@@iamthesecretcoolkid You mean the title/artist/album/year? There can be multiple reasons because the code is different for various formats. Test with a different format. AAC files made with iTunes usually work well. I can only guess without access to the problem file, or the process used to create the rips.
+inscrito sua descrição me ajudou muito por 100% com aquele código de evento consegui o 41 tava chato de mais fazer aquele Mini Game do folgore no difícil sem erra.
If you have gbarunner2 working you can just replace the nds file with the one from the download, that's it. The other files are for building gbarunner2 and can be ignored.
The latest update replaces prescale with the area scaler from enhanced mgba, it should not affect performance. (It's still called prescale in the settings but only a few cores are available.)
Can you make the same improvement modding in sonic unleashed about the ps2 version too , even the sonic world adventure,unused voices, japanese voices too (adaptation voice game files or ai elevenlabs) (usa iso test 60fps) ?
Ideally, having all ZB games translated would be great but I can't put that much time and effort again for the same game, I need something to motivate me. If there's no passion, it turns into a low-effort project, which ends up being abandoned or with a ton of mistakes. As for working on Tag Battle 2, I would still focus on the GC ver. because that's the copy I bought for the consoles I have. However, because it has so much content and shares many similarities with MB, it's currently last on my list. It could easily take an entire year to finish that one.
Ok so I found the solution to my issue. What happened was that the game and everything was on my USB and the app was on my SD card. So I made a copy of all the files and sent it to my SD card and that got the USB and the SD card to talk to each other when using the app and I can see the display. I got a new issue however in the form of now when I import a deck recipe into the game, the game crashes Edit: after trying to load the recipe viewer
That's unfortunate. If you copy the save to the SD card and send it to me I can fix it and see what's wrong. Since you installed a recipe, does it appear on the app if you try to export it? Trying to wrap my head around this issue, the recipe slots are always in the same spot on the save file, the game ignores invalid cards, marks them as forbidden, forcing one to take them out in the deck editor. Damaging different parts of the save should result in a "corrupted file" message not a black screen. :/
@@SuperrSonic so what does happen is when I try to import the deck the app asks me if I want to change the name of the deck and then when I submit it I go into the game and click recipe viewer. the game tries to pull up the recipe viewer but it looks like it's just unable to. Even if other recipes are saved to the file if I pull it up the box for the recipe stays small with a bunch of text on it and then the game freezes and I need to unplug the wii to unfreeze it but removing the recipe fixes the issue. I wonder if maybe it's the recipe I'm sending in? Or could it be the formatting? I know you said to send the save but honestly from how the game is reacting I think the issue could more so be the recipe itself and not the game but I don't know what could cause it. How would I go about sending you the deck if possible? I did think it might have to do with me sending in cards I don't have access to but even when i put in an all cards cheat the game acts no differently than when I use a legitimate save file with the absent cards
@@IWanttogohome-iz1os oh, if you can restore the save to working order no need to send it. I could try to replicate your steps to see if I can trigger it. You save your deck as a recipe in the game, and then export on the app right? Maybe the custom name isn't working correctly and the game doesn't know how to deal with it so it hangs. I'm away from the computer now but I'll definitely check this out soon.
@@SuperrSonicok thanks. And the way I used the deck tool was I made a deck on duelingbook with cards that exist on the game files and tried to bring that into the game
So I have a question. I am using this tool on my SD card and playing this game from USB Loader however when I boot the app from homebrew all I get is a black screen with the music playing. I have not touched any of the files and have downloaded hundreds of times. What am I doing wrong and can you please help me?
Did you change the app path name? The asset files main.bin and titles.bin are loaded from a hardcoded path, so if you change the path these files won't load and you won't see the menu interface. Additionally, it first checks the save file for displaying your files, if you launch the app without ahb access enabled the save file can't be read, so the meta.xml also needs to be present.
@@SuperrSonicI have not changed anything in the file except add a deck and the menu interface still won't show. The meta.xml is also present in the file but I also don't know how to allow ahb access. How would I go about doing this and would this solve the issue?
