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Jac Rossiter
Jac Rossiter
Jac Rossiter
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Twitter modelling challenge
1:58
5 месяцев назад
CAD to Blender. Hardsurface Workflow.
4:43
5 месяцев назад
The real 'Make Highpoly' button.
15:49
5 месяцев назад
speed modeling - #1
9:54
Год назад
Pipe Wrench Hero Asset - Showcase
0:50
4 года назад
Postbox Turntable - Scan
0:13
5 лет назад
Postbox - Turntable
0:21
5 лет назад
Blender: How I Unwrap
5:37
5 лет назад
Blender: Transparent Panels
0:32
6 лет назад
Blender: How to Export Theme
1:18
6 лет назад
Blender: Editing Hotkeys/Shortcuts
1:27
6 лет назад
Blender: How to Install an Addon
1:10
6 лет назад
Blender: How to Change Theme
0:48
6 лет назад
Stylised Shield - Game Asset
0:53
7 лет назад
Комментарии
@shehzadadeel3727
@shehzadadeel3727 7 дней назад
At the start you mentioned, its not for beginners and all but, would be lovely to at least know the names of addons you were using. Great tutorial, by the way :)
@bimbom9712
@bimbom9712 14 дней назад
i appreciate you talking though the thought process, it really helps
@mooonroe
@mooonroe 20 дней назад
need more that videos!!))
@arishkhan9148
@arishkhan9148 21 день назад
completed one of my revolvers using this method it was a tough week for my laptop 😅
@jacrossiter2097
@jacrossiter2097 21 день назад
Ahahaha, bro. That is hilarious. The remesh shouldnt really be that taxing on your machine though. It all depends how dense your basemesh is though
@SpeedCubeProRL
@SpeedCubeProRL 29 дней назад
Reasons I'm qualified to watch this: •Beginner ✅
@Strelokos666
@Strelokos666 Месяц назад
The cure for hard surface HP
@geremiamerzari8939
@geremiamerzari8939 Месяц назад
Would be nice to see how you make weapons in fusion! Great content
@MaRSot-ki3rk
@MaRSot-ki3rk Месяц назад
Thank you for this video. I made my own theme but I didn't know how to save it and after I changed to another it was gone. I hope that software developers sometime in the next 10 years will wake up again and stop making the users to re-learn and customize everything.
@gimynorbah
@gimynorbah Месяц назад
why do we need to export this to zbrush after, if its already smooth bevels?
@jacrossiter2097
@jacrossiter2097 Месяц назад
You don't need to but if you want to do a sculpting pass like adding some dents/scratches ect. You can do this in blender too but I'm more comfortable in zbrush! :)
@gimynorbah
@gimynorbah Месяц назад
@@jacrossiter2097 ah, for sure, just used to make this in substance. tbh its much more reliable pipeline when u make all this in highpoly, ty for answer mate, good videos!
@saidbr5994
@saidbr5994 Месяц назад
Do you do mentorships?
@Greenman4890
@Greenman4890 2 месяца назад
This is straight up the only plugin I use for blender, its amazing for sure
@angulinhiduje6093
@angulinhiduje6093 2 месяца назад
could you show the geometry of the gun? maybe even show the workflow. im considering to use quad remesher but the topology seems iffy with bad pole placments at times
@DeMoNELectro
@DeMoNELectro 2 месяца назад
many poeles as me think its not good to use quad remesher everywhere everytimes
@original_M_A_K
@original_M_A_K 2 месяца назад
Hey man! your stuff is brilliant! is this still possible in 4.0 4.1 4.2??? i can't find it
@jacrossiter2097
@jacrossiter2097 2 месяца назад
Wow! This is an old video. Sorry the info is pretty out of date now. I still use blender every day though 😊 I don't think you need to do this on newer versions.
@original_M_A_K
@original_M_A_K 2 месяца назад
@@jacrossiter2097 Hey brother! yeah i had a further look & achieved it. by default 'region overlap' is already turned on & in the theme settings, you can decrease the opacity of the N-panel to whatever you like. all good, thanks for taking the time to reply. hope to see more videos from you man :)
@jacrossiter2097
@jacrossiter2097 2 месяца назад
@@original_M_A_K I'll try. Let me know if there's something specific you want to know! :)
@kivikivi7314
@kivikivi7314 2 месяца назад
Thank you!
@fivetee
@fivetee 2 месяца назад
Awesome video, thank you very much, also your keyboard makes an incredible sound what is it ?
@jacrossiter2097
@jacrossiter2097 2 месяца назад
Ahaha, thanks. This was back before I improved my audio recording to remove the sound of my baby 👀 The keyboard an Owlab Spring and it's custom built by me using boba u4t switches and ceremaic keycaps. It's my signature sounds 😂 Best board ever.
@fivetee
@fivetee 2 месяца назад
@@jacrossiter2097 Oh ceramic keycaps that's why it's sounds soooo creamyy 😍. Thanks a lot I'll check that and of course your latest videos as well
@skilllanoodle
@skilllanoodle 2 месяца назад
Killer video, this is going to change the way I created High Poly assets. Really into spaceship design and teaching people that kind of stuff so when the money's right I'm going to fully implement this.
