I wanted to extend my heartfelt thanks for the incredible Photoshop workshop you conducted at PhotoCON Hawaii 2024. Your expertise and teaching style made the session not only educational but also truly magical. The ease with which you navigate through complex techniques and your clear, concise explanations have left a lasting impression on all of us here in Hawaiʻi Your ability to demystify Photoshop and make it accessible is truly remarkable. You didn't just teach us; you inspired us to push our creative boundaries. Thank you for sharing your knowledge and passion with us once again. Looking forward to more of your amazing workshops in the future! Be well, Stay happy! Ric
The problem is that i am trying to project stone block on an uneven surface and the stone block frontal face get deform while they need to stay flat, any clue?
First, I spent an hour trying to get the actual Conform add-on to work properly before giving up in bewildered frustration. Next, I found this tutorial, spent 7 minutes following it and everything worked perfectly. Finally, I spent 10 seconds deleting the Conform add-on from Blender Preferences. Thank you Stephen for such a beautifully clear and concise explanation.
I've been trying for weeks to work out how to do this, to get some complex 3D meshes of proteins to snap to a nanoparticle - basically a sphere, but absolutely wasn't going to pay for the Conform Object plug in! And it works perfectly.
Does this need to be done a specific axis, to work properly? Trying to accomplish this with a design we've been working on here and when we get to the rotate/scale step everything goes wonky haha.
I'm not hundred percents sure, but probably it serves to uniform distribution of the snapped mesh (in this case the arrow) over the surface (sphere). Otherwise (I tried to do this without a plane) you would have to tinker with vertex groups, weights and who knows what else.
This tutorial is very good, people need to like this because conform object is a tool that I think everyobody needed atleast once in their life but they didnt want to pay the 12 dollars on blender market. Here we have all that for free. You deserved a like and sub💪
🎯 Key Takeaways for quick navigation: 00:00 🎨 Presets for Easy Replication: Utilizing model presets in LightWave allows for quick and easy replication of objects and their configurations. Presets can be applied to various contexts, simplifying complex setups. 05:47 🌈 Efficient Texturing in Substance Painter: Seamless integration between LightWave and Substance Painter streamlines the texturing process. Maps can be easily exported, modified, and re-imported without manual reloading. 15:31 🖌 PBR Importer for Texture Organization: The PBR Importer in LightWave automatically organizes texture channels based on their names. This simplifies the process of bringing in textures, ensuring proper assignment and mapping. 20:49 🌐 Buffer Workflow Simplification: LightWave's buffer system allows for the creation of custom buffers, such as ambient occlusion, with just a few clicks. These buffers can be easily used in compositing, simplifying post-production work. 24:17 ⚙ Efficient Object Management with Parts: Parts in LightWave enable efficient object management, allowing for easy separation and identification of different components within an object. This aids in texture painting and compositing workflows. 27:49 🎥 Easy Workflow for Fusion Compositing: The tutorial demonstrates an efficient workflow for compositing in Fusion, showcasing the use of scripts and tools to handle mats and objects seamlessly. 34:40 🖼 Optimizing High-Poly Objects: The speaker shares a method to simplify high-poly objects using the Easy Mesh Simplifier tool, allowing for interactive work with low-res versions and instant switching to high-res during rendering. 36:15 🔄 Render-Time Object Replacement: Demonstrates render-time object replacement, enabling the use of low-res versions for interactive work and seamlessly replacing them with high-res versions during rendering. 39:49 🖼 Baking Textures within LightWave: Explains the process of baking textures within LightWave using the Easy Texture Bake tool, simplifying the setup for normal maps, color maps, and other texture types. 50:55 🎯 Efficient Object Instancing: Introduces the Poisson Distribution tool for efficient point distribution, combined with the Easy Bend setup, allowing for complex object instancing with proper orientation and flexibility. 55:38 🧩 OD Root is a unified platform for LightWave 3D users, offering free access to shared resources, artwork, presets, and plugins, aiming to streamline community collaboration and support. 58:14 🖼 OD Root provides a notification-based system where users can explore artwork, scenes, and assets, allowing easy downloads and integration directly into their LightWave projects. 