Only 2-3 hours of attempts which were really just getting better at the game and memorizing routes. I practiced some of the later levels and bosses a little.
@@Poooll no there is a difference First of all they are AI I have seen AI play stupid moves like giving swabbie +2/+2 Decks also matter Real player might build better Decks and they know how to use the deck for example ramp ups or controls AI sorta just spams
Theoretically, you could deck out at any turn. There’s a complicated way to get three Teachers by turn 1, which would let you deck out. Problem is, it’s insanely luck-based. But it’s possible. That said, in practice, the soonest I’ve seen anyone deck out was turn 4 even.
@@AllToastersToastToast Three teachers on t1 wouldn’t work because you can’t put enough cards that draw in your deck to keep the drawing going (+no space for leprechauns and regifters). HG has a theoretical way to get infinite brains with mustaches which would allow a turn 1 deck out if you draw, conjure, and leap perfectly like 200 times in a row.
@@Poooll So does Professor Brainstorm. The combo is so much of a theroretical because you do have to conjure all the cards that make you draw more. Without going into too much detail, the combo (after getting three Teachers) leaves you with Unexpected Gifts and a couple brains to spare. You can play Gifts and conjure Thinking Caps and more Gifts. Thinking Cap can be played to get HG super and Eureka. And at this point, you can pretty much conjure and play anything. The loop of Gifts<Thinking Cap<Eureka+HG super<more Gifts and Thinking Cap can be repeated infinitely, and the constant flow of HG supers lets you play anything since the card’s cost is reduced for free. Which means, you don’t have to *run* all the card drawing cards. You can conjure them with Eureka. Of course, this is a _massive_ theoretical, but if luck’s on your side, you can genuinely do just about anything. It’s as bonkers as it sounds.
Teacher is way too overpowered imagine you where using good tricks its just unreasonably good make forget me nuts and teacher cost 2 and give them 2 hp and 2 attack
This run in particular is for a defunct category. Warps exist in some form in SSA Wii and HD, Giants, and Trap Team. The simplest version is putting on a second player (p2), then taking p2 off to store their coordinates, then going to another level and switching from p1 to p2 to warp to those coordinates. Any Skylander can do them.