2:20 - Deceitful, unforgiving, whoever the hell you think I am. Bring me to my knees. Let me be myself again. Forgive. Forget. Hold it against me in contempt. Drowning me in tears. Bitter salt that knows no fear. I'm better off alone. Keep to myself so nobody knows...
I basically trying to counter this boss with physical instead of ice, which might be weird since this boss is released when the pick up character is ice attribute
1:59 Okay, this might be my favorite DMC soundtrack alongside Devils Never Cry. That mix of trip hop and slight darkwave is incredible. Honestly one of the only good parts of this game alongside Lucia and Dante's character design.
This is getting recommended 24/7 for some reason. Let me plant a flag of greatness 🏳️. DMC2 wasn’t bad, it was an “Arcade design” game… The developers had worked on arcade games before at least. And DMC was still finding its identity, which was finally solidified with DMC3… which again was done by the DMC2 after they figured out where the series should go cause for some weird reason DMC2 came out only a year after 1 and was somewhat developed at the same time. And finally LETS FIGHT AGAINST THE HATERS. The classic hate argument before deriving into personal preference is guns, and yes, DMC2 has by far the strongest guns in the series. HOWEVER if you are an actually talented player you would have realize in the first fight that guns net close to 0 style points, AKA all that critique of gameplay comes from D rank players. Guns in DMC 2 had 2 major functions in fighting regular enemies, 1 THEY STUn, give it 4ish bullets and they would literally juggle via gun damage. And 2, THEY KEEP YOUR STYLE IN PLACE. DMC1 and 2 are somewhat ancient while the other games would give you tools to start combining, or rather I must say that combos are similar in nature from DMC3 onwards despite some nitch tricks exclusive to each game. So the gameplay loop of DMC2 was doing sword attacks, rolling to both avoid damage AND keep style, and finally use gun damage to keep to style alive if it starts fading while you’re rolling to position yourself for another round of optimal sword attacks. In short, the gameplay loop of a good DMC2 player still makes you press buttons constantly like any other DMC. And what’s more is that DMC 2 has the most hidden attacks. From a literal hidden moveset of sword combos to the secret Sin Devil trigger (technically called Majin here). So here is one last point in favor of DMC2… All other games have a novelist that you have to unlock AKA you start horrible and build your way up to being an OP broken character. In DMC2 you start with all your options, with the upgrades being the damage output of your attacks (and gun unlocks too). People just don’t see the beauty of having air hike/double jump from the start!
Thank you for saying this! Yes, this game might be easy. But let me tell you, S ranking this game is not easy at all, even on normal. In the other games, even by playing casually, I could still get an S or SS rank here and there. But that never happened with DMC 2. It was mostly Bs for me, with a few As and Cs in between. You have to try hard right away to get an S. Another point in favour for me is the directional inputs for combos. This was criticized by many, but honestly, I like this system more. No matter the direction you press, Dante will always do that combo. Unlike DMC 3, where you have to keep track of wherever Dante is facing and press the direction accordingly. Many times I tried to do Jam Session with Nevan, only to end up doing combo III 'cause Dante shifted the direction he was looking in the meantime. Same with Royalguard's Release. I want to do that, but Dante just does Ultimate instead. I love DMC 3 and the other games, but I feel like this is one aspect the series needs to do away with. Just let me do Jam Session with Left + mashing Y, regardless of where Dante is facing >_<
@lmn_godie2598 doing with Dante is easuee because you can have infinite red orbs playing as Dante, allowing you to buy as many devil stars as you want, making the DMD easy peasy
I think so too. I would love to cosplay him in this style. Don't you think this style of Dante is similar to the vibe of Dextera (Baroque P.S. 2 version),Abel (Trinity Blood - Thores Shibamoto version) or Gungrave's design? Character designs in games back then were amazing.
@@ArcaniaSkypirateDen9516 I didn't know about these characters, so I searched them and found that Gungrave and Abel were the ones with whom DMC2 Dante has probably the most similar vibes with. Gungrave is probably the one I found to be the closest imo. And indeed, DMC2 Dante also is peak character design. Really interesting
Reminds me of Prince of Persia Warrior Within, which is really the only other game I can think of that captures the exact same vibe. Just with a more Persian influence (obviously).
@@ManojKumar-z5l7bwrong. Vergil first appearance is in DMC1 as Nelo Angelo. When Dante finally beat him, he have a flashback of his mother calling both of them as children, and she says "Dante and Vergil" calling them to receive their amulets as birthday gifts