01:02:50 🚀 Copy/Paste External tool simplifies asset transfer between various 3D applications, enabling users to seamlessly move models, textures, and other elements, enhancing workflow efficiency. 01:09:11 🎨 Substance Plugin facilitates the integration of Substance Designer files into LightWave, providing users with procedural textures, adjustable parameters, and animation capabilities, enhancing creative possibilities. ----- ----- ----- 01:21:31 🚀 Explore a wealth of tutorial content and in-depth sessions on LightWave 3D modeling, including recreating iconic spaceships and detailed character designs, available through subscriptions, enhancing skill development. 01:21:44 🏆 Congratulations to the winner of the one-year Creative Cloud subscription, three Adam! Please send your email address to receive your prize. 01:22:25 📧 Make sure to follow the presenter, Oliver, and join the LightWave Users Group mailing list for community updates, workshops, and roundtable discussions. 01:22:52 🕙 Participate in the LightWave roundtable discussions every Sunday at 10:00 a.m., where users can share their favorite LightWave aspects and engage in free-for-all presentations. 01:23:21 🗓 Monthly LightWave Users Group meetings are scheduled for the first Sunday of every month, typically at 10:00 a.m., providing valuable insights and updates about the LightWave community and software. 01:24:03 🎉 Express appreciation to the presenter, Oliver, for the informative session, and look forward to future presentations featuring various topics and experts within the LightWave community.
🎯 Key Takeaways for quick navigation: 06:12 🖼 Scene presets consolidate everything into a single file, making sharing and organizing scenes more efficient. They encapsulate all objects, scenes, and images within the preset file. 13:12 📂 Scene presets are stored in preset folders, but users can create custom preset libraries and easily transfer presets by sharing the preset files. 16:51 🗂 Users can add, remove, or edit preset locations in LightWave 3D preferences, allowing flexibility in managing preset storage locations. 20:10 🌳 Model presets, similar to scene presets, allow efficient organization and sharing of 3D models. They store objects and textures within the preset file, enhancing portability and ease of use. 23:44 🔄 Model presets can be added to specific folders, ensuring organized content management and enabling easy retrieval of objects for various projects. 26:28 📂 LightWave 3D allows organizing presets into folders, streamlining asset management. 27:40 🗂 Presets with red dots indicate external files, saving space by referencing rather than embedding assets. 30:16 🖼 Adding multiple objects to presets is effortless, supporting quick library organization. 35:14 💡 IES lights preset library offers 43,507 files, enhancing the usability and visual selection of lights. 50:09 ☁ Volumetric presets provide easy atmospheric effects, enabling quick adjustments and storage of settings. 52:39 📚 Image presets can be challenging to manage; utilizing Google search might be easier but lacks organization. 54:01 🖼 Utilize image presets efficiently in LightWave 3D by adding single textures or entire directories with recursive folders. Presets display file origin and resolution. 55:12 🎨 Applying images to selected surfaces is made simple in the preset system, allowing quick loading and seamless integration without manual adjustments. 58:22 🔍 Implementing search strings in image presets streamlines the process, creating filtered libraries based on file names and descriptions for easy retrieval. 01:08:00 🌱 Fiber Effects presets simplify complex setups; users can layer presets, enabling quick experimentation and creating varied, intricate hair designs. 01:17:56 🎨 Origami Digital demonstrates using weight maps for ecosystem creation in LightWave 3D, allowing artists to define areas with specific objects like trees, rocks, or buildings, simplifying the setup process for intricate scenes. 01:19:34 🔄 External image updates in tools like Photoshop or Affinity Photo are automatically reflected in LightWave, enabling quick iterations and changes to textures and object placements without extensive reconfiguration. 01:20:50 🌴 LightWave's instance and preset system allows effortless object substitution and layout adjustments. Objects can be replaced or rearranged easily, enhancing flexibility in scene design and reusability of setups. 01:22:46 🌈 Animated color changes in textures can be seamlessly integrated, and distribution patterns can be animated based on image sequences. Proper color matching is essential for consistency in the distribution setup. 01:27:01 ⏳ LightWave's motion presets system simplifies animation management. Users can save, combine, and recall specific motions or poses, allowing for efficient character animation workflows.