@@IWanttogohome-iz1os If you didn't edit the meta.xml and you have IOS 58 active in the homebrew channel, then you don't have to do anything else. Black screen with music playing just sounds like titles.bin is not being read. If assetsUSB is set to true in the meta.xml that's another way to get the black screen. I'll have to check later, it's been a while since I've used this but it shouldn't be this fragile.
This is all absolutely incredible! Most impressive thing Ive seen from a single modder in ages. I cant even begin to understand how you did all this. Would you happen to know about the model files they used for Mamodo fury? Ive been trying to make them viewable for days!
Thanks. I don't have any info on the model format. I did try corruption on it to see if I could change the opacity of the outlines to restore the Japanese version's look, it didn't work though.
You can use Mp3tag or iTunes to embed artwork. If you mean dynamic art on radio streams, look at the example onlinemedia.xml on the github page for WiiMC-SS.
Try loading a core's .dol from hbc (or WiiXplorer) also try deleting private/other/ folder for a fresh start. If you still get a black screen and the power button doesn't send you to the hbc, I don't know what's wrong.
Yeah, modifying the textures this way produces a file functionally identical to the original. So it will work even with Devolution, in fact the video is using devo because it loads the game faster than nintendont.
There's a modern version (though unreleased) that makes the solo wiimote automatically P2, in order to make exiting easier. You just press A+Home, hooking up the remote's power button is a lot harder and because the wiimote takes up a port, I left the power button inactive so that one can turn it off to save battery. Native controls still has the same limits. It might be possible to fix, but since there's a Devolution crack now, there's less reason to bother.
Treat it like you would another app in the apps folder. I can't recommend my RA builds anymore as I've decided to only distribute cores with MPL, MIT or a similar license. This is to avoid having to host the source code of +40 projects.
Hola, antes que cualquier cosa muchas gracias por la dedicación y el excelente trabajo, ¿Una pregunta, en donde van colocadas las imágenes para este efecto?
En cualquier folder, pero tienes que especificarlo en los settings. Pensé que sería mejor ir directo a la imagen que tener que hacer un scan de directorio cada vez que se active el ss. Por eso es necesario que las imagenes sean tituladas 0001.jpg, 0002.jpg etc. y luego en los settings escribes el total de imagenes.
@@SuperrSonic No puedo hacerlo funcionar 🫤, en Banner limit lo tengo en 500, y en Banner folder lo tengo en la ruta sd1:/apps/wiimc/Screensaver pero al activarse el Screensaver solo se ve en negro, hay alguna resolución o formato en particular? Estoy usando una imagen en formato jpg de 576 x 288
@@fernandoalba6996 Puede ser jpg o png pero el nombre debe seguir el patrón de xxxx.jpg, si solo ves la imagen negra, puede ser que no estés en el video tab o quizas tengas activado la version 'online media' del ss. El 'banner limit' se usa para calcular la imagen seleccionada al estilo 'shuffle', si usas un numero superior al de tus imagenes, el ss fallará y verás la imagen en negro.
Since this is just a forwarder for the Kirby game, setting it up is tedious, so that was pretty much it. FWIW, this happens to be the same emulator used for 3DS VC, the source code was part of the huge leak from a few years ago. With some work it could even be a retroarch core (a super illegal core, though haha.)
@@trinidadmetroid A wad would be pointless without the .wbfs file containing the actual program, which I can't distribute. But I can suggest retroarch's gambatte or vba-m core, these can be configured to look just the same as Nintendo's barebones release.
Someone else was working on that one, they would post progress screenshots on the Makai Reborn discord until some months ago. If they dropped it, I might consider it eventually. But Makai no Bookmark is probably next on the list if I dare go that far.
@@SuperrSonicHey, Man! I tried your game with English Voices and it’s amazing! Good thing I got my Free MCBoot for my PlayStation 2. And I can’t wait to see what the English version of Gash Bell Friendship Tag Battle 2 looks like!
Can I bother u with the server link? I can't find it on Google, I wanna keep track with the translation of dream. Nice work with electric arena 2! I've been having so much fun with it reviving old memories, thanks so much for all your efforts.@@SuperrSonic