten half way. The difficulty spike starting even now is NUTS
@raybelcher5200
@raybelcher5200 27 дней назад
Thanks! You beat Crabbock. Who would have thought.
@kudosbudo
@kudosbudo 29 дней назад
27:12 what does standardised mean? no idea from reading any of rules and seen it a few times
@casualdadgames
@casualdadgames 29 дней назад
It means all ships that can take the upgrade on multiple ships in the list, you have to. Ex. If you bring two customizable RZ-1 Rebel A-Wings and put Vectored Cannons on one, you have to put it on both. You can get around it a bit with Standard Loadout cards. Since they aren't customizable they don't have to take Standardized upgrades or force custom pilots to.
@casualdadgames
@casualdadgames 29 дней назад
...see also "Standard" is the ships and upgrades that are currently tournament legal (as of X-wing 2.5 only ships that have been rereleased since 2.0 - and not counting conversion kits - are Standard. The rest are Extended)
@casualdadgames
@casualdadgames 29 дней назад
...see also also "Standardized Loadouts" or SL's are big format pilot cards where the upgrades are built-in and can't be changed (Battle of Yavin Luke for example) In the video I meant standard as in tournament legal, but just answered all the possible options here XD
@BA-1991
@BA-1991 29 дней назад
The first changes disappointed me a little because: 1. They diddn't analyze why players left 2.5 and stay on legacy 2.0 2. And so changes go in to opposite way as expected! I would appreciate the Alliance would take notice about what is killing the game for most of former players and take care also of my suggestions to resolve those issues: 1. Loadouts in 2.0 give more flexibility while in 2.5 they are determined with less lodouts with less flexibility! The actual outcome since XWA Beta decreases the loadout of most heroes and makes the situation more worse as with AMG it is! My Suggestion: Example Han Solo rebels: You can create thre phases of Han Solo pilot like Han Solo I, II, III with more loadouts but for more costs like 8 points with loadout 21 and 9 points with loadout 30 this gives those from legacy players the opportunity to have more flexibility with loadouts with increasing pilot points! 2. The missions are overrated and killing the dogfight! This issue is not solved by the XWA Beta! My Suggestion: At the end of a round each player gets 1 point when both players have same numbers of missions or 2 points if one player has at least more missions as the opponent! So the mission points were restricted up to 2 points as a maximum for each round! Also it would take more rounds to play as with the common AMG rules! 3. Using no name pilots: Here I can say XWA made some positive attampts but i fear that this is not enough! My Suggestion: creating placeholder for using 3 or 2 ships of same type like for example Z-95 which would cost you normal 9 or 6 points you should pay 7 points for playing with 3 of them or 5 points if playing with 2 of them! This could be an option to make it more attractive to use unnamed pilots in a bundle with reduced costs!
@NickelCityXwing
@NickelCityXwing 29 дней назад
I never how to respond to comments like this. There is a vibrant legacy community who runs the game in a legacy fashion. XWA would be absolutely mistaken to try and poach that way from them.
@BA-1991
@BA-1991 29 дней назад
@@NickelCityXwing yes, but was it not the aim of XWA to bring x wing players together? Or did I misunderstood?
@ChristopherBrown0073
@ChristopherBrown0073 24 дня назад
They dont want to bring players together...most of them will tell u play the game amg created or go away
@NickelCityXwing
@NickelCityXwing 29 дней назад
Confession: I've only seen up to the 1:18:25 mark, before you got into lists. Just a couple things I think weren't mentioned (and again apologies if they are mentioned after I don't have time to watch it all right now). 1. I really wish it was mentioned how the power level across the board, in all factions, has been lowered. So again for Fangs, the fact that they didn't move much is actually a buff if you take into account how everything is moving lower in power level. It's always a little more complicated than blue and red on the sheet. 2. Super surprised when discussing lower loadout ships that the option of FEARLESS (Scum faction Talent) was never brought up. Top 5 upgrade in the game IMO and at 3 pts, things like Dalan in the Starviper who has exactly 3 loadout and huge maneuver possibilities, or Talonbane, or any number of these lower loadout ships become vastly more dangerous. 3. As for Guri, 8 is a very calculated number, Virago of course, OR, Advanced Sensors. Which plays back to our theme. Choice. How are you gonna build your guri out. Advanced Sensor menace, or Virago durability upgrade. Then you could always do something like Pattern Analyzer and Fearless as well. There's lots of options in how you wanna build your guri.
