the moment I saw vengeance, set inf chest and pants, i made an audible 'eww' lol... also the extremely low archer investment is a red flag. You would think since the Nebu era that people would have started investing in at least one archer set
I actually think if I was this guy I would bite the bullet and dismantle the 3rd inf march. It avoids him having to invest in WW, and allow him to consolidate and maybe make 2 4 piece inf sets. Then I would lean toward a 2nd archer march. He could still invest in ZL and Herman and just split them for now. Run ZL/Boud and Herman/YSG.
@@Scoxb depends on the level of spend. If it was me personally I’d dismantle it. But I don’t think telling him to lose about 100 legendary material worth of mats is the best move for him.
@@68Busdriver yea.. I mean I think there’s an argument to both. But I do think that’s a sunk cost fallacy a bit. Regardless he will field 5 marches. Is it really better to have a 3rd inf over the second arched march, even if the gear gets slightly worse overall. Long term wise definitely not.
@@68Busdriver yea, in his case it would be like ZL/Boudica, and Herman/YSG. Which I agree is not much better, but long term just having 221 I think sets him up for much better success. Just my opinion.. I had a similar decision at one time long ago with 3 inf sets lol
SINCE THE META CHANGES NON stop now with the new formations, would it be a bad ideea to make a fully leadership set and use whatever commanders you want as 6th march?
Interesting branch to now go to acquired accounts. I find acquired accounts having more room to improve as most have some problems so it should give more variation for mentoring as the range of acquired accounts is highly varied.
Just because he buffs other 3 does not mean he does not deals damage. Cav william deals damage and buffs allies. Gonna depend on numbers of stats and active skills etc...
New engineering around December are gonna have to be a rally or garrison. if not what would they be doing differently then what we already have?… I think this is a big upcoming topic because a kingdom will start having to train seige to join rally or garrison if that’s the case
Maybe finally a good archer garrison, looks interesting for KL you need to hold maybe 1 or 2 flags that are really important you you use this healing garrison to hold it longer
my primary concern is that due to the healing and bringing back troops that are sevs, its going to make it really painful to reinforce and the trades pretty bad. reinforcing from mains will be horrid, you have to rely off of farms, because every troop you throw in there will be dead with a few sevs other than that, i agree 100%, i also found the expertise with counterattack to be what really makes or breaks it. its the counterattack on gorgo that made her so good, so it makes sense on paper and makes sense in practice
3 heals on one commander, and an archer in that, which every one targets archers, with no dmg increase at all, it just goes in the field and heals and let others smash it even harder after each heal , like how else developers could say they hate archers? like is it even possible to make it worse? this guy is literally a free kp walking zombie
1k healing factor and .6 true damage ratio seems awfully low. An oversimplified way of seeing it, is like having a single target damage factor of 1600 ... They want "richard/constantine" to be a thing so imo the numbers are gonnna be higher. But on the other hand, you said it: no garrison shall be immortal, so the healing has to be not too high. What if the healing is on the low end but the ratio is actually >1 ? It seems that everyone assumes that the ratio has to be below 1, but nothing says that actually
Yeah I am thinking the same, say it's about 700 healing, but then again it's Mighty Healing so it's 2-3 times stronger so it feels like 1400-2100, and scale the damage to like 1800 but since it's true damage it should still hit as hard as some of the high skill damage like 2500..
I think the expertise only works when the target has less troops, so if you have a rally set on it and then swarm the garrison, it only would have the rally as a target, so it wouldnt even matter if the swarming marches have less troops, it all depends on the rallies troop count
I don't think the current meta change much with the this cycle of commander releases. What I think is happening is lillith doing by releasing these "support commanders" is to setup for the next release of commanders cycle.
He is gonna be big in big murderballs. Constants mighty healing defence and normal damage for 3 allied march. Your team gets more Sunstain tankier and deals more damage.
I like the niche commander release cycle so far and the newly released formations. It seems like we are getting closer to specialized roles that players can choose to work towards
Yeah, if you've benched an experticed Boudica lately along with one's 2nd archer march, this might excit a big whale. Maybe replaces a YSG in a 6 or 7 march scenario? I agree, it won't help most players. That's fine. There are plenty of options for players running 5 marches or less. Ty for the video. 👍
@@user-zt7ez6zj7n but you’re not using the commander as primary. That would be like me talking about Guan like we could potentially use him primary or secondary
@@68Busdriveryea i think they put that so that u would use it as a secondary with the garrison. And the garrison gets to keep its defense tree for extra healing. Surprised with the direction archers are going into
@@zkx2417 maybe but a single target skill damage commander that doesn’t increase skill damage is kind of dead on arrival. That’s the main reason boudica has a hard time staying relevant these days
@@68Busdriver it really depends on what the actual numbers are if the single target skill damage when primary is 3200 or something like that people will for sure talk about his commander as a primary