You seem to have hit the nail on the head. There's very few changes I would make. I believe that the Marionette battle is S teir, but I'm ok with your placement. And you correctly identified the best grinding map: the Harbor. That is where I move Arthur from the ranks of the worst characters into the best Paladin in the game.
@@nihilshere I think as a part of gaming history it is a must play, but there are a few dungeons and puzzles that come to mind that I would dread going through again
Never new about this game as an inspiration for Shinning Force. Based on how the combat looks with a lack of control, would not want to play it, not even in English. I do still crave new Shinning Force games though!
I played call of duty for the campaign. The quality of the campaign went downhill so i stopped buying the game. This is an interesting mod, whats the difference between this version and nlthe newer ones?
24:00 "YuGiOh character" indeed, I'll remember that comment for later 1:02:25 Well, it was obvious, what does a sacred Light sword does in any other Shining? Shining Force 1 and 2 gives Bolt 2 (and Freeze 3 for Chaos Breaker) so that fits the general design for the entire serie 1:12:30 What!? Did I get that lucky myself? I admit I really used it in that fight back then (when I do... you only need the sword for the second shrine and I do it before the fight!) because Arthur has better options soon. Oh and since I don't flee battles, I tend to have a fully promoted team 1:26:30 What a lucky fight... not a single crystal ball laser in the face! 1:50:00 A little tidbit on the word "Charnel": the word exists in French to designate bodily passion, but is also the base for "charnier", a mass grave after a massacre like in war. So, basically, it is about bodies pressed against each other 2:17:00 If you want a crossover SRPG, you have Project X Zone 1 & 2, aka Namco vs Capcom RPG, on DS 2:53:00 Don't worry about XP, East Shrine got you covered 3:37:30 You know, with that talk about long cinematics / dialogue and limited time, maybe there's a design space for an "old school" mode in games where they only say the important stuffs in a couple dialogue boxes as if it was an old 16 bit era game? Would even be nice for speedrunners 3:56:00 There is no Minecraft movie. If I want a feature lenght Minecraft content I put Docm77's hour long german engineered redstone shenanigans
Finally finished watching the whole playthrough. Was great watching you experience the game blind and having Klok and some of the other devs and playtesters giving so much background information was truly an amazing thing. I hope this doesn't sound weird, but you also have one of the best reading voices I have ever heard from a streamer. I don't know how you do it but you always perfectly captured the personality of the characters and the intent of the dialogue.
Awe thank you so much for watching and I really appreciate the voice compliment. I think it comes from being an avid reader and writer myself mostly. I'm just really happy you enjoyed the playthrough!
I'd disagree about the lack of characters. Shining Force 1 and 2 are 30 apiece. The other one I was familiar with growing up was the game gear version, Shining Force the Sword of Hajya...thats another 18. I'm sure there are more with the Sega CD games and Shining Force 3...easily over 100+ just for the playable characters. Start adding in NPCs and the bad guys throughout the games and you could get over 200 characters off source material I'm sure. Just for reference I play Langrisser mobile which is a similar genre and a gacha game. They release about 2 characters per month. If SF mobile was a similar gacha style they have enough characters for years. Another thing Langrisser has done is as the story line in the game expands, they simply create new characters within the mobile storyline. The langrisser mobile game is like its own game that happens to incorporate characters from the franchise...its not like it has to deal with a limited amount of source material then stop, and in reality, if the game lasted long enough to introduce hundreds of source characters, I think that would be considered a massive success among mobile games.
I was talking about comparatively. Fire Emblem Heroes launched with 100 characters in the pool so that'd be the whole cast of SF1 and 2 plus some. That doesn't leave you with a ton to add (outside variants) when Sega pays even less attention to games outside those 2. I still really hope it comes out at some point though, I'd definitely pay into it.
@@nihilshere I never played FEH, so I couldn't speak to that, but like I referenced Langrisser, it launched in 2019 and launched with I think around 12 SSR units and another dozen or so lower tier units. It currently only has a little over 200 characters as it approaches being a 6 year old game...and probably about 1/3 of those characters are crossover characters or original characters. A little different because not based on an existing franchise, but I also started playing Sword of Convallaria recently as well. That launched with about 20 legendary characters, and maybe another 30 or so lower tier generic characters which I doubt anyone uses beyond the length of time it takes them to pull a handful of legendaries. They've both seem to follow the model of start with a small pool, and then run special banners for newly released characters first appearances, and run focus banners for increased odds of getting banner characters and put 2-3 characters on those banners so as the pool grows you can at least increase odds of getting specific characters. In either case I haven't minded the gacha systems, between pity systems and focus banners it generally isn't that hard to get what you want, you just have to be smart with resources if you aren't going to whale out on everything.