@casualdadgames
@casualdadgames 29 дней назад
Oh, absolutely! On #1, yes that exactly was covered in list building, at least once - but that's what I get for making a long $#@ video ;) That said, Fangs lost Loadout (who did Joy hurt??), one went up in cost, and Beskar doubled. They didn't exactly survive unscathed, and as a player I just didn't trust them in-play even before. #2 Fearless wasn't changed, so I did somewhat pass over it. I wouldn't have thought of it for Dalan or any Starviper because they're *excellent* arc dodgers and don't usually want to be in other ships' arcs when possible.
@casualdadgames
@casualdadgames 29 дней назад
As for #3, I get it - Guri getting the discount to 5 warranted the Loadout cut too. It's just going to take some getting used to, and she wasn't the only pilot to get that treatment of course
@NickelCityXwing
@NickelCityXwing 29 дней назад
@@casualdadgames Again apologies for things that were mentioned later that I havent got to yet, i bookmarked my finishing point so I can pick it up later. Joy hasn't hurt anyone but Fangs are very fast, very defensive ships. I mean assuming you fly them correctly, get into range 1 everyone, they aren't r2 chassis. As your cohost said, they needed some tweaking as they were slightly above the power level, but most I think only went down 1 or 2 loadout. I don't think any were drastically changed with a corresponding points change to merit it.
@casualdadgames
@casualdadgames 29 дней назад
Joy used to have 7 lv, which was enough for the full Mando suite: Optics, Beskar, Clan Training. Or mixed around with Fearless and/or ordinance. At 5, she's in a really rough spot - no Ordinance with Fearless, she can't take Beskar at all. You can power build Fangs, but I always saw the Mandalorian upgrades as crucial to making them at least a little bit reliable without the option to take upgrades like Hull or Shield. I don't agree that Fangs have been above the power level, because of how many downsides they have that make them wildly inconsistent. They're fast, in straight lines, without double reposition. They're tough, if you always have ideal ranges and are in the most dangerous possible positions. They hit hard, if you load them with offensive upgrades (which they largely now have to choose between them and defensive upgrades). I would even say that over-estimating Fangs has actually largely held Scum behind as a competitive faction (HOT TAKE WARNING)
@NickelCityXwing
@NickelCityXwing 29 дней назад
@@casualdadgames But now add a fang with some IGs, add them with a hwk for support, remember everything that's happened around them. And yeah Joy can't take ALL of the Mando stuff, and in most cases that's something we have absolutely tried to do, force choices instead of getting everything. As a general philosophy.
@joehendrson3815
@joehendrson3815 Месяц назад
I have all the ships please bring talaban cobra back let him keep his ability and we good
@casualdadgames
@casualdadgames Месяц назад
I mean, yeah! He is! Unchanged, and the XWA version of the game doesn't have a split between "Standard" and "Extended" - so go nuts :D
@casualdadgames
@casualdadgames Месяц назад
*Viktor Hel: "When defending, if you do not roll exactly two defense dice, the attacker gains 1 Stress token" *Separatist Rogues do NOT have Dead to Rights except Cad and Durge. The IGs all have Networked Calculations
@casualdadgames
@casualdadgames Месяц назад
*Just added Chapters for anyone who wants to jump to specific Factions!
