Hi, I’m trying to get a new FLL team started this coming year at my kids elementary school. Do these robots use sensors to locate and position themselves relative to the mission elements? Or is the positioning just based on motion control (ex: move forward 2 feet, turn right, move forward 1 foot, etc…)? If sensors are used are there targeting or indexing features on the table or is it using proximity sensors or computer vision?
Yes , you can use gyro sensor(it measures turning degrees and acceleration), you can use color sensors, touch sensors and ultrasonic sensors(for measuring distance). You can of course rely only on motor rotations but then there is a big chance that the robot won't do the exact same thing every time.
I hope this message finds you well. I am very interested in learning more about the robot you have built. Would you be able to share the build instructions and code with me? I would really appreciate it. Thank you in advance!
Check out ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DsWiRtb8_iQ.html for another awesome FLL Superpowered video! It's amazing what these FLL kids can do! The mix of passive attachments, strategy, and line following of this run is incredible!
Speaking as New York head ref, think the whole windmill mission is null & void + 3 penalty tokens by touching model, and lost 3 more tokens by touching robot before it totally clears blue launch area, otherwise awesome run!
just to let you know, in the last Run, i think that the innovation project won't count because the rule says it should be touching the map , and it seems that you put it in something
Hi, we double checked by reading the Robot Game Rulebook and we don't see it saying that the Innovation Project has to touch the map. It just has to be partly in the circle. We have placed our Innovation Project in a box for all of our competitions this season and it has always been counted. Thank you for keeping an eye out and giving us a heads up!
@@brainwavesfll well, it says in the rulebook it should be partly touching the circle, and I might say you are lucky because from us we did nearly the same and the judge didn't count it
Hi We are from Morocco and participating in the same conpetition but still beginners so if possible we would like some help on how to program the robot and we want to know what software we have to use please
Hello! The software that you'll have to use depends on your robot. If you have an EV3, you would need to download the EV3 software. This is the same for Spike Prime/Robot Inventor. To start off, we believe that you should use block coding to program your robot. This is because block coding is easier to understand and learn. If you could email us at brainwavesfll@gmail.com, we could send you some examples of code to help you out!
Yes, our wind turbine also has the same issue of getting stuck after being pushed. We've rebuilt it and it works for some time before getting jammed again.
Hello, we would love to share some of our ideas with you. If you could email us at brainwavesfll@gmail.com, we could send you some pictures of our robot and code or we could schedule a zoom meeting. Thanks!
Hello, we would love to have a zoom meeting with your team. If you could email us at brainwavesfll@gmail.com, we could schedule a time that works for both teams.
Yes, the purpose of this video was to share our ideas and strategies to hopefully inspire other teams and also receive feedback. We are currently working on a new game strategy and will release an uncut video when we are ready.
Hi, thank you so much! Our robot sometimes also turns a little extra/less with the gyro. A simple fix would probably be to slow down your gyro turns. This would cause your turns to become more accurate. I would also recommend squaring up to walls. This allows the robot to correct its errors. Hope this helps!
I don't understand how the robot determines the direction to go. Could you teach me how to program? Thanks very much. (Could you teach me how to program for all it) from Vietnam with love. love you love you.
Hello, if you could email us at brainwavesfll@gmail.com, we would be happy to help. That way, we would be able to send pictures of our code or schedule zoom meetings.
Awesome robot, and nice run! Would it be okay for me to analyze your run and use clips from this video for a new FLL video that I'm working on? I would make sure to give you guys credit.
Thank you so much! Yes, we would really appreciate it if you would analyze and give feedback on our robot game. It would be very beneficial. We are looking forward to your video!
@@brainwavesfll Just published the video. Also I got a question about your robot in the comment section of the video and I'm not exactly sure how to answer it because I'm not very familiar with the missions this year. Would you guys be able to come answer it?
Thank you! As an estimate, it took us about 1-3 days to build each attachment for the first time. Programming each run also took around 1-3 days, depending on the amount of missions in the run.
Hello, we are located in California. My team would love to discuss about our robot design with you. Our competition is this Saturday so we won't have time for a zoom meeting this week. I can ask my coach and schedule a time for us to talk after our competition. If you could provide your email so we can keep in touch, that would be great!
Hi can you release a video of you guys doing a active run where you don't cut different clips of the robot actually show how you remove and add pieces. It would be very beneficial for me, never less good video.
Thank you! I'm assuming you're saying that your robot's gyro turns are off by 1 or 2 value, right? If so, I would suggest slowing down your turns. This would allow the robot to be more accurate. Another thing is to just let it turn for that 1 or 2 extra value. Then, square up with a wall or mission model to make up for the slight errors. Good luck!
Wow Great Job! My team did something similar to this! I think you will be able to find the video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lieNaBMVolE.html