Welcome to Millennial Moment! I review all different kinds of products, but am especially interested in phones, games, and tech. Thank you for visiting my channel, I look forward to bringing you exciting reviews!
This was a very good video! Looking forward to more. Watched this on my surface duo 2. S24 ultra is my main phone and pixel 7 pro bring my second line. This duo 2 makes a great dualscreen pc experience for work and emails.
I bought it rn. I know it's late but it was really discounted at around 35000 INR (425$) and it'll last 3 more years easily so I found it to be worth it.
@@chaayaharsha4565 It has just been 4 days since it was delivered. And it has improved now. Lasts around 4-5 hours on wifi on full charge. Brighness around 40%. My usage is just RU-vid, and some Instagram. It is still livable if you're not into gaming and have a power source available near you.
I had this phone. The obsidian. I’m waiting on return label. It’s a pretty cut and dry device. Ya the camera is incredible but that’s about it. Personally I hated it so much I used it for 2.5 hours reset it and put it back in the box and sending it back. It’s a joke plus the camera bump on the back is severely significant. No thanks. It’s a joke
Some good points in there but huge disagreement too 😄 I think hardware limitation is relevant to criticize but should be better delimited in relation to the game's design. _Weapon durability, empty inventory:_ benefit of the doubt but I don't understand how you'd actually end up in this situation past the first few hours. I get that durability itself was too low in BOTW, and that wasn't fixed because we still have to switch often. But the world is _littered_ with things to pick up, I never understood why after dozens of hours, especially having played BOTW, people still obsess about specific weapons as if they weren't designed as throwable items. There's a flow to get, it doesn't work best for everyone but this stubborn criticism always confused me. I didn't get the complaint about puzzles in nature with crazy mechanics... It doesn't stop your progress unless you're compelled to do it, and if you do, then ultrahand can be clumsy at first but is an impressive mechanic to mess with. For better or worse the game continues the "intrinsic motivation" pattern from BOTW, but when _choosing_ to stop your travel to engage with it, I don't get how that's an issue with the game. I also don't understand "farming items to progress the plot", yes there's a lot of busywork for completion, but there's no restriction tied to the main quest. A casual path leads to many shrines and resources that will be more than enough for the average player to roll the credits. As addicted as I was on my first playthrough, I finished with not even half of side completion (easier to appreciate on occasional smaller play sessions later on, without the weight of expectations). The story and lore were definitely undercooked. It's not new, that's how they've focused and prioritized before, but as the production value increases and with how much potential BOTW left open, it's definitely underwhelming. I'm surprised you didn't bring up the overworld. The skies are empty at that scale and the depths, while incredibly exciting when introducing exploration in darkness, becomes monotone quickly. The world building isn't helping either, BOTW had a whole new perspective with many untold possibilities and subtle references to past games, TOTK kinda concludes in the laziest fashion that "it was all the Zonai or something". The surface was nice to revisit but here also, I appreciate it better on slower completion, at first I skipped entire areas because rarely anything too exciting caught my eyes... _Cooking mechanics:_ I don't think that's particularly exciting, it was a nice simple novelty in BOTW, but the resource/item/effect systems can be somewhat clumsy and overlap too much to be worth really engaging past early game. _Dressing up for different environments:_ Armor in particular lost its appeal to me, it's still cool to find something unique but turns out a huge portion is repurposed BOTW DLC armor. Menus are also tedious (not just for armor). About competition, price, value, etc... you completely lost me 😅 You can't throw the word *"objective"* around like that to make it so It sucks that in the US and Canada it was more expensive but that's region specific, in Europe BOTW was already like that. The topic of money worth is _very_ relative, though I appreciate it wasn't a good thing for you. _"competing against other majors titles that look and perform so much better:"_ RDR2 is impressive (though I didn't stay engaged for long but that's me) but I strongly giggled when you brought up Starfield and Cyberpunk 2077 as "objectively better". What does "perform leagues ahead" even mean? Starfield is the least buggy Bethesda game but still has jank all over, drastic design flaws that dwarf those of TOTK in my opinion, and Cyberpunk had several years to patch in what should have been on release. Nintendo did the most optimal version of TOTK for Switch, they took around _a year_ of polish to make sure it would just work. The remaining perf issue is the Switch hardware only, which TOTK accommodates with art style (not new but only makes sense for a sequel) and good development conditions. "Stockholm syndrome" is a false dichotomy. Media and fanboys can shill for any reason, others can equally review bomb. Casual players have made perfectly nuanced reviews for months. I don't understand when someone is focused on shills and ignore good criticism. It's like complaining about 10/10, it has no substance in the first place and countless players have given lower scores since. _Would people overlook these issues if it was by another developer on another console?_ We would address the issues as we did with TOTK, and still call it an impressive game. But we don't because no other game has done what BOTW/TOTK did, on any platform. Closer game in scope and quality is Elden Ring, but I've been critical of forced comparisons as these are widely different directions despite a few relevant similarities. Zelda does exploration, physics and puzzles in a unique way. _"offers less than half of the comparable titles value in terms of actually original content:"_ what does that mean? half of what titles? compared how? _"5/10 for high asset reuse and relatively little original content in recent years:"_ besides this sequel (which is not a surprise and comes late in the current system's life), I don't know how you measure that or what it even means. Do you also evaluate competing platforms? Consoles only? Is it by studio? The conclusion is vague and could apply to most years for the past 20 years. Sorry this ended up as mostly contradiction, but I think the game deserves it _especially_ given the flaws I think it _does_ have 🙏
Thank you for the thoughtful and well-developed response! Fully appreciate that I don't elaborate on certain points. At the end of the day, it's just my opinion, and what I agree with others about being flaws in the game. I still enjoyed the game, but do feel it is fair to criticize Nintendo as a developer in general in terms of the relative value they offer in a title, its content and features compared to the absolute behemoths we've seen released this year. The hardware doesn't help, but isn't the focus of my critique, either; my issue with hardware is that even WITH all of Nintendo's amazing optimizations (which I genuinely mean, it is a feat to make the game perform so well on such old hardware at this point), we're still seeing broken lines everywhere, for example. In any case, it looks like we've definitely got some agreement and some hard disagreement, and that's ok! I do sincerely appreciate the time you took to bring your points forward, and will keep them in mind when making content in future when I get some time to do more :)
@@IntrovertMaxxing In another comment I addressed some weird points she made, TOTK definitely has flaws (including the story she mentions) but this review is confused about gameplay requirements, name drops other games she calls "objectively" better without developing, blurs criticism between hardware limitation, game design, and company practices. Not subtle at the very least.
