@@victorvendetta9409there is three places you can spawn ground vehicles that I know of, there's the gates at loreville, some the mining locations, and finally the shelter that is next to the prison on Aberdeen
Thank you for such an amazing new player video. I found this to be very informative and easy to understand, and the best part is, is that you showed everything. Nothing was cut, like most other RU-vidrs do, and for me personally, that is so important. In about a weeks time, I'm going to be playing Star Citizen for the first time, and I'm actually going to use this video as a kind of guide to getting me started. Many thanks again, and hope to see more from you in the future.
The new quantum effect makes me wonder if we will still get different ones for different species in game. For the record, I can not look at the screen when in an Tevaran design. Whoa!
The bug I hate, is no green juice cartridge is loaded into a new gun. Learned this one a few times the hard way. Now I check and load as needed before I leave for assignment.
yeah gotta be careful with those doors I usually cap myself at like 3-8 speed when coming into one with a carrack... luckily I learned my lesson from the smaller ships but boy did that pisces repair quick!
I must of seen that armor over a hundred times and not once did I realise it's a bird helmet!... then again it was intended for the Talon so I guess it makes sense!
Tapping F on the enemy will bring up the loot screen. Dragging the enemies undersuit across to local will take everything with it except the rifle. Those 2 tips should speed up your looting. Always bring lots of ammo for your weapons to start with. Try using a supressor on your weapons to reduce guard reactions (patch guard reactions will vary). Driving your Ursa stil means you can use the weapons so you could get into the actual building while driving and gunning down enemies. Once you get to the security area you wil need to turn weapons off to have the turret stow so you can get through the doors though.
Displace... That means shoot, then move to different spot. You fire then move right back to the same place.Now the enemy has you zero in. Plus you shoot an mpc and just keep shooting him wasting so much anmo. Shoot, displace and countine to find new cover while constantly moving forward to the objective. This is what I was taught in the military.
Dude, thats culture shock on the NPC's. You being a big bully. What alphabet acronym I gotta put together to start a movement for fair treatment of NPC's NPCAILMTOO With a huge hashtag.
As beautiful as SC is, they are falling short when compared to DCS and its realistic looks. It has to do with the art work on the ships that throws it off a little. The clouds look great, but the ship looks super imposed over them.
Turn your shields, weapons and engines off my dude. Approach decouples get up to speed and turn engines off. Missiles stay on even with weapons turned off. Fire missile at about 3.5ish, I doubt they'll detect it in time, especially if you fire from behind it