Hello Brother Aap achha sikhate ho lekin video thoda fast hota hai. 0.75x main dekhna padta hai... Jab aap koi bhi new window open krte hoto samaj nahi aata kaha se click kr ke open Kiya hai firse video slow kr ke dekhna padta hai.....
i understand bcuz jo v new students yeh videos dekhega ose thoda fast lgega toh aap aisa kro aap sath main jo old games maine bnaye hai jese ki cube runner game plane shooter game woh bhi bnao woh videos thodi slow hai and apke basics cover ho jayege and aapko unity ki practice bhi ho jayega fr itna muskil nhi lgega
i am fix car over turn from this method --> void FixCarOverTurn() { //Fix Car Over Turn // Store the current rotation around the Y-axis float currentRotationY = transform.rotation.eulerAngles.y; // Desired rotation values along X and Z axes float rotationX = 0; // Rotation around the X-axis (in degrees) float rotationZ = 0; // Rotation around the Z-axis (in degrees) // Set the rotation of the GameObject transform.rotation = Quaternion.Euler(rotationX, currentRotationY, rotationZ); } am i right sir ?
Best RU-vid channel for game development in Hindi...... Main ek game designer hu par maine bhot kuch skhika hain game development ke bare me is channel se or dusro ko bhi share karta hu is channel ke bare me unki bhi help ho or sunny ke channel ko bhi support mile❤🎉
Sir I love your every tutorial and your are the only reason i have selected game design as my future, career and everything❤❤❤ can you make a discord server plz🙏🙏
Kya ye solution kaam karega ? Car ke above collider ki shape ko thoda change kar dengee ki vo equilibrium pe na ayee and kisi direction me uspee force lagee and vo wapas sidha ho jayee ?
@@sunnygamedevalso sunny bhai SmoothDamp() may Time.deltaTime sy multiply krna zaroori ha kya, q kh method already FixedUpdate may chal rha ha, to time.deltatime sy multiply krny ki zaroort nahi thi