@NickelCityXwing
@NickelCityXwing Месяц назад
Props to you for going through that all. I didn't see a cut in there so clearly you had to one take this. I think this is a really good venture in micro and macro. Reactions were very micro to the ships, as of course they're gonna be when you're going through things one at a time. I think if you take a step back and take in the changes as a whole you'll see more of what's really happening. For example, in general a lot of things got nerfed, this means things that stayed the same, naturally got buffed. But just looking at blue and red would never reveal that. When you're readjusting the power level, you don't have the luxury of taking it a ship at a time, because a change in 3 dice ships in Rebels, necessarily means that to keep a power level, you need some options in other factions within the same range. I see benjamin below reacting to ETAs, Etas are a perfect example of the philosophy here: Choice They give you a choice of a cheaper custom version with a little loadout, or the fully loaded SL versions for a point more. 4 points for an i6 is really good. Notice no one complaining about Soontir at 4/1 but Anakin 4/3 is a huge issue? And then if you want the toys, including Regen, pay for it. We need to get X-Wing players used to actually having to pay for things. For too long we've all been spoiled by ships that not only are defensive, but have torps, and can double mod themselves, and regen, and ion, and preposition, and ... and.... etc, for cheap. It's led to the meta now where it's the same list in every faction and GTs are just two factions and two lists playing each other 100 times. As a streamer, it's boring. It's also bad for the game. It's only been a day, and anything can happen but in the 20 or so games I've observed so far I've seen ships I haven't seen since the before times. Also as someone who started playing in 2.0, I find it very funny people's reactions to things that I guess were really good in 1.0, like K-Wings, it's like a sharead PTSD from an old war. I feel like K-Wings hurt a lot of people and they'll never trust them again.
@casualdadgames
@casualdadgames Месяц назад
Oh yeah, this was one take, and I've suffered for it today XD - there was a moment probably visible on screen where I had a full-on "Oh $#@&" realizing how long it took to even *get to* Pilot points. I could have broken it up, but then it would have taken all week and I would have lost the flow. I DO need to add chapter markers though... You're right of course, this whole video was about the exact numbers and a stream-of-conciousness about them card by card. I think I even made a comment on Fangs about their biggest counters getting nerfed, so changed or not, Fangs end up buffed. I'll be doing at least one Faction deep-dive with some list building, digging in a bit more into how the pieces fit together. On the whole I'm really pleased with the changes and the direction they're "pointing," I hope that came across. Appreciate the comment, I love your work!
@casualdadgames
@casualdadgames Месяц назад
...and yes, Extended often reminds me of 1.0 trauma. I stick up for the game version iteration, in part, because of way too many horrible play experiences I remember from back then. NymRanda being by a mile my most unpleasant. It was also a big stretch of time where every ship that came out was super obscure - to this day I've never seen several of those Extended ships in any other media than X-wing. All that said, I *really* miss my Lancer, the Quadjumper, Aggressors, Phantoms, G1-As. Even the kirhaxz (?) and Star Fortress. Really glad to see them back on the list!
@casualdadgames
@casualdadgames Месяц назад
You had to be there, man! Bombs and lasers EVERYWHERE!
@benjaminscriven6637
@benjaminscriven6637 Месяц назад
The republic nerfs were hard to swallow, minus the arcs (we know what they did), but i'm glad to see the 7B's are more viable now. But what were they thinking with the ETA-2's??? Arguably one of the hardest ships to fly properly and now you can't add any customization to the 4 point ones. I thought the whole premise of this points update was to be able to fly different stuff, but if you can only use the same 2 upgrades on a ship what's so different about that? I get that when flown correctly they can be a pain, but for the average player there is no point flying them anymore.
@casualdadgames
@casualdadgames Месяц назад
I'm pretty shocked by the ETA changes. But it's not a ship I personally can fly, so surely there's just something I don't know ;)
@bobobofett
@bobobofett Месяц назад
First
@casualdadgames
@casualdadgames Месяц назад
Yer a wizard, Bobobo!
@JesseHallett
@JesseHallett Месяц назад
As an Overwatch enthusiast with little moba experience Deadlock has been frustrating for me. But I have only played a few games. It feels like the shooter mechanics don't matter because the player with the higher soul count wins every fight.
