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Sum and Product
Sum and Product
Sum and Product
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Cutting Food With Maths
30:14
3 месяца назад
Cindy Build: Riemann Integrals
48:38
10 месяцев назад
Cindy Build: Arithmetic in Perspective Drawings
28:18
10 месяцев назад
1000 Subscribers Special
8:47
Год назад
Formal Concept Analysis
22:30
Год назад
Conway's Doomsday Algorithm
22:32
Год назад
Комментарии
@readjordan2257
@readjordan2257 День назад
My birthday isnt for another few score days
@GU-jt5fe
@GU-jt5fe 4 дня назад
lol, I had to turn on the subtitles because I thought you were saying "noodles" every time you said "individuals." Great introduction to differential equations.
@sumandproduct
@sumandproduct 4 дня назад
LMAO, yeah, my accent always gets much worse when I have to speak in a "serious" setting. Had to do several takes for that word. But I'm glad you liked the video!
@5eurosenelsuelo
@5eurosenelsuelo 5 дней назад
Very interesting video. The part I can't fully understand is the term XY at 13:26. I don't see how units match. Is there another way of seeing it without introducing a constant with value 1 to fix the units?
@sumandproduct
@sumandproduct 5 дней назад
Oh, yeah, I ignored units because it's a bit annoying to get right, and I thought, talking about it wouldn't add much. Firstly, X and Y are often relative amounts with respect to a(n unknown) maximum and therefore dimensionless. All parameters then have unit [1/s]. Secondly, if we do want to add units to the numbers of mice and owls -- say [M] and [O], respectively -- then alpha and gamma would still be [1/s]. But beta would be [1/Os] and delta [1/Ms]. The first, for example, could be said to be "the rate with which mice disappear per owlsecond". Which... kinda makes sense? The more owls and the longer the exposure, the fewer the mice. But I find it easier to ignore units altogether for this kind of overview.
@hjbortol
@hjbortol Месяц назад
I would like to learn more! Please share yout github link!
@starplatinum3305
@starplatinum3305 Месяц назад
how to do collisions tho ? you have source for that ?
@sumandproduct
@sumandproduct Месяц назад
I have nothing on hand, as I don't use it much for physics. (Except sphere-vs-SDF, which is automatic.) But there's a new paper, which looks interesting: doi.org/10.1016/j.cagd.2024.102305 Haven't had time yet to read it, though.
@jurgenrichter-gebert
@jurgenrichter-gebert 2 месяца назад
Finally found the time to watch the entire Video. Just BRILLIANT!!!! Thanks so much Bernhard!!!
@sumandproduct
@sumandproduct 2 месяца назад
Thank you so much! I'm really happy you like it!
@jamesgayfer14
@jamesgayfer14 2 месяца назад
S tier video 👏 Thank you!
@iHeartAMP
@iHeartAMP 2 месяца назад
Loved it 9.5, not a perfect 10 due to loud music
@alejandrobotero4988
@alejandrobotero4988 2 месяца назад
Do you know if this tool has been used for autoomatic text summarization techniques. It could probably be useful for it?
@sumandproduct
@sumandproduct 2 месяца назад
I know that FCA is used in computational linguistics. But I'm unfortunately not experienced enough to know for what exactly.
@ychgolden1315
@ychgolden1315 3 месяца назад
Very good video! 15:38 should the right side yellow equation be (1, inf | 2, 0)?
@sumandproduct
@sumandproduct 2 месяца назад
Thank you! Yeah, it seems I mixed up the order here...
@gunjanlakhlani
@gunjanlakhlani 3 месяца назад
Very good exposition. Really really clear, I thoroughly enjoyed it!
@Caal
@Caal 3 месяца назад
Nice video
@zokalyx
@zokalyx 3 месяца назад
this recipe video is looking a bit weird, but it should work!
@zokalyx
@zokalyx 3 месяца назад
edit: I removed the concept of mass from my food and I can now make a free copy of my pizza!
@GertJanvanderKooij
@GertJanvanderKooij 4 месяца назад
Amazing video!! Love it!!
@lutzbiebermann3849
@lutzbiebermann3849 4 месяца назад
Sehr interessant und hilfreich. Mehr zum Thema projektive Geometrie wäre wünschenswert.
