я не понимаю как такие штормы делать.... постоянно штиль ничего нету никакой облачной активности уже с настройками эксперементировал ничего не выхоодит😭😭
I've never had this type of bug. You can ask the creator (Niel ) about the origin of this bug. Then I don't know what support you're playing on (PC or phone).
global heating: -0.0001 start height: 0 global drying: 0 sun intensity: >1.5 greenhouse gases: 0.01 IR multiplier: 1.4 water temp: >30C lake sea evaporation: >0.002 evaporation heat: between 2.5 and 3
It's not a 3D model, so it's theoretically complicated to simulate supercells. But for me, violent thunderstorms with a fairly broad base and heavy precipitation correspond to supercells. As for tornadoes, I'm not really talking about tornadoes in the game, but more about a base very close to the ground or touching the ground.
The parameters remain more or less the same, but the principle is always the same: warm islands with lots of humidity. To achieve this, we need at least IR multiplayer for better heating of the land, with very low evaporation to produce thunderstorms with low bases.
Горячая вода нужна в холодном помещении или в очень жаркой местности с большим количеством влаги. (Извините за поздний ответ, у меня школьные экзамены)
Better explanation on how to make tornados. 1st step: have high horizontal resolution 3500-4000 2nd step: have the map you created have mountains with a long lake or 2 lakes 2.5 step SETTINGS: Go to Radiation tab then put Greenhouse gases and water Vapor Greenhouse at 0 IR Multiplier to 10 NO DAY AND NIGHT CYCLE. Water Settings lake/Sea Evaporation at 0.0004 Evaporation Heat 1.7 Melting Heat 0. the 3rd step. this step is optional the settings i put out makes the cell form a lot of water spouts and tornados a few.3rd step: have a super cell and I mean massive super cell going one side to the other. What I mean is the top half which is going to be smaller than the bottom/base of storm another requirement in this step is the top half to have less water and bottom half more moisture/water or vapor whatever you call it way more enough to have lightning. 4th step: have the base of the storm going left, top part of the storm going right this needs to be used by the wind tool not to fast or tornados or water spouts might not form or dissipate not including the top half of the storm that has to go faster than the base, This will cause waves around the middle were base/bottom moves left and top that moves right at the super cell. 5th step: ground temp must be 55F and s atmosphere temp -13F Tip formation: the easiest type of tornado to form is the water spout more water spouts will form than tornados but the water spouts can grow faster from absorbing other water spouts. Water spouts is the only type of tornado that has formed sub votives out of it like tentacles. Tornados are rare than water spouts but to look for them is a side of a mountain only small rope tornados I could only once I saw a cone tornado on a mountain in the 2D weather game
@@hurricane5100 I should have said how to know your doing things right is when fog/clouds with very little water vapor in them. Plus water spouts are first then when massive super cells form tornados are possible
I don't know if it works on the MacBook, but you have to go to "user interaction" then select "Water wapor" then with the brush right-click on the area where you want to erase the clouds.
You'll have to ask Niel for an explanation of this question. For the tornado, it's complicated to say that a tornado forms because a tornado forms in 3D. The simulation is in 2D.
@@hurricane5100 Better explanation on how to make tornados. 1st step: have high horizontal resolution 3500-4000 2nd step: have the map you created have mountains with a long lake or 2 lakes 2.5 step SETTINGS: Go to Radiation tab then put Greenhouse gases and water Vapor Greenhouse at 0 IR Multiplier to 10 NO DAY AND NIGHT CYCLE. Water Settings lake/Sea Evaporation at 0.0004 Evaporation Heat 1.7 Melting Heat 0. the 3rd step. this step is optional the settings i put out makes the cell form a lot of water spouts and tornados a few.3rd step: have a super cell and I mean massive super cell going one side to the other. What I mean is the top half which is going to be smaller than the bottom/base of storm another requirement in this step is the top half to have less water and bottom half more moisture/water or vapor whatever you call it way more enough to have lightning. 4th step: have the base of the storm going left, top part of the storm going right this needs to be used by the wind tool not to fast or tornados or water spouts might not form or dissipate not including the top half of the storm that has to go faster than the base, This will cause waves around the middle were base/bottom moves left and top that moves right at the super cell. 5th step: ground temp must be 55F and s atmosphere temp -13F Tip formation: the easiest type of tornado to form is the water spout more water spouts will form than tornados but the water spouts can grow faster from absorbing other water spouts. Water spouts is the only type of tornado that has formed sub votives out of it like tentacles. Tornados are rare than water spouts but to look for them is a side of a mountain only small rope tornados I can find only once I saw a cone tornado on a mountain in the 2D weather game
I just have less time to make video (i have a lot of simulations with this game version and im trying to make new vidéo with my lightning effect) because it's my exams period for my studies
At some point messing with this program the clouds stop forming storms and shoot up into the sky to max height and only produce massive snow storms now. Idk why it does that after messing with it for a while
Is the screen blue when you go to Horizontal Velocity? If so, the game has crashed and you need to start a new simulation. This problem happens to me sometimes.