I really play any games I think are enjoyable but, I also enjoy trying new games to see if they are fun. I try to PvP and PvE as well as 100% complete games. I am doing videos as well as streams. I hope you enjoy my videos, any and all feedback is welcome.
Legendary! No overstim, no turrets. just straight up side arm with precision and proper utilization of alpha and beta. It seems like the Bots actually do a better job than some players who run in, head first, thinking they're Rambo lol Mad respect to you, good sir. Really enjoyed the series!
Thanks, I really appreciate it! I had debated whether to do it as Gunner or Phalanx, but went with Demo and the bots did great up until Queeny showed up and they couldn't deal with her walking at them. Otherwise, they were great the rest of the mission.
@scottzi115 naw man, you crushed it. would you consider doing this same mission with other classes, though? just this final mission one I mean. I know you said 5-1 is technically the hardest, but this is technically the Boss of all bosses for this game
@@patt.711 Thanks, and yeah I would want to try it again maybe with Phalanx at least. Gunner maybe, but that would be it probably. This mission is fun all things considered, just random players can make it frustrating and difficult.
Woa, 2 minutes in... Praetorian can't hurt shield man? And why do you keep selecting "full shares", I'm sure you own everything and don't need much money anymore right? Or use it because cryo mines and vulnerability fields are so expensive?
@@scottzi115 me and my friend failed the pathogen queen fight when I was blood hound. It was probably mostly due to him standing in queen acid spit... BUT i took off bloodhound and we easily won the second time. What would you use blood hound on?
It's a bug that came out a while ago after a patch they made. Praetorians do a lot of damage in general, but the multi hit attack they do is bugged and will hit you for at least 3000 damage. This kills you instantly even with human tanks and it was tested with that card too.
Whenever I'm unloading with the shotgun, the bots think it's spraying candy or something and walk right into the muzzle too. I only just hit prestige 30 today and have every class to max except lancer is still rank 1.
Depending on where you stand and your movement, the bots will react accordingly. This should help not shoot them with the shotgun, but there is a chance they will try to face tank the attack for the xenos.
Ammo Hoarder helps get to the end, but it won't help with being the last marine alive. There are ways you can make it easier, but I definitely wanted to show it without any buff cards being used.
@@scottzi115 thanks, the next crate I see, I'll fiddle with the sound settings until I can hear it more clearly. I did notice while playing today that it does have a humming noise but it's subtle and i only noticed the sound because i forced myself to hear it but it just washes out.
None of the builds are shown in these, but most are available in a playlist. This is the link for this build specifically. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R_RKoaqYxCs.htmlsi=xjzcvJ01wdnxbCoH
If you are asking between my two classes shown, then you would probably want more damage as a soft CC focused version is good, but the damage has to come from somewhere and that's where your weapons would matter if you can't rely on your teammates.
I won't lie, playing the game a lot and practice puts in a lot of work. Throw in some build coherency and it makes everything go smoothly, more or less.
If you're going to explain stuff during the video, it would help if you would turn down the dialogue volume on the game. I can't make out what you're saying when you and Herrera are talking at the same time.
It would do good if you can chain the CC enough and off set it to control the hordes. Any explosive or AoE weapon can pose a challenge to the ai, but if you have played around them enough then it should be fine.
I think it depends on the mission, but crushers being CC'd is very useful for the bots. It really depends on the playstyle of the individual and the mission tbh.
I know, I'm really bummed about this and it's from recording another video where I have my mic muted. I forgot to unmute it so, I was talking, but like a bozo no one can hear it lmao.
Same as the other comment, here's the link ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vnh7rVQ11UY.htmlsi=XTJFGJkkM5wsYTMK The first Gunner build is the build I was using.
The build is showcased here and easier to send a link. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kGQ7m_vUHvk.htmlsi=CKsSGHp9h_3KCf71 It's the second build of the video with the Type 95 Combat Pistol instead of the Grenade Launcher.
LoL 3:25 gets 102 of 142 kills are headshots. Maybe a console/controller run to show builds which can't rely on headshots? ;) More seriously, builds which complement the bots would be interesting (eg: classes, abilities, cards positively impact them - Human Tanks etc). Just started replaying this after years away, so very fortuitous video, as i cleared Intense with bots but only a couple Extreme and no Insane. Don't have the DLC, so it's going to have to be done "properly".
I get the first part now, lmao. Honestly, most kits do just fine and compliment the bots since you would essentially just build around having a normal team too. That hopefully will be noticeable in the upcoming videos with the bots. No challenge card that buffs the team is actually required, they just make it easier, which to that I would say play how you want it's PvE and if you are trying it as a newer player, it helps to make you better by getting adjusted to the spike in difficulty. I would just say not to be reliant on them. The best thing I can say though when playing with bots is that having some type of hard CC really does them wonders as they don't try to get away from xenos when they get surrounded. The controller you mention is funny since in all actuality, some of the best players I have ever played with on this game actually use controller. I think it just comes down to practice honestly, but I do know that certain things can prevent that like health conditions or slower reflexes.
The bots got buffed a while back and made it possible to beat it pretty easily depending on the kit you bring. Certain missions definitely require certain kits from what I saw testing them, but most missions can be beaten with any kit on Insane now.
