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Welcome to the U.S. Naval Research Laboratory's RU-vid Channel. This page is intended to provide updated information and discussion on the U.S. Naval Research Laboratory. Please visit our official homepage at www.nrl.navy.mil. While this is an open forum, it's also a family-friendly one, so please keep your comments clean. In addition to keeping it family friendly, we ask that you follow our posting guidelines at www.defense.gov/socialmedia/user-agreement.aspx. Comments and posts that do not follow these guidelines will be removed.
Snackable Science
0:05
2 года назад
Quantum Navy
0:30
2 года назад
SCOPE-O POWER BEAMING
2:12
2 года назад
Future of Microwave Power Beaming
6:27
2 года назад
Comet Leonard
0:07
2 года назад
Go NAVY/ Beat Army (Extended Version)
1:00
2 года назад
Chesapeake Bay Oyster Restoration
2:48
3 года назад
Marine Meteorology Monterey
1:21
3 года назад
Artificial Intelligence Overview
1:51
3 года назад
Hybrid Tiger
2:43
3 года назад
Hybrid Tiger Launch
0:49
3 года назад
Power Beaming- Phase 3
3:40
3 года назад
NRL 2020 Highlights
2:05
3 года назад
NRL Overview
1:45
3 года назад
Advanced Radar
1:53
3 года назад
Комментарии
@jcastro8410
@jcastro8410 18 дней назад
It’s most likely done through laser transfer where they shoot a laser from the ground to the platform to power it. A test was done about 4 years ago to see if you can actually transfer power through a laser from a distance if 325 meters and the test was a success but the transfer had about an 80% drop off in power. So if this is the method they used in halo the ground generators would have to be sending more power than the orbital platforms are receiving in order to make up for that lost power.
@johnwirk
@johnwirk 7 дней назад
Obviously improving the parasitic loss is a goal, powering drones and such off world for construction, exploration and mining resources is the endgame. Imagine it as a temporary source of energy until the generators are up and running.
@aminekhaldi2565
@aminekhaldi2565 25 дней назад
كلما توسعت في عقول البشرية ستجد داءمآ اذكى..العقل اسياوي فاءق الذكاء
@aminekhaldi2565
@aminekhaldi2565 25 дней назад
قاعة عمليات تسير دول العالم salle trafic de gestion de tout les pays du monde...BIG BOSS S ONE LEADER OF POLITIQUE IN THE WORLD
@aminekhaldi2565
@aminekhaldi2565 25 дней назад
بحوزتنا تكنولوجيا فاءقة الدقة نحن نظام عالمي و نحن من نتحكم في كل دول العالم
@GickelsGaming
@GickelsGaming 28 дней назад
i had the opportunity to tour this detachment and see some very interesting things, to say the least
@ibrahimkocaalioglu
@ibrahimkocaalioglu Месяц назад
Thank you very much for this valuable information. I was experimenting with various Wireless LED designs. I mainly used inductors. I will test if adding a diode will improve the result.
@chrisgriffith9252
@chrisgriffith9252 Месяц назад
Well it's been 5 years... How is it going?
@zillsburyy1
@zillsburyy1 2 месяца назад
WHERE ARE THE IMAGES
@exxxxoskeleton
@exxxxoskeleton 2 месяца назад
“We transferred at least 2 million digital images of the lunar surface” where are they now?
@tommytoledo3549
@tommytoledo3549 3 месяца назад
This is some "havana syndrome" grade shit.
@asherael
@asherael 4 месяца назад
I'm not doing free research for the Navy on the vague promise of "a prize" what's going on here? What exactly is a lectenna? What's up with the router?
@joek8919
@joek8919 4 месяца назад
Nice to see the government finally using innovations they stole and suppressed from the people.
@Philip-hv2kc
@Philip-hv2kc 4 месяца назад
It might have use as a microwave oven leakage detector too . The oven leakage meters also respond to mobile phone signals.
@StayTrueNorth
@StayTrueNorth 4 месяца назад
Heck ya!
@chrisbourne3543
@chrisbourne3543 5 месяцев назад
Emrod power beaming in New Zealand could use your help
@philipvandyk7876
@philipvandyk7876 5 месяцев назад
Can you create a welding machine that can operate without any cables? This is my dream as a qualified boilermaker with 22yrs experience, I'm fed up with cables😅
@billster7100
@billster7100 5 месяцев назад
But can you make it dance and do a backflip, Ali? These functions are imperative to the Navy.
