@@jacklaird8362 up to you, you could throw actual trash on the front wall and leave something that wont lose on the back wall so he can at least play the front and fleets. Or you could throw trash on every zone and just win by banners because you have enough GLs to solo every single team for full banners
Yeah, I've faced people who have had ridiculous GP advantages like you do over these poor people. Got about 2.7 mil and I'm trying for the life of me to just get finalizer to 5 stars and finish my relic grind... ugh. I actually am leading a very tiny guild of like 15 Mil GP with about 6 people. Truly, I enjoy small content from people like you, it livens it up for me to see people who have everything smoosh everyone else. Also, Kelleran Beq is literally the Best
Traya, first. I have her only to R5. Then I'd go with savage. I have him at R8 because sometimes I solo things with him. Last is Nihilus, whom I have at R5 too
Idk, this was a pretty garbage rey team. Its cool he can beat some amount of GLs but it's already a big ask to give up maul. Maybe after some more extensive testing id change my mind
Thank you friend, for providing this testing video. I wonder if Ben could make it trouble because that was a basic Rey lineup without Ben (in gac?). Thats a huge armor penetration datacron so I'll assume Malicos 's damage would be halved without that much defense penetration, but still big hit i think
I'm guessing you didn't know this since you've not used it once but if you use Revan's granted ability with Cal you still take bonus turn and use your specials because he still uses basic on his turn
That's very unlikely. The speed increase alone is needed so you can stay ahead of them. Armor penetration should be 150%+ or you won't be able to kill Jabba before bombs kill you.
Yes probably. Most of the damage comes from the granted ability, which deals true damage. The lvl3 HP bonus might be an issue, but that datacron will expire soon anyeay
@@DRX183 it would be more difficult for sure. The old republic are getting TM there, and JKR and Basti are clearing debuffs and ability blocks. I could try it, but it would reduce the win rate by 10-20%. This means it would depend on your mods more
Mmm, so less speed on Tarkin? I don't think that that should be an issue. Tarkin needs 4 turns. 1 for the beginning aoe, 1 for the calling of the bomber, 1 for the offense up, and the last to ultimate. A slower Tarkin may mean they get their ultimate before you will.
@@jacklaird8362 I tested last night, lost 2, won 2. Probably a much more consistent win with a higher relic Tarkin. It is a fabulous feeling when it does work! What a frugal counter to such an annoying and hard to beat fleet. Also realized my RG is only R3 so I need him higher too to make Emp Shuttle thicker. Thanks dude.