@zanderalberto3576
@zanderalberto3576 2 месяца назад
Do you have any recommendations on starting substance painter? I've checked out a couple of videos and they all act like the viewer has immense background knowledge on it despite specifying "ABSOLUTELY BEGINNERS" in the searches.
@markzaikov456
@markzaikov456 2 месяца назад
Upon using Quad remesher and you're wondering why your loops are messed up, it's a limitation of the addon.
@jacrossiter2097
@jacrossiter2097 2 месяца назад
@@markzaikov456 messed up? If you show me the issue I might be able to make a video to help you :)
@markzaikov456
@markzaikov456 2 месяца назад
@@jacrossiter2097 The edge loops going spiral instead of a close loop. To replicate it, Use Suzanne, add a few subdiv then Quad Remesh. The edge loops spirals all around instead of following an expected loop flow. (e.g closed horizontal or vertical) EDIT: Found a more obvious example. I expect a closed loop but it just goes spiral. UV Sphere Subdiv 4 Remesh 20k
@jacrossiter2097
@jacrossiter2097 3 месяца назад
If you would like me to take a look at your work and create a video like this one then email me at jacrossiter.art@gmail.com!
@michaszumlanski8157
@michaszumlanski8157 3 месяца назад
At first, I was like, man this isn't that bad at all, but then I saw the reference shot and I it got to me why you made this vid. Good work
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Thanks man, I appreciate that. I made this video thinking about 2 people in the world would find it helpful 😅
@cellularshy
@cellularshy 3 месяца назад
Very helpful, would be great to see more stuff like this 🔥
@DannyKS3D
@DannyKS3D 3 месяца назад
1:29:20 This was really mindblowing when you show how detail-oriented these textures are, even for the tempered-steel burnt from real life gun productions This was a really useful format for learning Substance Painter, I hope you do more of this!
@Nieverton69
@Nieverton69 3 месяца назад
man, f*ck, i watched all 2 hours of this video, just so you could save the texture production gold off video, during that last final cut haha sad . - .
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Hi, I rewatched the end of the video but I'm not sure what you mean
@Nieverton69
@Nieverton69 3 месяца назад
​@@jacrossiter2097 2:11:09 ;-; have a cut
@bruhmomentum3633
@bruhmomentum3633 3 месяца назад
I dont want to sound ignorant but wasting 10+ hours on perfecting the details of a texture is not worth it in my opinion, especially when you're working with strict deadlines. If the first glance at a model sells the look, that means you're %90 there and most of the time studios don't really care about that last %10 when you have 10 more models to complete in 1 week.
@MrSorbias
@MrSorbias 3 месяца назад
But the players are often using literal days of looking those exact same models when they play the game.
@askeladden450
@askeladden450 3 месяца назад
The gun literally takes half of the screen, what are you talking about?
@Rune3D
@Rune3D Месяц назад
I can corroborate this, but people seem really confused by why this is the case. So, I'll shed a little more light: It really depends on the model and how it's being used. If it's a 3rd person shooter, and the camera only gets up to a medium close-up view of the gun, then you don't need to get too crazy with the extra-fine details like being able to count the hairline scratches. Because chances are that most people aren't going to see or care about THAT level of detail anyway, so why waste time on that? Especially when you have a dozen more guns and props that need to be modeled and textured in the next 40 hours. If we were making the next Call of Duty, and the gun takes up half of the screen for most of the game, then yeah- it really would be another story. However pistols will probably not be used nearly as much as rifles, which will undoubtedly take more time to create. So similar logic still applies. If you wanna work in AAA, you need to work FAST
@Nieverton69
@Nieverton69 3 месяца назад
51:22 I believe that the uv is not good, it must be quite deformed for less resolution, do you think it looks like that!
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Yeah, exactly. The UV looks squished on those faces. If it were my asset I would fix that island. A little stretch is fine in some situations but not like this
@Nieverton69
@Nieverton69 3 месяца назад
43:16 I'd have to set the group to passtrougth for the layer multiple to work :/
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Yeah totally, good catch! I made a mistake :)
@GhettoWxzrd
@GhettoWxzrd 3 месяца назад
I liked the student's work better.
@vldstr
@vldstr 3 месяца назад
Shut up bro isn't that what he was wasting his time for
@JonathanGorr
@JonathanGorr 3 месяца назад
Delete this
@SaifArabb
@SaifArabb 3 месяца назад
Great, make series of this.
@prymexxxx
@prymexxxx 3 месяца назад
Great video. Some really great tips in there.
@kristiyanaleksiev8403
@kristiyanaleksiev8403 3 месяца назад
Honestly the student's one wasn't bad
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Yes and he's improved a lot this year. Something to keep in mind also is that the better your skills become the harder it is to improve. Getting your texturing ability to a 5/10 takes much less than going from 5/10 to 6/10. The better you get the more growth beomes minute and harder to gain.