@user-ky2it8qc5k
@user-ky2it8qc5k 6 месяцев назад
That was a great time for me. I was making a lot of money in a refinery. Lots of things such as this were going on. I was younger too.
@NJX.
@NJX. 6 месяцев назад
Stop shooting my brain.
@13thbiosphere
@13thbiosphere 6 месяцев назад
The price of solar energy has decreased 5 fold over the past 10 years so it doesn't matter how much energy it takes to make a fuel what matters is the fact that it's transportable and storable..... It should be possible to produce solar liquid hydrocarbon at a competitive price now..... Not 2014 but 2024 ..... surplus solar
@SudeeptoDas
@SudeeptoDas 7 месяцев назад
could be useful in home theater systems where we only have to keep the speakers at places without worrying about wiring.
@prte100
@prte100 7 месяцев назад
You get more energy with more shotky diodes, next to a microwave, you can see how the microwaves leave the microwave^^
@wharrison7131
@wharrison7131 8 месяцев назад
It would be nice to see an actual bb house build and the predator guard build.
@sampleoffers1978
@sampleoffers1978 8 месяцев назад
Can a laser be pointed at wind energy harvesting blimp or balloon, and the power be transmitted back from the signal? Obviously the laser or signal require power but maybe you get more back or useful reaction back on ground if it does not explode.
@justinharder6420
@justinharder6420 8 месяцев назад
I'm glad microwave power beaming is definitely safe.
@PhysicsA1
@PhysicsA1 8 месяцев назад
These English scientists must serve their Empire. Don't hand your ideas and skills to the American rebels....they would not do the same for us. How many leading American scientists are working for UK military labs/design institutes.
@EricPham-gr8pg
@EricPham-gr8pg 9 месяцев назад
That was the tip of the icebergs because entire regional earth and electromagnetic concentrate focus can send a highway of cars or tanks fly 10 miles away or ships fly into desert and hold all air plane in sky for thousand years
@bkkz6769
@bkkz6769 9 месяцев назад
Hydrogen fuel research was actually advanced before your 3 letters orgz shut it down.
@herzogsbuick
@herzogsbuick 9 месяцев назад
i built my first crystal radio set when i was like, i dunno, 6, 7. and when i realized it was being powered by the radio waves themselves, i took out my invention notebook and drew a satellite beaming solar power down to earth. now i know i haven't gotten smarter since then, but i have learned things that i didn't address, nor were addressed in the video or in any of the comments: w/m^2 at a given radius, what is the divergence of the beam, what is the efficiency of the system overall (you said 100kW transmitter for one of the experiments, but that obviously doesn't mean you're pushing it to 100kW, but amplifiers also have losses) it just seems dangerous for many situations. most, perhaps. emphasis on "seems" though, because i don't have that data, you do, but you haven't shared it with us
@santoshdash6595
@santoshdash6595 9 месяцев назад
Best of luck
@user-fu7xc8kk2t
@user-fu7xc8kk2t 9 месяцев назад
Wonderful info
@teamworkers_hub
@teamworkers_hub 9 месяцев назад
with crosshair :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
@logan-el6hl
@logan-el6hl 9 месяцев назад
That thing is kind of like that boss stage in Star Fox in the in the super Nintendo system
@patrickwood149
@patrickwood149 10 месяцев назад
The potrential is immense and not limited to ships at sea. In port, or at sea, robots could help move things off ship or on it, knowing the path to all areas of storage and delivery. Evenually they would stow new items or or fetch them already knowing exactly where they are. This can be done for one item or scores in multiple location then deliverede to multiple locations where needed. Obviously one robot design will not be advisable when things needing to be move range from parts, food, tools, pallets, to motor generator sets in or out of containers. Uses in shipyards, maintenance, or shore supply facilities should be anticipated with robots cooperatively working together such as in a tool or part store to fetch a list of things for a particular job, make it available for pick up for a robot to get it to the ship where it is made available for the ship robot to deliver to to those who need the tools and items to do a particular modification or maintenance task. In fact, in time, some of these modification and maintyenance tasks could be done by robots built for that purpose. Using AI, the set up instructions could largely be entirely developed from already existing maintenance manuals and manuals developed to document how a modification is installed. This would result in multiple sequential tasks for both humans and robots entirely coordinated so that as tasks are completed subsequent sequential tasks can be executed in parael in the best manner to avoid bottlenecks. Therefore if there is a problem with current availability of a required tool, part, robot or human team, all can be wirelessly and instantly retasked to doing the tasks most import which can be done to maximize efficient use of all resources and rapid completion of an availability. The system should also contantly analyze near term needs of robots and humans to add them to other abvailbilitiesd where they will produce the best results as far as schedule and use of all resources to the maximum extent possible. An ideal human coordinatror does this but could not hope to keep up to date and adjust instantly and change so many details to robots and humans in real time as could be done by AI connected wirelessly to the human/robot teams both for status feedback and instruction changes.