Hard for my critique to be original when there's so much agreement within the community on the same points I mentioned - I tend to think there's a reason for that. In any case, thank you for your comment!
Honestly, my preference is for fast charging or wireless charging - I bought the wireless charging dock from Samsung to keep on my nightstand, since I also had the Watch 5, and it works wonderfully! That being said, this isn't a good solution for travel - in that case, I love a good fast-charger. Much more compact, and don't have to wait an hour or more for a decent charge.
I just got the pixel 8 pro too, also in porcelain. The description of "cyborg android" when you described the design is too funny cause I never thought of it that way.
I really want this phone it’s smaller lightweight and compact I’m over big heavy phones I always used an iPhone pro max then went to the Samsung s22 ultra which is super heavy and big
Not specifically; I just like phones and tech in general, and appreciate that there's always something about every brand that they do better than others. That diversity and innovation is part of what makes the space so cool! I'd say Google Pixel is the brand I've had the least opportunity to explore until now, though.
Hahaha, thanks for watching and commenting - I know Starfield is another polarizing one - it's a really different feeling and very, VERY Bethesda, for better or worse. Nintendo on the other hand just KNOWS joy, and does it better and more consistently than countless others. Even with my concerns/critique, I did sincerely enjoy playing TOTK :)
@@MillennialMoment I enjoyed it as well, just also had a lot of issues with it. Same with Starfield actually but I burnt out on Starfield before the end, unlike TotK
@@roadjcat Totally get that - I had it happen with some of Bethesda's other titles, too, like Skyrim - not because it isn't a great game, it's just a lot and overwhelming, at times. Cheers!
While I disagree on some of your critiques, I think your points are valid. The game isn't perfect. But it is a lot of fun... at least it was for me. Areas where I would argue with your review would be with the following: 1. You shouldn't hold a game liable for the limitations of the hardware. You infer that you are separating the two when you give Nintendo a lower score than the game itself, but a whole section of the review itself was about this. 2. The reused assets is a mixed blessing. There are plenty of examples of game sequels that have similar assets and designs but were not "blamed" for this. I'll mention Prince of Persia: Sands of Time and it's sequels as my example. For the most part, people didn't mind the similar gameplay/graphics/assets. Even more on the nose is Majora's Mask. 3. The cost. Nintendo made the choice to increase the cost of all of their "A Tier" games to $70 US (And other prices in other regions) with TOTK, but that likely has more to do with inflation than anything else. I don't blame them for charging full price for this game, just I don't blame any other developer charging full price for a game they spent years on hoping to recoup their costs. On the other hand, charging a high price for a simple re-release is an issue. See recent stories of Red Dead Redemption re-release on the PS4. Again, I did like your review. Keep up the great work!
Thank you so much for taking the time to write such a thoughtful response! I fully appreciate and respect your disagreement on these points. I did also mention that the game is impressive in spite of its hardware limitations, and I do truly believe that. This is coming more from a place of feeling like we Nintendo fans can and should expect excellence from the company, and these were what I felt prevented me from personally giving this particular game a higher rating, as they caused frustration. Reused assets are totally ok as long as something feels different enough... for me it didn't; it was a variation on a theme. Cost is contentious, and your perspective is also very valid - though I think we likely still won't agree, lol! Thank you for watching!!
You do 2 fingers to get split screen well I do on my s22 ultra. Came from your other video when you showed the blue and purple nfc cards couldn’t see the purple one when you showed it.
Love mine ..but if getting now grab S23 .. one ui is good . My sound is fine doesn’t sound like that. Is that a refurbished?. New update August makes battery longer I’ve read.and less warm
Hey, thanks for commenting! No, mine wasn't refurbished - got it right when they came out, and sound was hit or miss right out of the box, oddly enough. I hope it was a very rare issue, as otherwise it can certainly be annoying!
Thanks for commenting! I pre-ordered through Samsung Canada on July 29. Order tracker estimated it to ship on August 4, but strangely enough, it showed up at my door on August 3 - honestly think I was just lucky! No complaints, though :)