Brave Ripley ran away, bravely ran away, away, When a Xeno reared its ugly head, she bravely turned her tail and fled! Yes, brave Ripley turned about, and gallantly she chickened out!
The alien AI is smart it will plain out mess w your head. I was hiding from it n started moving assuming the noise/ tracker indicator to my left was him moving away. I got up from hiding n moved out of the room, got around the corner to right only to discover it was standing there watching and waiting in the hall. It let me assume that he was moving away on the left side while circling behind me to start sitting still thus silencing my tracker on the righthand side in the hallway. Creepy bastard killed me. SMH
the very last second...id have shit a whole house. no not shit a brick- ID SHIT OUT A WHOLE HOUSE. nah this is why i dont fuck around with this game man XD it knows how to make the tingles in the back of my spine scream "FUCKING RUN FASTER THAN THE SPEED OF SOUND RIGHT NOW!"
this is not the alternate ending its the part of the one level where the ripley and the marshal ejected the alien in outer space and the marshal also ejected the ripley as well havent ya'll played the game?
I've heard that noisemakers and flares "lose their effectiveness" in distracting the alien if used multiple times. Do instances like this where the alien finds a human contribute to those items losing their effectiveness, or does it reinforce the search behavior for the alien? Investigating a noisemaker and finding a human versus investigating and finding nothing
I think I understand now: Kuhlman tries to escape to the elevator after activating it from his console and leave Ripley behind to become Alien chow. Unfortunately the Alien happened to be standing in his way forcing him to take the long route, and the Alien caught him before he could catch the elevator. Amazing karmic storytelling from a completely unscripted event!
I'm actually the author of this mod - tuan16, and i'm feeling flustered to think that someone is using my mod and even uploaded it onto RU-vid! Just wanted to say thank you. But, actually, this is how it would at least be like. I mean, Ripley literally has no chance of surviving even with one xenomorph. Also, Ripley is skinny and she is going to die of hunger, get tired or of the wounds that she might sustain, either bullet or a scratch from an Alien. I made it to be as close to realism as possible, though, I do lack knowledge in randomizing NPC's paths. Also the maps are built in such way, that without the behaviour being scripted, it would be literally impossible to pass the map
Is it just me or is this alien an idiot? Aliens in my playthroughs would never bail when I shoot them with the shotgun/revolver. Also the amount of times it just runs past you. Is it just mods or something? Or is this how it's just behaving in your playthrough? I know it's different each time
@@neoracer46 the thing is if you have a game controller with a battery pack and you had to put batteries in it makes it harder because if you run out of batteries your dead it always happens to me sometimes that's why I get the Good batteries like Energizer batteries