@user53575
@user53575 10 месяцев назад
ghosts aren't made of molecules.
@user53575
@user53575 10 месяцев назад
love brings peace and security, not weapons etc.
@JimTempleman
@JimTempleman 10 месяцев назад
A Separate Thread Concerning an Earlier Gaming System, called "Fortress" Although this is not directly tied to the user interface R&D work done while at NRL, it gives insight to the wide range of innovation and experience that researchers garner through both their academic and commercial efforts. Two thirds of the team who developed the Pointman User interface were also involved with the Fortress game which incorporated machine learning techniques closely related to recent AI approaches. For that reason, I recommend adding it in with the more primary description of the form and function of Pointman.
@wargamingscribe
@wargamingscribe 10 месяцев назад
Apologies for delay, I am in France so it was 2AM when we started I am a blogger writing about very old computer wargames (zeitgame.net). One thing leading to another, I came to write about the people, companies, context, technologies of the era as long as they were related to computer wargames - usually after the After Action Report. Obviously, going through time, I reached your's (and Patricia's) very impressive Fortress, totally forgotten noways but the first game where the AI used neural network and trained against the player (something I expect see again soon, but then we are on the other side of the AI winter). Back then people who knew about computing were I believe extremely impressing. So, my questions: Who were you (you and Patricia, whom I did not manage to contact) in 1983? I am not sure if you had graduated yet or whether you were still students. Where did the idea of making a game using neural network come from? Why SSI? Do you remember a bit how the process went with SSI? Did they make feedback or accept the game as is? It is not really in their usual niche. How did you conceive the game rules. It seems a very simplified Game of Go. Was the ruleset designed to optimize the efficiency of the neural network, or not specifically? What was the split between Patricia in you in the conception/creation of the game? What happened to you after Fortress or rather is there a reason you did not double down with more game / game AI? Thanks !
@wargamingscribe
@wargamingscribe 10 месяцев назад
Apologies for the delay, I am in France and it was 2AM I am a blogger writing about very old computer wargames, and one thing leading to another I started writing about the context around those wargames: people, companies, tech, etc - usually these are after the AAR if you find my blog (putting links would block my message). I reached 1983 and that peculiar game of yours (and Patricia's) called Fortress. It is absolutely unique, the first commercial game using Neural Network opponents, something that outside of research (AlphaZero, MuZero, etc) is still not done, though I expect this to change soon of course. I have several questions to write the article Fortress deserves. - Who were you in 1983? I am not sure if you were still students or had graduated? - How did you have the idea of making a neural network game? Was Fortress a way to showcase the neural network? - Where does the ruleset come from? It looks like a very simplified Game of Go. Was it optimized for the neural network? - What was the split of work between Patricia and you? - Why did you choose SSI as a publisher? - Do you remember if they did any feedback? - What happened after Fortress. Your research history answers a bit this question, but did you consider continuing in the video game industry. You had something no one else had.
