I'm the OT for my guild as well, and I am having a hell of a time re-establishing aggro at the beginning of phase three on those adds. They're usually well into the group before I can get any semblance of control on them. Do you have any suggestions?
whenever the adds "die" the tanks threat gets reset, but everyone else keeps theirs, so healers will keep building more and more threat on the adds over the course of the fight. There is not a lot to do about this unfortunately, you can ask for Misdirect if you have a hunter. Dps (and especially the maintank) should not do any dmg to adds in p1 as any threat they do will be an issue when adds wake up. Save Berserk for the 3rd or 4th time they wake up. Adds will walk to your top healer it just is what it is.
thanks for giving me video evidence of my claim to feral not being a bad spec, its just a bunch of bad players lowering the average. (a buddy of mine thinks he cant play feral cuz its bad cuz the dps lists show it as bottom)
Feral is great and so much fun, unfortunately at top level you can't compete with fire mage etc but it's not bad by any means. Not to mention it's the best offtank and brings utility to the raid. Not everything is about pure dps
Are you using a personal WeakAura/Plater or from Wago? The one I downloaded from Wago doesn't give an alert for Double Attack and other boss mechanics.
Yo what WA Or addon is giving you the spark countdown outloud because I do these adds in my 25m and that would deff help makes it alot easier to focus on adds and just moving when I hear it get to 1 lol ive got all the WA packs is it a setting you can turn on?
Hello good video, can I know what addons do you use ? i like the fact that the bars turn green when you got the aggro, also what WA are you using to track the feral spells, thanks in advance, greetings.
if you have the spinning crane kick conduit then you spin on 2 targets. Still cast rising sun and fist of fury but replace blackout kicks with spinning crane kick