@sumandproduct
@sumandproduct 4 месяца назад
Hab noch einige Themen zur projektiven Geometrie auf meiner Liste. Weil die aber nicht alle gleich verfeuern.
@user-kp4zc5wg2f
@user-kp4zc5wg2f 3 месяца назад
​@@sumandproductlook forward to see your works.
@user-kp4zc5wg2f
@user-kp4zc5wg2f 3 месяца назад
projective geometry too hard for me .but you make it easy
@brunopimentel8732
@brunopimentel8732 4 месяца назад
This content is gold! I'm from Brazil and I'm developing a web platform with interactions, I saw that cindy.js would be ideal. Please keep bringing more videos like this, they are really good! A video showing how you do the animations, in addition to the github repository would also be great
@sumandproduct
@sumandproduct 4 месяца назад
Oh, I will definitely make more CindyJS tutorials! My animation code is very bad, so, I'm still a bit hesitant to make the repos public...
@ayrapetoff
@ayrapetoff 5 месяцев назад
Both explanation and visualization are just perfect. Thank you!
@ayrapetoff
@ayrapetoff 5 месяцев назад
3:13 This moment is brilliant and enlightening
@AcceleratedVelocity
@AcceleratedVelocity 5 месяцев назад
intro is wrong. we do xyz/w (FOV * Z). Z used in an image to check if something is visible
@quonxinquonyi8570
@quonxinquonyi8570 4 месяца назад
German teachers are the worst….want to learn anything engineering maths,stem related…see Indian teachers…that’s why indianz have scaled maths and engineering education like crazy while these Europeans,Russians Germany teachers struggle big time
@ZinzinsIA
@ZinzinsIA 6 месяцев назад
Amazing thank you very much ! just a little question your animations are really nice and smooth, how do you manage to do that ? is it a particular software or clever use of powerpoint + editing software or others ?
@sumandproduct
@sumandproduct 6 месяцев назад
Thank you! All animations are made with cindyjs.org/ . Since it isn't designed as an animation tool, I do lots of custom code as well, though.
@ilhomsadriddinov3627
@ilhomsadriddinov3627 6 месяцев назад
Could you provide a detailed proof (or reference) for properties of derivation operation provided in video?
@sumandproduct
@sumandproduct 6 месяцев назад
The book "Formal Concept Analysis" by Bernhard Ganter and Rudolf Wille sounds contain everything you need.
@cadenmccorvey4153
@cadenmccorvey4153 7 месяцев назад
amazing video and extremely informative!
@warrenmanuel7183
@warrenmanuel7183 7 месяцев назад
Thank you for the amazing video ! I'm planning to use FCA to create concept heirarchies and this was a great primer on the subject coming from a non-mathematical background ! Cheers
@PradaLuivitonovich
@PradaLuivitonovich 9 месяцев назад
Hello! Thank you so much for the video. Please clarify one moment: Is it mistake in 1st Concept Lattice? There is [ (Bo,Fa,Ti) (HDMI) ]. But should be [ (Ch,Fa,Ti) (HDMI) ] instead. Respectively, down in lattice: should be [ (Ch) (CD, HDMI, bio) ]. Pls, correct me if I'm wrong.
@sumandproduct
@sumandproduct 9 месяцев назад
Yeah, you're right. Very weird... Guess I shuffled a few rows around late in the production of the video and didn't update the labels...
@PradaLuivitonovich
@PradaLuivitonovich 9 месяцев назад
@@sumandproduct Got it, thank you!
@papaxsmurf7678
@papaxsmurf7678 9 месяцев назад
I am struggling with februaries. Everytime i get it, i do 28 or 29 minus date to find what the closest doomsday is, but it gives me a negative number since 28 is larger than the number of the date. Am I calculating this wrong? Im not sure what to do with februaries at this step.
@sumandproduct
@sumandproduct 9 месяцев назад
Oh, negative numbers aren't a problem! Say you have -4 at some point. That means you're 4 days before Sunday, which is the same as -4 + 7 = 3 days after Sunday, which would be a Wednesday.
@papaxsmurf7678
@papaxsmurf7678 9 месяцев назад
@@sumandproduct Thank you so much, this is the first explanation i've seen. Subbed!