@casualdadgames
@casualdadgames Месяц назад
It's not just the Souls either - it's item builds. Even as a big fan of Heroes of the Storm, even I'm not a "real" MOBA veteran and I find Deadlock* has some very overwhelming aspects to it. I wonder if the high skill floor/barrier of entry will keep it from really taking off. Although, so far it seems to be doing just fine XD
@sakusaaristo191
@sakusaaristo191 28 дней назад
@@casualdadgames Yeah, I have exact same experience, though I haven't played any MOBAs ever. It feels a bit overwhelming with whack lot of stuff happening and it's also frustrating when people get ahead of you in souls. It's just very hard to turn that around when in Overwatch your characters are always in even playfield. But I adore the aesthetics and the game feels like I could love it once I get used to it so that it doesn't feel so overwhelming anymore.
@superblue1971
@superblue1971 Месяц назад
Never stopped playing epic, 2.5 ruined the game and lead to it eventually dying. Why people still push 2.5 is confusing. I guess they are hoping that someone picks up the game and the people running it now can get jobs.
@casualdadgames
@casualdadgames Месяц назад
To each their own, of course - and congrats on having a play group for Epic! Personally I've mostly just kept playing whatever the "current/officially supported" version is, but in some important fundamental ways I think 2.5 really added to X-wing as a game
@Quack_Shot
@Quack_Shot Месяц назад
Would love for you to do some videos on Snap Ships Tactics!
@casualdadgames
@casualdadgames Месяц назад
What's that? This is the Internet, I'll look it up 😂
@Quack_Shot
@Quack_Shot Месяц назад
@@casualdadgames it’s like X-Wing mixed with Lego’s. The creator of Heroes of Aturi Cluster is the head dev of it, it’s a great game!
@travisspooner7658
@travisspooner7658 Месяц назад
I had a lot of fun during the anniversary event when I could actually login. I do however as a newer player think the victory packs should have rewards permanently doubled at the least. Especially since the devs announced another 70 cards being added into the general card pool
@ramonwest3684
@ramonwest3684 Месяц назад
I was able to run this on my windows PC just fine but I have not been able to run it on my MacBook Air M1, not sure if it's an issue running on ARM
@casualdadgames
@casualdadgames Месяц назад
Geez, I wouldn't even know where to start with that. I've honestly only played it even on my PC all of twice, I usually do TTS on my computer (which runs great on Mac) and FlyCasual on my phone. Have you reached out on the feedback page?
@ramonwest3684
@ramonwest3684 Месяц назад
@@casualdadgames no, it’s not a big complaint though, I was able to play on windows and Linux without issue :)
@casualdadgames
@casualdadgames Месяц назад
For those of you not on Facebook or otherwise trying to find these images, they WILL be on Infinite Arenas officially, but for the moment they're parked here: infinitearenas.com/xw2/images/quickbuilds/?fbclid=IwY2xjawE9YUpleHRuA2FlbQIxMQABHS9lsUTy44QNzklPz0EYC-ohs44s5gTB2w58zYKKurcHnKARL9pE1sxXKA_aem_ZJj7v7uleggCKeecmb7jBQ
@mattkevlarlarock5469
@mattkevlarlarock5469 Месяц назад
The first edition was so fun. Then it seemed like I had to buy what I already bought before with the upgraded rules and I opted out. But I still have all my stuff so I might get back into it.
@robertroosa285
@robertroosa285 24 дня назад
Tons of players quit when 2.0 was released because they felt it wasn’t worth $200+ to move to 2.0
@casualdadgames
@casualdadgames Месяц назад
Found the rules doc! This changes quite a few of my reactions, especially about Jam on front-arc ships like Broken Horn: docs.google.com/document/u/0/d/16PW1iELfsw73MDWL9J24xg4XrKjjrwGWckC2s9kZYUA/mobilebasic