Sorry, 11 mins after I posted, I realized I linked a schem that blew up. Sorry for the 5 people who tried to download it or the 1 person who spammed it 5 times lol
@@lu.lucass ouin. Mais y’a pas l’air d’avoir grand monde qui parle français pis qui sont intéressés à minecraft. J’ai une autre chaine en français où j’ai faite 4-5 videos mais les vues valaient pas mon effort pentoute man, faque j’ai juste arrêté. ): J’aurais aimé ça que ça marche
@@lu.lucass j’pense que l’problème, c’est que la communauté francophone est tellement pas avancée que c’que j’présente est du chinois pour tout le monde, faque personne est là pour faire la masse qui entraine plus de monde à venir. Faudrais probablement que j’fasse des shits plus simples pis populaires, mais ça m’intéresse pas tant, pis j’trouve pas ça valorisant de créer kek chose qui est pas meilleur en au moins une façon à kek chose de kkun d’autre. Chui pas assez bon pour créer des machines plus populaires qui peuvent battre les designs déjà pré-établis. La plupart du stock populaire est déjà peak, ou presque. J’préfère autant réinventer d’autres sphères qui ont pas eu de succès. Les chargeurs à boites shulker accessibles pis les fermes à arbres du nether autosuffisantes sont bein trippantes à faire pis j’ai aucune compétition. Tout ce que j’fais est nouveau. C’est merveilleux.
u should join my discord server and check the project update channel. Im having an ongoing war with alpha hhh for the fastest design on another server that I linked. It's sitting at 14.2k rn. Might still go up.
I commented on your v1 iteration, but the rates here seem insane-nearly double the rates. The Chinese dudes version uses 55% less items, so its really tempting for just 15% production 😅
@@toastonastick9381 Yea. It is simpler and cheaper to build for sure. But I had to go dustless and wanted to add every external component too, on this one
@@Boboty0_0 I saw u joined my discord server. If you go to project update, I put a link that leads to the huge fungi huggers discord where I am currently battling the guy for the fastest design. The rates have increased by nearly 2k since.
@@nessunonessun1 rates were low. Idr what they were exactly. Maybe 35k for doak. It’s bad and not optimized. Following this project, Infra and Emir made a new one that’s better. It’s just not out publicly yet. And they are planning on designing a new one that’ll accept mangrove as well, bc mine wasn’t compatible for it
@@alfredo4406 You have to sneak into the core and manually replace the nylium and change the repeater timings according to what is indicated, iirc. (Repeater timings might have been for another farm tho)
@@toastonastick9381 yea. You can replace the chunkloader by any other design you prefer, and the cobweb is probably for item stacking. Idr where I used it. Stacking items help drive down unnecessary lag. I would imagine the cobweb would be where the bonemeal gets out of the composters. This drove down the lag by 1.5 MSPT iirc, which is very significant, considering the whole farm runs at 4-5MSPT max? Idr.
I should add that the 3d spin function of isometric renders mod isn't available on the older versions. I usually run 1.17 and it's not on there. I believe it's 1.19 or 1.20+
Always good to have these delays in mind. In which version are you playing ? I'd like to keep the /tick freeze as a toggle instead of having to use /tick unfreeze, I fond that really annoying. I'm using 1.20.4 with carpet...
@@pg5200 sadge. Im on 1.17 using the old carpet rule for it. When Mojang added the command to vanilla mc, they made it annoying like that, bc they’re clueless brain rotted morons who don’t actually use that feature and don’t understand how irritating it is.
@@iPlayGamesX Not at all. Maybe the reasoning wasn’t properly explained but the idea is: you can transmit a signal instantly by using pistons, either by removing power source with a chain of BUD or retracting pistons, or a 0 ticking piston to give power immediately. In that sense, pistons belong in the instant category just as much as they do in the 3gt category
@@iPlayGamesX not really an issue bc when you use a BUDed piston as an input, it already receives the trigger from something else which makes it trigger in the same gt as that thing, and not 1gt later. It’s just part of a chain of event. When it’s chained like that, it’s instant. It just can’t be the trigger or it’ll take 1gt. Eh ¯\_(ツ)_/¯ I think that was good enough. I’ve definitely seen explanations more complicated and confusing than this one
@@iPlayGamesX maybe I didn’t do 3 disclaimers before saying it’s a technicality but I did let it known that it’s a technicality. I did the same with scaffoldings, plants and sand.
