This game is too easy, making money even more so. The challange is to be as poor as a local medieval manor lord. Be completely self sufficient, only trade between regions using the region wealth. Maaybe one or 2 outside trades. Makes it fun 😄
Hopefully it wasn’t a Zin who escaped because he will not be doing good things in the world. Loved the vid dude you’re hilarious and make me want to try out each game you do a vid for!
I'll be honest with you when I first saw the game I thought it was boring until I bought it some years ago and I love it. I love the fact that you can make a prison and then open it up to real life people to escape or play with multiple wardens if I'm not mistaken.
I have notice with the patch that the Granary and Store house no longer can segregate certain items to store. Even if U say don’t store a certain item it still stores it
That's a frustrating one. Bug fixes are definitely on the way though. I'll have to look out for that one but I don't believe my saves are doing that. Thanks for the info
I stopped building fields right off. Once I need barley to progress further I build the farmhouse and fields. I started doing big back yards for the food. The only thing you get from fields is grains and flax as far as I can tell. At least right now. The great thing about backyard farmers is that you don't need to worry about assigning workers and they still can do another job so its a two jobs per family deal. ;) I will make a circular road around a market area and have all the properties facing it so it spreads out the back yard giving more room.
As of right now, the most important part of farming is barley in my opinion to get level 3 burgage plots. There are plenty of ways to get a variety of food. And sheep. Farming is a lot easier than farming for flax. In this latest patch which you can see in my newer video, it does change some mechanics in farming for the better and there are more to come to make the farming A more lucrative mechanic. Thank you for the input and support!
When i download the patch and play with it, i can not construct me a Granary. It is just a square area of grass that people put the food on. Granary workers can't use carts since no cart spawns because the building can't be constructed, but i get the notification after they build that invisible square. 😂 I don't want to revert back to the original version, but I can't play this patch either. It is fucked.
I would re install with the patch, if it isn't fixed then re install without in the mean time. Also that is of valuable information to the developer so I would put that up somewhere either directly to the developer or on the steam page for him to see. He does pay attention to all the bugs and because it's an experimental patch in early access it will be seen. Also he's been amazing at getting to these fixes super fast. So be patient the game is far from complete.
how is that? dont you need trade to even be able to pay the tax in the first place? i dont see how its possible to pay the tax without trade? seems to me like trade is even more important than before unless im not understanding something... i haven't tried the beta patch yet.
Harvests have all been updated. Fertility, plowing, pick to store method, and winter deteriorating the fertility, also food consumption per family has dropped. There is nothing on harvest times other than it may be changed to August. Also you can alter how aggressive they harvest in your advanced tab
To all who have more questions about more specific topics and how to create a stabilized economy in order afford a kings tax/army etc I am working on a video now on how to do so in accordance with where the game stands currently after this patch so keep an eye out this weekend for that!
One change I'd really like to see soon is allowing for more militia units in return for only being able to use them in their respective home regions. Think about it: Militia are supposed to be a defensive unit, and they're free men after all - more likely than not they wouldn't want to get involved in battles outside of their home region anyway. For that you should need revenue and professional soldiery, which ought to be a different unit that requires upkeep.
Interesting idea. Maybe have an insta draft when your home region is under attack (aka when you can't pay your debts) but rely more so on trained more soldiers. The issue I see with that is the heavy demand on tax from the Treasury already. So paid soldier units would be hard to finance In threatening numbers unless a nerf was applied to the kings (loyal) tax however experimental as that mechanic of the patch is. I'm sure there are many more changes to come. They are certainly working on implementing new more balancing features!
@blkpntjxn6971 the vibe I get from watching these videos and reading comments is many are conquering the map super fast, like in 8 years or some shit, so they outgrow the tax being an issue, but the tax basically stripped me of the ability to get enough money to improve my retinue or hire mercs. I may just suck at the game, but it feels over the top for normal players.
@@silasrobertshaw8122 i didnt have time to play after the update. I just went in real quick to check for visible changes. I.e saw pit. And saw the red numbers after the tax. And it was wild, as I didnt plan in that tax in my playtrough 😂. Also not sure what for implications that will have, but will find out sunday eve when its time again for a nice session 😊 The game has still a lot of balancing to do and the dev knows it. However I'm in good faith with the game and will patiently wait and play until all fits perfectly. 🙏🏽😊
So one thing I suggest is grow your village In chunks with periods of idle stabilization. The tax (which actually appears to be called loyal tax) at the moment seems to be more of a late game mechanic so just focus on slowly stabilizing an economy, don't focus on having a million different things going on all at once. When I say stabilize I mean get to a pop you can work your current jobs at efficiently then build more home and expand your economy. I'd say for first like 6 years at least. Then just push trade exports and burgage plot lvl 3s with two family pull in 8 gold each a month so that can be a mid game focus as well. Just thoughts
i have no doubt that this game will played for many years to come, if the dev is listening (which he does) to the community, and will invest time and money into it.. thank you for the video AlteredGamingTV!
I agree and it makes me want more from manor lords! Such a well made, fun, experience of a game. Love the community as well! Thank you for the support tiger!