@JimTempleman
@JimTempleman 10 месяцев назад
@@wargamingscribe I invented the game and learning system as my senior project in EE/CS undergrad at GWU, back in 1977. It was originally called ‘Babel’ because of the falling towers. I’d already done a system that generated artistic geometric patterns based on how people graded each successive iteration. That was for a class taught by Professor Peter Bock, who introduced me to his approach to machine learning. Babel included the invention of the game, the move characterization scheme, and the adaptive learning algorithm. The algorithm was based on a transition matrix representation (treating it like a Markov process), the weighted adjustments were treated very much like the synaptic adjustments you see in neural networks (which weren’t all that new back then). What was novel was adjusting the weights based on how accurately the total collection of evaluations associated with each move predicted the score of the game’s outcome. The later was said to be: based on the expected outcome, rather than simply the end score itself (a sort of predictor-corrector numerical method). More specifically, it applied a root-mean-squared adjustment in distributing the synaptic adjustment weights. I was always viewing things in terms of neural networks, although the field was referred to as machine learning back them. Hebbian learning was introduced back in 1949. I thought of Babel as a compact, stacking version of the game of Go. Rather than surrounding the enemy you built upward as well as spreading out. Stacking was common in the wargames played on hexagonal grids printed on large paper sheets. The five square cross of influence made for interesting interwoven patterns. Unlike Go, the game could be played fairly quickly, which was essential for training the learning algorithm. And it also played up its duality to Go. Later when I was working in a small (2-3 person) company called ‘Iconographics’ we resurrected the game and recast the user interface to one of building castles rather then the ‘towers’ which originally were nothing more than concentric square ‘rings.’ The flags were added to make it easier for people to learn & follow the game. And the initial board position was adopted to keep the player with the first move from dominating the game. The computer graphics interface was originally developed for the Apple II and Atari computers by Patty Denbrook and myself, respectively. Ms. Patty Denbrook also did most of the hard-core programing for the Pointman user interface, and the fully immersive ‘Gaiter’ user interface for: walking-in-place to walk through VR (circa 1999). The cast of pre-trained computer players was also added for the commercial ‘Fortress’ version. Genghis, Maginot, and Vauban were all trained by me from scratch to exhibit aggressive, defensive, and balanced strategy, respectively. The ease and speed of training was the beauty of the system. We never knew how many people appreciated that aspect. The computer game was published by SSI (Strategic Simulations Incorporated) who mainly published computer games with an emphasis on war games. It was published in 1983, under the title “FORTRESS A Game of Strategic Deployment and Fortification.” Fortress appealed to a limited audience who appreciated novel games along classic lines. We got a minor award at one of the game conventions the year it came out. Just to keep things in perspective, ‘Frogger’ was the biggest, most successful computer game to come out that year. And its sales dwarfed that of Fortress. Fortress went on to be sub-licensed by Victor Musical (then a Japanese company) in 1988 & 1990. The game aficionados in Japan appreciated both the game and its adaptive capabilities. But it never became a really popular game. As an undergraduate in computer science, I was mainly interested I simulating neural function. But during my Master’s work Dr. James Foley came to George Washington University. I got to work with him on a number of Computer Graphics and User Interface projects. That’s also when I met Ms. Patty Denbrook. After graduating in 1979 I worked doing computer graphics and user interface design, first at NASA Goddard and then at Honeywell. Patty hired me to work at Honeywell. Later Patty and I and a third student of Jim Foley went off and started our own consulting company doing CG & UI projects, called Iconographics. During that time, we got to work with Paul Brainerd, a head of Atex Corp., who went on to found Aldus Corp. which created PageMaker. Dr. Foley started his own consulting company and we collaborated with him on a number of design and development projects. The consulting work tended to go from feast to famine at times, so we decided to develop Fortress into a commercial product. On top of the game design and machine learning the game also had a solid user interface for the time. Although we got it published it was never a great financial success. At this point I decided to go back to the university to get a doctorate. I majored in Computer Science with minors in Neuro Biology and the Psychology of Perception. You can find my publications and dissertation on Research Gate. For the dissertation I developed a model of how the visual cortex learns to deal with visual transformations through exposure to sequential views. It combines J. J. Gibson's psychological theory of active perception with Hubel and Wiesel's physiological analysis of the visual cortex. It’s my own take on what today would be called deep learning networks. I completed the dissertation and graduated in 1992. The field of neural networks way rather splintered back then and my work did not fit neatly into an existing ‘school of thought.’ so in looking for a job I found more success in returning to the field of user interface development. I was hired by Dr. Rob Jacob to work at the Naval Research Lab, doing ‘novel interface development.’ I got to work with him on his eye tracking based interface. I developed a novel panning and zoom system based on head tracking. And then I got into the field of simulating human locomotion, which I worked in for about fifteen years with five patents and two major interface developments. One, called Gaiter, used full-body tracking, HMDs, and a weapon prop for the Marine Corps. And Pointman took all the sessions we learned from Gaiter and put it into an advanced, yet low cost, seated control system, called Pointman. In retrospect, I should point out that as a teenager I read a lot of science fiction. I particularly liked Arthur C. Clarke's books. He wrote about HAL-9000 in 2001, and about VR in “The City and the Stars." Since I retired in at the end of 2016, I’ve been working on what he covered in “Childhood’s End.” And that’s were my mind is at currently.