Very good because I love carts. Have you seen the Cart Storage topic on Storage Tech DC? there are several designs of 1wt stacker carts that the community has developed. you can remove all the armor stands and not lose reliability
I know about that thread. Do they have a bunch of cart stack separators that work with short pulses? Edit: seems like the answer is yes. But I made this thing months ago. I don’t think the thread had all of these, yet
If this is 2 wide, and the MIS system I use is 1wt, is that an issue? or does it just mean the interface used by a player will have 2 filter chests worth of items because in a way that could be good for all similar block types like wood and stone items. just asking because I build with someone who has a redstoner brain and i wanted to add this to a system we have used in the past. Not sure how it would fit though. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gfm1fbWiZ5I.html will have to ask her haha
It can be anything really. My slice has a hopper on top where you can send items into. Whatever you put above that will do. You could even have it be a regular filter if for some reason, u wanted that
@@Potatocrap_TMC I'm having a lot of fun with it and would love to show you how I've given it a tweak to accomodate 2w slices for both bulk basics and their derivative blocks. Are you part of the Storage Tech Discord? I'll send you a picture :D
@@Potatocrap_TMC I am also noticing after a shulker gets filled and needs to go to the chest the bottommost dropper has 2-3 items sitting in it is that something and I can't figure out why. It doesn't matter how I test it, after the initial shulker is full and is reloaded we always end up with a permanently activated comparator behind that dropper reading the 'fullness' of the shulker/dropper which will prevent a reload. Which means unless a player removed the shulker manually and clears the dropper another shulker wont be filled up passively. Are you able to reproduce this problem?
@@AmandaComeauCreates I think you probably just didn’t wait long enough. The hopper chain that feeds items gets locked close to the top, to make sure the items will eventually drain from the box detection. When all the hoppers are empty, the box detection will turn off, the top hoppers will unlock and the slice is gonna keep working as before
4:10 you do not need the clock, in fact it is 0 tick sistem... I saw one sistem that I used in one of my farms that was detecting blocks higt detector...for example in cubic miter dirt farm you can see it... Your sistem you show is interesting to use 4 dispensed 👍
Im not sure what you mean. The QC piston needs to receive an update and if it doesn’t receive it directly from the log, it needs to get it via something like that clock
@@Potatocrap_TMC ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--LgLBRf1SpE.htmlfeature=shared see gere at 2:39 the bud sistem....to solve hia directional oroblem I managed to ad this to it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zp4GgtRIT3Y.htmlfeature=shared
@@Potatocrap_TMC ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--LgLBRf1SpE.htmlfeature=shared see gere at 2:39 the bud sistem....to solve hia directional oroblem I managed to ad this to it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zp4GgtRIT3Y.htmlfeature=shared
hi im struggaling to start the farm do i just put bone meal into the bone meal item stream? because if i do the emergancy low bonemeal switch shuts it off
love the design. curious if this farm needs the chunkloader or if it works so long as you're in spawn chunks? it seems like the loader is baked in and I'm curious if it's possible to modify to just be a constantly on farm in spawn
You don’t need the chunk loader to run the farm, but I think it’s best to have it. Im bad so idk for sure, but I heard that the spawn chunks are only active while there is a player in the overworld or something. Like I said, idk for sure. Im bad at this
@Potatocrap_TMC I'll look more into it. Generally don't want to set up a chunk loader since people will break my portals if I do. It's a server not tech focused but with a very small technical group
You don’t need a chunkloader if you want to stay next to the farm. But since the farm can run without a player close by, using a chunkloader is a good move.
Well I mean, this is just a dirty video to keep my most astute viewers updated on stuff that’s coming to the main channel. There is no big quality being delivered here, I think.
It is kinda bulky, but then you realize it works for mixed item, has a box loader and a default extended box display… It’s not like a slice like that has any competition… maybe appart from my other hybrid slice? I haven’t seen anyone do something similar at the very least
If you're building something like this you should be able to build a storage, right? Try a classic impulsesv sorter or if you want shulker boxes there are plenty out there too!
You can collect shroomlights and run the farm self sufficiently without any problem but if you have 1 filter for wart, I think the farm would run out of bonemeal. Maybe you can try in creative with a 1x speed filter but id be surprised if it runs without depleting bonemeal.