For the thing about kyantols at 2:03:45 there's an interview with Hiroyuki Takahashi (released on the Premium Disk) about the upcoming release of SF3 where he refers to Grace (your starting kyantol healer) as a foxling. Perhaps the guidebook was made during this period where her race was not fully determined yet.
You should do a video on Landstalker. Climax was the partner in making Shining in the Darkness and Shining Force I. Landstalker was originally going to be called Shining Rogue and instead of Nigel/Ryle we'd have Max. It is kind of the "forgotten" shining game.
Never gonna give you up! Never gonna let you down! You know the game and so do I! 14:40: Spoiler, you might be onto something, Indiana Jones 42:40 The coins are indeed early Metal Slime, but not the one I suggest using for leveling up at all as they are more for money. We'll get there in Eastern shrine! 1:00:40 The criticals are determined by your technique score, each has a different damage multiplier and sometimes side effects. So as you gain level, you have more numerous and powerful criticals. Arthur has like, seven different criticals 1:30:00 So the channel got a promotion Spe Fun? 1:33:00 Hey, thanks Caldera! 1:35:50 Oh, a bug I did not know about! Rodi got his spell reflected and healed 0 HP instead of 8. I think the HP regen was calculated before the damage was applied, but the text showed up because you were not at max HP anymore (it doesn't show if you're full life on your turn normally) at the point where it shows text 1:45:50 The AoE I think counts as a breath attack for the Dragon Turtle, just not elemental. Not that it matters for the group 1:56:00 Two things: Michel Polnareff is an actual artist, Jojo makes a lot of reference before everyone references it. And nooo, not the frame rule buses analogy again! 2:19:00 I heard that you desire to duel? Final Fantasy 4 to 6 is the best era! 2:57:30 Indeed! Also I'd suggest hunting the missing ones after you get the Desire shortcut, probably next stream if you manage the boss! Difficulty spike incoming! For reference, you could be at 32 by the end of this dungeon 3:07:30 You'll see that the trip back to Enrich will be quite easy, monsters wise. I'd be surprised if you make more than one encounter. BTW, there's no encounters when you are upside down, since enemies don't have gravity stones! Which made the Sanctuary spell test all the more amusing! 3:13:00 Just mentioning it here, but there's a soft cap to leveling up, past level 40 or so, your gains are abysmal 3:26:00 Question for fun: when was the last time a RPG had puzzles? I feel like those disappeared, replaced by either silly card games and the like So, how was Australia, the Dungeon? Told you it was F-U-N!
They have made such an incredible game. This should definitely be on Nintendo Switch. making this exclusive to mobile devices would be the wrong thing to do.
You probably won't see this because it is an older video but the reason mae took more damage is because maxine was on a land effect tile and land effect increases defense so Maxines defense was increased by 30% from that tile.
The clockwork knight (yes this is a saturn game) called Time warrior in this game due to copyright issues (I am joking but maybe not) is the coolest boss intro ever. Honestly Basso face is weird. He looks like Magmar AKA he has two balls or an ass on his head, it is weird considering his sprite looks cool but not his portrait.
The specific wording from that interview interestingly is a "It takes place in a different era" from shining force 1 and 2. But an era is simply a period of time, so using those words with the interviewer it doesn't actually indicate a thousand years between them. You could argue for sure it's a period of of decades than centuries. The same interview also mentions camelot never mapped the world of the Shining series in full. "This world has undergone tremendous events such as total destruction. In different eras, some countries are established while some are destroyed. Sometimes even the landform would change due to diastrophism. So it's hard to combine all stories on one map. Camelot didn't make a map for the whole world." There's that era word again funnily enough. But yeah, no formal map planned so using the existing one made by fans makes sense to me. Something fun in that interview is when shining soul is mentioned to support the theory that shining force 3 takes not too long after shining force 1, and the reply is that this is not the case. Shining Soul was not made by camelot and it appears what sega says is what it is and what camelot does seems to differ. I thought it interesting regardless of which way you come down on the validity of the interview :) So I guess you could also even split it to sega timeline believers and camelot timeline believers 😂 The only thing of interest I would say on the knowledge of "a dev who worked on the game" is that moogie asked about something they found odd in that the camelot timeline given by them at the time had shining in the darkness before wisdom. When probed on it the dev confirmed that was a mistake and updated the camelot view of the timeline. That could imply they aren't completely ignorant of the story. Or because there was an error they may also could be viewed as missing details. All in the way you interpret it! It's a fun one to read in its entirety because some liberties are taken on the answers imo but based on some of the answers it does seem like this dev is at least across the general story plan of what camelot wanted. And it was in 2002, 4 years after shining force 3 scenario 3 was released not decades :) www.shiningforcecentral.com/?p=studies&c=taguchi MASSIVE SPOILERS THOUGH
