Free game: When engineers are saying "I left some channels without compression" it's because they apply compression in stages with parallel channels (Compression + Limiting + Clipping which is chained to lift the sound up; EQ isn't needed all of the time when the producer is considerate to Master-Render outs during the final production).
i gotta try 4:42:49 myself.. he dialed that delay in too good ..lol (without a ducking effect!) woah! Either he's trolling and there's some ducking/side chaining going on or that's one strong plugin and or configuration settings.. that delay is sitting perfectly! Edited: Nope... I tried it... it's the sauce.
Shout out to all these talented people...Love what they are doing for the community. I followed Fabian so it's all good now! What's the word on GP2 & Orion? Peace + Love. =)
Fairly basic stuff here which is actually nice to see! The right tools for the right job that's all it takes. It also highlights the importance of getting good source material rather than thinking you can just make it better after! If you have amazing source material it makes the mix down 100x easier