I’m a passionate Director and Unreal Engine Filmmaker with over 24 years of experience as a creative professional. I’ve worked extensively with live action, animation, and VFX. I specialize in creating unique and personalized visual universes. As a part of my journey, I co-founded Glassfrog Productions, where we continue to push the boundaries of visual creativity.
On this channel, I share my journey, techniques, and insights into Unreal Engine filmmaking.
Join me in exploring the limitless possibilities of Unreal Engine.
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For personalized 1-on-1 sessions or consulting you can contact me at unrealconsult@gmail.com
Clients include: LEGO, NASCAR, Warner Music, Malibu, Coldplay, Merrell, Coca Cola, OutFit7, Still33, AC Milan, and many more.
@@Silentiumfilms007 In the Patreon video you can see everything that I do since I am not cutting away or speeding anything up. It’s 2 hours of how the shot was created from scratch.
Ok thank you for your reply. in UE there is a head alone and body alone how we use it ?? as I need to bring head from another program and link it ( combine with body) any video for this ?? thank you
@@shivangipriya4153 I currently don’t have a video for this, but you can bring in your separate 3D head in to Unreal and create a Metahuman based on your separate head
Your work is incredible! Just started following you a week or so ago, and this piece is fantastic. Is the dragon using stock animation, or a control rig? Will this be a continuing series?
Thank you Charlie, Keep up the good work! The dragon animation is a mix between stock animation and layered control rig animation. I'll keep uploading different tutorials and videos. Did you mean if I will be continuing this particular concept as a series?
This scene and the Jurassic Video is truly amazing.. you are really good at lighting and color grading, which is a skill i completly lag.. great to see this inspiring work.
@@ljfproduction Thank you 🙏 I’ve spent quite a long time studying and practising lighting both digitally and in real life. It just takes time with experimenting and seeing what works for you personally, and then you’ll start to develop your own style.
Good videos. Can you do one with dialogue. I want to see how you sync dialogue with FBX characters from Mixamo, iclone or sketchfab, no metahumans. Thanks.
This how-to 'overviews' is not meant as a step by step tutorial. With a bit more familiarity with the tools in UE, you will likely find this style of review quite helpful.