@garciadelcastillo
@garciadelcastillo 10 месяцев назад
Oh wow, CindyJS looks awesome! I'd be really happy to see such tutorials :)
@electra_
@electra_ 10 месяцев назад
This feels interesting in theoretical circumstances, but I feel like it might need to be adapted in practical examples like the laptop one? With subjective reviews like this, I feel like having one "incorrect" review that overvalued or undervalued a laptop might change the results - real data is noisy and the mathematical rigor of this theory might be less suited to the problem than a more flexible neural network or genetic model. Worth looking into, though.
@sumandproduct
@sumandproduct 10 месяцев назад
Oh, yes, this is pretty much a toy example. I assume that you can somehow "trust" the experts.
@udderhippo
@udderhippo 10 месяцев назад
Great video! Unsolicited English tip: pronounce "v" as a hard, sharp sound to differentiate it from the softer rounder "w". Don't be misled by the "v" character! In English it is pronounced like start of "wasser" in German.
@oncedidactic
@oncedidactic 10 месяцев назад
Very nice video! I learned a lot of new perspectives. As someone who works with spatial analysis tools on large datasets, I often wonder about how graphics approaches work versus the implementations of basic spatial relationship calculations. There is obviously much conceptual overlap, and I’m curious how many techniques are shared directly.
@mikailshams7480
@mikailshams7480 11 месяцев назад
Everything is clearly explained @sumandproduct, great video, congratulations! I just wonder which software did you use for the figures and animations? Thank you
@sumandproduct
@sumandproduct 11 месяцев назад
I'm using cindyjs.org
@mikailshams7480
@mikailshams7480 11 месяцев назад
@@sumandproduct Thank you!
@VRchitecture
@VRchitecture 11 месяцев назад
Lovely introduction! It’s nice you not only mentioned what SDFs are but also derived a couple of basics ones 👏🏻 P.S. Though ray marching usage is pretty rare, typically we render “pre-baked” 3D geometry (stored as a list of vertices and normals not its mathematical description) with some sort of ray tracing.
@5Stars49
@5Stars49 11 месяцев назад
Is Cinderella free?
@sumandproduct
@sumandproduct 11 месяцев назад
Yes it is!
@torikenyon
@torikenyon 11 месяцев назад
I’m confused, is <A, B> just a different way to write the dot product, or is it something different?
@sumandproduct
@sumandproduct 11 месяцев назад
It is the dot product!
@ValkyRiver
@ValkyRiver 11 месяцев назад
How does ray marching work in spherical or hyperbolic geometries?
@sumandproduct
@sumandproduct 11 месяцев назад
I imagine it works similarly whenever you have a metric.
@Roxor128
@Roxor128 11 месяцев назад
Ray-marching for collision-detection? Sounds useful. How to handle the different shapes of the objects involved, though? Could be a topic for a new video.
@sumandproduct
@sumandproduct 11 месяцев назад
I've only used it for simple physics simulations where the objects moving around are small circles. But it's probably worth looking into more...
@Roxor128
@Roxor128 11 месяцев назад
@@sumandproduct Yeah, I can see how you'd do sphere-anything collision. Subtract the sphere's radius from the SDF of whatever it might hit and then ray-march the same as if you're rendering the scene. Basically, making a rounded box and doing sphere-box collision would be the same process. The real headscratcher is how to handle other shapes and the potential rotation that would be introduced when they collide.
@sumandproduct
@sumandproduct 11 месяцев назад
@@Roxor128 From what I learned during the research for this video, I wouldn't be surprised if checking for collision of two arbitrary SDFs is just not possible.
@bigfloppa9220
@bigfloppa9220 11 месяцев назад
@@sumandproduct it is actually possible, but it requires gradient descent on the sdfs, and likely only works on true sdfs, not ones created using the unions of the shapes. it boils down to reducing the problem to the same one as colliding sphere sdfs, but by solving the system of equations formed by the two sdfs you are colliding. very possible, but time consuming and not very performant, as opposed to using bounding volumes to perform collision detection. There are several papers on it from Nvidia/other graphics researchers, and I think it probably does have it's place in physics simulations
@sumandproduct
@sumandproduct 11 месяцев назад
@@bigfloppa9220 Oh, that makes sense, yes. Thank you!