@wargamingscribe
@wargamingscribe 10 месяцев назад
​@@JimTempleman Thanks a thousand. I have a handful of follow-up questions, if you allow me: As I understand Babel was already a "final" version of Fortress except for the pre-trained opponents, the (optional) flags and the art / graphics. Did I understand correctly? What was Iconographics doing as a company? Is there a reason you chose SSI as a publisher specifically? About SSI => Indeed, I know them well due to the nature of my blog. I sent Joel Billings a link to this thread and he told me to "say hi for me and tell them we were always impressed with their game". I will report when the article is published.
@JimTempleman
@JimTempleman 10 месяцев назад
@@wargamingscribe Yes, Babel was already the "final" version of the game of Fortress with its machine learning system in 1977. We then added the pre-trained opponents, the (optional) flags and the art / graphics, the input controls, and the tournament game facility. We also adopted the song “Men of Harlech” as the theme song and worked short phrases from the tune into the significant game events. (Da-da, da da da) (Free-dom, God and Right!) What was Iconographics doing as a company? We were computer graphics and user interface consultants. Those were the heydays for companies wanting to convert over to more intuitive, graphical user interfaces. Is there a reason you chose SSI as a publisher specifically? I’m sure we submitted our game to them because of their presence in the hobbyist computer and gaming magazines. I no longer remember all of the details surrounding the final choice. And yes, we dealt with Joel Billings. Hearing his name brings back memories. Say hi him for us as well! It’s great to see you so diligently pursuing this particular niche of history. Look forward to reading your article!
@AntonioMooreworldleaderSerious
@AntonioMooreworldleaderSerious 10 месяцев назад
I protect future humans for protection of their ideas no real justice so step aside... i don't care i don't get any money im prepared
@novelspace
@novelspace 10 месяцев назад
very cool!
@Danj1095
@Danj1095 11 месяцев назад
Really enjoyed working at nrl as a teenage. Look forward to possibly returning after my career in the navy. Would love to work on quantum theory
@kokopelli314
@kokopelli314 Год назад
Imagine being able to take down military aircraft with a glitter bomb
@prakasamkannadi7616
@prakasamkannadi7616 Год назад
If power can be delivered to more distance point using microwave beam, at least on Earth surface ( at present not on Ocean surface) transportation canbe revelutionised with a big zero polution . I think so.
@reyariass
@reyariass Год назад
This is amazing! This could raise us up to a type 2 civilization on the kardashev scale!
@mag44ie
@mag44ie Год назад
Alein space ship on the moon
@tigred7213
@tigred7213 Год назад
This is fantastic but man, I can't help but laugh looking back on these videos seeing people wearing masks. Just an absolute joke
@ThompPL1
@ThompPL1 Год назад
My advice . . . stop calling it a "Microwave" beam. Maybe just "RF" or "Radio Frequencies" sounds less like we are getting "oven cooked" by "power beams" via government experiments ! 😆🛰⚠😵‍💫
@ThompPL1
@ThompPL1 Год назад
1:26 . . . paraphrase : "Fossil Fuels are stored ancient Sunlight." So they are effectively unsophisticated (carbonaceous) and "inefficient" < 60% chemical => thermal => electric 'batteries'. What are the highest efficiency solar cells practical for large-scale Solar => Electric and "Power Beam" => Electric energy conversion respectively ?
@ericfan1223
@ericfan1223 Год назад
Great job Chris, I sent you a few emails earlier this year about this and THOR.
@chuwiq01
@chuwiq01 Год назад
best way to transfer energy from dyson drone. 80% power loss ain't really matter as you get kinda unlimited power from dyson drone or sphere. but ofcourse in our current civilization type, its not the current target of these people for this project. mostly their target is to improve military capabilities as what they've shown on the video.
@henriqueferreira5165
@henriqueferreira5165 11 месяцев назад
Well, great part of that loss comes from the solar panel that collects the power. I imagine once we get close to 100% efficiency with photovoltaic cells that the overall power loss will decrease to maybe 50%
@sjk9429
@sjk9429 Год назад
This is good for space and harsh geographic region on earth😮