- Unyielding is an armor type, not an enemy type, nor is it tied to attack patterns. Crushers and maulers are not unyielding enemies. They are Carapace and Flak/Carapace, respectively. - If you're going to recommend stacking coherency toughness regen and taking Fortitude in Fellowship, you need to explain how toughness regen actually works. Saying "[Fortitude in Fellowship/Loner] helps you when you're pinned down" is not true, they will deactivate in melee combat and/or upon taking any damage. The types of people who look for guides probably won't understand coherency toughness regen mechanics. I also disagree with this curio perk choice, but since you aren't actually running it, I don't care. - Restoring Faith and Holy Revenant do not stack well, unless the total damage you have taken in one burst is less than 25% of your health. If you, for example, eat a crusher overhead, you'll usually only get around 30% health back, which isn't worth the point investment. - Brutal Momentum is better than Thunderous, and not by a small margin, especially on the Achlys. Despite not being a single target blessing, BM gives higher damage into Unyielding on weak spot hits than Thunderous does at max stacks of brittleness, on top of the horde clear benefits it provides. If you are running this to deal with ranged elites (or for any build where you aren't going into what is basically a CIVI maelstrom), BM is the best in slot blessing, especially against ranged trash and elites.
Good information, however, pinned is not taking damage, it is pinned as in can't move or can't leave cover. This is a common term when discussing gameplay that involves shooting or cover. I didn't suggest that you would get toughness back in the midst of combat while using it. What curio were you thinking of? Toughness regen or something along those lines? - BM may be better then some of the other blessings, but that isn't relevant if there isn't an option to put it on a weapon with the current system (unless you roll it that way, otherwise I agree with you on that.) I will say, I didn't mention that so, it is a good idea to bring it up next time as that is a great combo blessing for the overall weapon and build setup. - The health regen is for healing back some damage you may take upon rushing down ranged enemies and gives slight health regen which over the course of a mission actually matters. You don't use it for healing back big hits, it's a sustain regen not heal from the brink kind because if you are using it for that then it isn't great. I've personally been at over 25% health constantly since I'll take slight chip damage and then heal it back keeping me floating around the same number. - Old information then with unyielding as it used to be thought to be tied to enemies and types with certain attacks. A simple edit can fix that for later videos though. - I appreciate the feedback as it helps make a more beneficial video that is more accurate and informative to players and doesn't give wrong information. I know personally that it irritates me if someone is spreading false information.🙂
There is misinformation in this video, especially about Soften Them Up. It does not proc on a ranged hit nor an explosion, only on melee hits. I recommend the Ogrynomicon, as it would clarify many of these issues. It is made by playtesters. The build itself has lots of inconsistencies and problems that contradict your goal.
I will say, this game is notoriously bad at descriptions since they say very generic things and then want the player to infer what that means. I know this was a massive issue on release.
@@OrAngelicBlitz8633 there's a mod on nexus called "Enhanced Descriptions" which adds a bunch of information to the talent tree nodes and what they do as well as providing some of the math if applicable. Very good mod, i highly recommend it if you're tired of Fatsharts ambiguous wording of talents.
Good stuff. That final hold strategy looks like a lot of thought went into it. I’m wondering if there’s any other positions you recommend? That strategy looks tailor made for w/Recon. Getting ammo is going to be rough w/o Recon. Also, what would you do in the final room if you’re solo with bots? I tried the little exit room. It’s ok until the Spitters start lobbing volleys into it. My gameplan is, the bots and I hold down the ammo crate until Monica jumps back into a vent, then run to where your team stood, and let everything funnel up the walkway.
So, what you can do is fight on that catwalk and make runs to get ammo when you get low or just fight on the main platform, moving up to engage the warriors and then backing up afterwards. Spitters just require you to move up to them so they can't run away.
Nice build. There’s so many good perks, it’s hard to know when gun masteries are the best choice. Are there breakpoints/tiers for things, or is everything calculated perfectly? Reload, for example. If I reduce it -15%, does the game perfectly calculate the animation for that to be just that little bit faster? Or is the animation the same in that tier, anywhere between, say, -1% to -15%? If there are breakpoints, for things like reload, fire rate, etc., it might make it worth choosing perks and attachments that add up to above or below them. Then again, there’s other factors, like secondary effects, to worry about. Not just basic characteristics. Or some things that are just better, and in combination. I might be overthinking it lol
There are caps on fire rates and reload speeds, but most weapons can't hit that breakpoint. The biggest thing is that breakpoints are usually used for changes in a weapons performance. An example would be the Scout Rifle which doesn't hit a breakpoint unless you have the perk chain reaction on which gives the bonus damage necessary to kill runners with one hit on headshot.
@@scottzi115 That makes sense. Does a gun hit the breakpoint for runners, in your example. Or another is 2 magazines to kill a Captain breakpoint. My query was looking at granular breakpoints, but you’re saying the ones players pay attention to are gross. A decision to choose a 15% or 20% reload comes down to if you reach a certain breakpoint, like the 2 magazine example. Are there other general breakpoints players also pay attention to, besides that?
@@ErosXCaos Yeah, another breakpoint could be 1 magazine to kill a veteran, not just runners. Otherwise, breakpoints don't play a major role because if the weapon can't one shot, most of the time the increase in damage isn't too noticeable. This is why adding a bunch of weakpoint damage isn't too valuable. Being able to fire more rounds and reload faster makes it better for horde clearing and bursting down captain enemies.
"You are the best of the best!" This game is crazy fun. It gets more insane on the higher difficulties. Took my wife into medium difficulty and it turned into a shit show of craziness. And yes it has a parody of Starship Troopers. I think that is what makes it so bad pun worthy.