15:00 That become visible here, but it is pointed out later in the video: you had have cropping issues, and I think that's because the intro of the game doesn't fill the full screen, giving you the impression it doesn't take the whole space. A point to remember for the next stream! 22:30 You might propose yourself as a Community server? Dunno if that would be good for you or not 26:10 Final Fantasy games are 1 to 7, 9, 10, 10-2, Bravely Default, Bravely Second. everything else is not true FF</opinion> 33:40 Not Mazey, eh? South Shrine next stream should revise that statement 37:50 Enemies don't have Breath Defense, since the critical is a normal damage multiplier on your side 55:30 Technically, if you know your way around, strafing is a lot faster than turning 1:07:00 Yeah, Octopath is way too formulaic in its ability to solo a character's entire story. Also There ARE two newish pixelated FF games, Dimension 1 and 2, but they were phone exclusive, and techincally, there was FF4 the After years 1:17:20 I highly suggest Golden Sun too! 1:36:20 I did indeed learn of Fire Emblem via Smash, but it is not like many games got released in Europe before Melee... 1:46:00 Mithril is good, but not endgame. Still there's many equipment you keep for long, like Arthur's Slash dagger 2:12:00 There was a "Metacritic bonus" back in the time, where game with 80-85% at least would get a bonus to journalists, but 79% and below would not 2:18:30 I like Zylo because he trivialize all those exceedingly slow forest maps with Domingo and Guntz 2:27:00 While the shrines are in a given order, Rilix herself isn't mandatory as soon as you finish the South shrine. A blessing because holy difficulty spkie 2:51:50 Regarding the whole music Patreon stuffs: "The only winning move is not to play". Lootbox music, especially knowing that your stuff is going to end on RU-vid in 24h top, is one new proof that Humanity lost its way 3:04:40 If Delicious in Dungeon's Cockatrice is weird, go look at Dragon's Dogma's chimaera. The goat head in the middle of the back works like a tank turret 3:22:10 Looks like your Sleep spell luck was all spent on the first boss as I expected 3:55:00 I want to point out that the Brave Apple at the end of a cavern section right before the fun part of the game mirrors Shining Force 2's path to Creed as you also find your one Brave Apple there. Specifically, right where you'd expect to start promoting your characters, so probably intended as a way to help impatient people 4:04:50 I will say that Shining the Holy Ark lacks most of the high tech you see in most other Shining Force so it feels weird to place it too far later story wise 4:07:45 Ninjas don't all come from Far East. Slade is a good example of that. Also Hanzo is named after famous Hattori Hanzo, right-hand man of Tokugawa Ieyasu and leader of the Iga ninja clan during the unification of Japan, so it might as well be like Arthur being a recurring name associated to knights, due to King Arthur. Kojiro is also a famous historical name, assassin presented as rival to famous duelist Miyamoto Musashi, to the point that this duo's names were used as namesake for... Japanese Team Rocket's Jessie and James! So, it might as well be a gratuitous reference for the sake of putting famous names out there to tie fantasy to real life legends Pixies you could have had thus far: 29. Next stop, Australia!
I hate the idea of a speedrun of this game where you're just strafing the whole time lol I think I learned about Fire Emblem from Smash bros too. I still thought it was a fighting game but, one thing at a time lol. I didn't remember the metacritic bonus, it's nuts how corrupt all that is. The Patreon wasn't as bad as it sounded. The top tier ($100 a month with a year long commitment) does have exclusive songs which I don't like but it also comes with free tickets to any concert any time, free vip, side stage access, two free merch items per show and a bunch of other stuff that could actually total up to being the same cost. The mystery box thing still sucks though. Sleep has barely worked for us since that first boss lol. The high tech stuff seems to always come from us digging up the Ancients stuff which we haven't started doing yet. Since the Far East Village doesn't know about what Hanzou did, it seems like people haven't made it here from Rune or Parmecia yet... which means maybe they haven't had time to yet? I've got books that cover both Hanzo and Kojiro, I love that era a little too much. It's possible that they just reused the names but I think it's more likely they're talking about the characters we know from the earlier games since it's those 2 specifically.
Such a wonderful game with an excellent early Sakuraba soundtrack. I will watch along, great fun game with cool characters. I recently picked up one of my grails, the art book for this game. 😁
The idea of ancient tech, a dying world, and ambiguity between technology and the supernatural makes for excellent fiction. I recommend Gene's Wolfe's Book of the New Sun. I am just about to finish his collected works after about 6 years.