Or you can do as I did, built only chicken plots apart from perhaps 40 needed "industrial" burgage plots, some 30 goat farms and 10 artisan buildings. Got some 1,2k citizens, most of them unemployed, did get the achievement of 100% approval in a mega city. The trick is that basically any chicken plot is self reliant, it pays for itself in food and has no logistics attached, the latter being the most important. You can´t tier them up of course, you just build endless tier one chicken double plots and only upgrade what is necessary to level up the town. Eggtown as I call it is easy mode even on challenging difficulty since logistics are kept to minimum and that is where many of the problems arise. It takes one villager once a month a walk to the granary to deliver one egg, that´s all there is. As for variety in food I have no problems, eggs are eaten first which is part of the trick but they do eat berries once in a while creating a surplus of eggs, but since they do eat eggs first I never run out of berries. The third food isn´t really needed much since most plots are tier 1 but I do buy 200 meat a month. It started as a weird experiment but I just kept going, it´s easier if you have a golden mine since you change production and sell various stuff in the market, take them off when prices go down and just sell something else (don´t like to exploit the market, so I don´t do it).
@@AlteredgamingTV they dont perform the same tasks. Devs said Horses are only for trading and OX's for transport. if you check the livestock tab in the trading post after you assign them ,they will always be horses .
Try to only rely on farms mid game to get additional means of food for burgage plot upgrades and barley. Seems to be the meta rite now. Thanks for the view!
Rye is by far superior, You dont even need to fallow if you get it. You can run each field with Rye-Barley-Flax and it's always fertile and keeps you supplied with everything you need for food, ale and some clothes for either armor or money.
Cool mate but you start with “reload a map to get that one of fertile lands” that makes every run same. Also not every time I want orchards perk. There is plenty more ways to get food, by trade, hunt, eggs (yes, yes just for variety not yeild). By farming, apples and veggies narrows the experience a lot in my opinion.
Indeed there are many ways. This video is a short tutorial as to how to jump start the progress of early game obstacles for those struggling to produce food. Like many others, starting this game I ran into the "farming system" in this game making the devastating assumption farms = food like in all other predecessor games of the same genre. So if this helped someone get past that curve and experience the game at the level you're referring to then it was useful. Thank you for the support and comment! Always appreciated 🤙
The plow mostly save you on man power and time on plowing the fiel. It can be either 10 people plowing 1 fiel or just a guy with a cow doing it, your choise. Other than that there is no other heplfull thing the plow give you
I hoppe they add more domesticated anjmals and food types in futire. Like pigs, milk, docfeeent vegtables ans fruits. Meat cows, dairy cows, cheese, lamb meat
Veggie patches and Apples are from what I gather, in the curent build, the only real viable option for mass food. Farms are pretty useless as of right now and dont produce half enough, something the dev acknowledges. Ive managed to get my population to 1.5K and growing, pretty much sustained purely from burgage farming. Failing that, having mass production also helps as you can sell goods and import food, but it cost's an absolute bomb to do so. The game is great and fun to play but the imbalance of food production by other means than burgage farming, at the moment, is pretty broken.
Agreed, however if you can get a decent seasonal yield of emery the burgage bakeries produce way more than the communal ovens and that seems to work well. Also at the point of the game where you are at eggs do seem to be somewhat beneficial. Kinda solidifying your statement of burgage plot reliance. Otherwise sticking knee family on a farm for barley to upgrade those burgage plots really seems to be the only real beneficial option for farms
Vegetables and apples are what keeps the population of my 500+ people town alive. I have a ring of elongated vegetable farm and orchard plots all around my town, and every other burgage plot closer to the town center is just small enough to house one or two families and a chicken coop, a goat shed or an artisan workshop. Most of them raise chickens, and I have a surplus of eggs each year. Took me a few years for my wheat farms to start producing enough for my communal ovens to provide enough bread. But it is getting there. I only had ++fertility on some of my land, though. With three fully staffed farms including oxen and 15 fields (1morgen each) it took at least three years of crop rotation until my breadbaking business went into full swing. I suffered a drought, though.
Well done. Starting out a channel is certainly difficult. The ox plow is just for speed to make sure the fields are plowed in time for sowing. This allows for bigger fields
Thank you for that input, on my headset I actually had to turn myself down so the input helps a lot, this is the stuff I love to hear being a new channel so thank you again!
I have four families, two on each plot taking care of four massive plots, two veggies and two apples. I have so much of it that I’m selling the surplus on the market
Ok hold up. I have reloaded like 6 times and NEVER got even a small patch of green for Barley. Only place that has green for Barley is on the baron's already captured lands.
So there are two potential reasons (somewhat speculations) and I do have a suggestion as well. First, this is just a logical guess, your difficulty even in custom settings may be higher and as a result you're getting tougher spawn regions. Second, I have had to re roll the map 6 or more times on a couple different occasions as to get at least two good crop fertility areas. if one is lacking (barley in this case) you can always unlock the fertilizer upgrade in the skill tree. Barley specifically isn't needed to early so you will have time to get that upgrade and boost production. Crops are perfectly sufficient as long as the fertility of the ground is 50% or higher. If I find a better answer I will absolutely report back to this comment thread. Thank you for the comment and support!
I just rerolled about 5 times and got a plot that is 100% green for emmer and about 60% green for flax and barley. However, my resources are lacking, I only have 1 rich deposit of animals.
@kanjaloo I've rerolled like 40 times to get +++ ember and +++ barley with two rich deposits. I was looking for Rich Animal and Berries because they are renewable but have never gotten those two WITH +++ on crops. Spent 1 hour rerolling starts, for educational purposes, and NEVER got rich Animal and berry with +++ to all crops. 2 rich but not Berry and Animal. Would be OP I thought, but really, Animal and Berry just can't really keep up anyway, rich or not.