@prymexxxx
@prymexxxx 3 месяца назад
@@jacrossiter2097 diminishing returns :)
@phillyleotardo4343
@phillyleotardo4343 3 месяца назад
@@jacrossiter2097 yeah exactly, the learning curve is tough
@phillyleotardo4343
@phillyleotardo4343 3 месяца назад
@@jacrossiter2097 problem with learning 3d art by yourself is that after some point, you dont even know what you should learn/how to improve, most of the tutorials become useless after certain point, they dont teach anything new
@jacrossiter2097
@jacrossiter2097 3 месяца назад
@@phillyleotardo4343 I totally agree. I think that this video will not help most people but for those that have the basics but are still struggling to hit AAA quality it will help. It would have helped me greatly when I was learning. If you would like my to go through your work I could probably make some time
@Xathian
@Xathian 3 месяца назад
18:00 in the environment tab change the Environment Alignment option to Camera, that locks the HDRI to your camera rather than the regular environment so you can see inside things that are too up/down directional for the regular HDRI to light
@jacrossiter2097
@jacrossiter2097 3 месяца назад
Oh thanks, that's not something I've used before. I'll give that a try
@Xathian
@Xathian 3 месяца назад
Thanks for this. It's embarrassing to admit but I've been doing 3D art for 10 years now and my textures still look like first year hobbyists 😔 I can model just about anything but the texturing process is so hard to wrap my head around, I have no eye for it. This was helpful
@noblox2092
@noblox2092 3 месяца назад
How do i do this in 3.6?
@jvestudiosvfx
@jvestudiosvfx 3 месяца назад
To this to what
@cyano3d
@cyano3d 4 месяца назад
This is a helpful video i will tag you when i redo my weapon textures
@jacrossiter2097
@jacrossiter2097 4 месяца назад
I'd love to see your results! 😁
@slavsit7600
@slavsit7600 4 месяца назад
why do you sound like grant abbit
@rajendrameena150
@rajendrameena150 5 месяцев назад
Conjure sdf is a better choice for such work.
@blackjam2683
@blackjam2683 5 месяцев назад
Lol. He should had made it a vanilla chellenge. He most defiantly should had known better with people using MT addon to speed things up.
@evenfunnierguy
@evenfunnierguy 5 месяцев назад
Well... I guess you can always throw more geometry at the problem... 🙄 It's not clean modeling though and will quickly give you trouble in larger scenes. It's so much easier to clean up a low tessellation and then let subdivision do its thing.
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
It's all about context. I was thinking about this in the context of a highpoly model to bake from. Don't use this technique if you modelling a castle 😋
@Remm3d
@Remm3d 5 месяцев назад
awesome, came to this after machin3 did it in 42 seconds, still great skill
@angulinhiduje6093
@angulinhiduje6093 2 месяца назад
machin3 like the addon? do you have the link?
@burkiCGI
@burkiCGI 5 месяцев назад
Why your channel is so underrated?
@Tomy_Yon
@Tomy_Yon 5 месяцев назад
"Don't watch..." Must watch video now! 😊
@stimpyfeelinit
@stimpyfeelinit 5 месяцев назад
excellent job
@crhomervy3518
@crhomervy3518 5 месяцев назад
Hey man just asking, how long do I have to learn hard surface modeling to become that good?
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
Hey, I think it's a tricky question to answer because it typically people try to learn many adjacent stills at the same time, like UVing, Texturing, zbrush, ect. If you focused just on making highpoly hardsurface models then I would say maybe 200 hours. Again depends if you wanting to learn subd modelling, cad + remesh like i showed or zbrush. I think you would be surprised though with how quickly you can learn if you start focusing on just one skill :)
@muhammadravialvaro7494
@muhammadravialvaro7494 5 месяцев назад
Pls do more of this man, this could be a great start to a great series
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
I didn't realise this would be of interest to people. I'll try make a few more. It's a cool challenge. Definitely check out @machin3's video where he shows how to do it in under a minute. That way can be done in blender without the need for an addon like quad remesher :)
@MACHIN3
@MACHIN3 5 месяцев назад
Cheating 😅
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
Hahahaha 🤣
@postmodernerkindergartner960
@postmodernerkindergartner960 5 месяцев назад
@machin3 if you would answer support requests for your product as well, that'd be great
@MACHIN3
@MACHIN3 5 месяцев назад
@@postmodernerkindergartner960 I'm working off surpport tickets as fast as I can, including on the weekends, but I also have other things to do.Some support tickets get prioritized some are not issues at all and so less important. You can always follow up via email if I'm not fast enough for you.
@stephennoble2693
@stephennoble2693 5 месяцев назад
😄
@MahfuzurRahman19
@MahfuzurRahman19 5 месяцев назад
Been using blender for 4 years and I didn't even know there were dedicated modifiers for smoothing a mesh right in front of me. Thanks a lot for sharing!
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
It's so nice! It can really get laggy though if your project gets huge. Maybe later I'll do a specific video and tips for remeshing. Though the long and short of it is to apply the modifier and then decimate it down 👍
@PicklesTheOtt
@PicklesTheOtt 5 месяцев назад
If a professional says, "Oh my God!" then you know it's going to be good.
@jacrossiter2097
@jacrossiter2097 5 месяцев назад
It happens to the best of us 🥲
@3DCreationStation
@3DCreationStation 4 месяца назад
I think to the last of us