The idea with 2 queues will be nice for people who want to get to a 10%, but if you want to place doing co-op in vc will be essential anyways, also I think doing it like that is more fun. As for additional rewards in case of union chips there's not that much to spend them on anyways and as for titles I think they could implement them in 3 tiers: for 10%, top 100 and top 30, but this will make carrying issue even more impactful than it is now
Personally I also think they need more reward tiers. Titles for top 100 and top 30 would be miserable, as that means only 500 people, or 150 people across all 5 servers would have those titles yet they'd appear in 10,000+ peoples title list with "display unobtained" enabled. Having a 5%, 3%, 1% and 50% tier could really help with being able to give more rewards. I think the titles would be fine as just 1 for 10% and above, or if it worked like solo raid frames with 30%, 10% and 3% tiers. I do agree that doing Co-Op in VC is more fun but it's difficult to get a group going, I think my union managed it once, but the issue we have is that on the Global server we have people from a lot of different time zones so it's hard to sync up. I'm sure there are other places to find groups if I looke for them though. Overall I want everyone to be able to get what they want out of Co-Op, no matter if it's a high rank or fast rewards.
Assuming you're talking about the full Dave The Diver game, I'd suggest catching Waptia Fieldenis in the hydrothermal vents and upgrading them to the maximum level.
It's pointless to waste 2mins doing co-op that's why whenever there's a circle to fail after max out the damage I immediately do it after all it's the same rewards(1200) They have to making it like a guild raid more dmg you dealt the higher the reward
Yes, I do mention that, and it's closer to wasting 2min and 30 secs, as the run is normally done in the first 15 seconds. I did mention higher rewards, more reward tiers so there is a significant difference between rankings. But the main thing is seperate queues that suit all kinds of players better. For example if there was a queue that allowed you to instantly pass upon maxing out, you wouldn't need to wait for the circles, and if there was no grey circle, you wouldn't be forced towait a few minutes because other people keep clearing the red circles.
I think there are 6 fish total, in 2 groups of 3, normally around the bottom left of the map. They are the yellow and white, quite big, looking fish. Soy Sauce also has 3 spawns per dive but they're quite scattered around the map, each pick up of that gives 2 soy sauce.
been real iffy about this game because of the combat, like it seems like it could be more interesting if the AI were more deadly, just my opinion. its nice to see some late game gameplay tho, i like the video my guy keep it going
True about the AI needing a bit of a tune up. The developer is regularly trying to improve the AI/balance the game to counter cheesey techniques. It an ongoing thing where players will find the cheese strategy, and then the developers will make it less viable, then players find a new cheese strategy. If it keeps going like this the AI will eventually be the threat level it needs to be.
True, but in the very early game you likely don't have standby staff, and the ones you do get only bring in low amounts until upgraded. Over time it gets easier and this method becomes more viable, but to give a boost at the start you'll want to collect as many red pots as possible.
When I tried to do that in the past the result has always been a lot of errors in reading it smoothly. What I think I need to do is start to bullet point and give brief details of what I want to talk about and then use them to create something solid on the fly. So it will be more conscise and focused than it is now, but also not so rigid that I have to read exact words in an exact order without mistake.
This is "Banished", it's a really good game from 2014. It's a survival village builder as you can tell, where the objective is to guide your settlement to success. The mechanics are simple enough to understand but have enough complexity to them that you do have to think about how to approach the situations that arise. Of the survival city builders I've played this one is definitely the one I enjoy the most. I feel it's because not only is a fairly challenging but it also gives the player complete freedom from the outset, as in it has no technology tree like other games in a similar genre, so the ball is completely in the players court when deciding what and where to build things at a given time. For a 10 year old game it really holds strong.
Interesting, i just tried it out in game and got the message "This code is for content that is still locked. Please try again later." However I will pin this comment regardless as the code should become active at some point.
@@Randomturtle001 update, in the discord they say due to publishing the code is exclusive to the physical version and you need it in order to get the code to work
Personally I went for getting the "White Trevally Kombu Ochazuke" to at least level 3, however there are other options. I have made a guide that shows the entire menu at maximum level, it's organised by taste value, anything above 150 should work: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ns_QhcJMA74.html Most of the dishes that go above 150 are dishes with multiple ingredients, only 2 are not.
I've also been racking my brain about the hidden soy sauce dish. I have a theory they add in a hidden ingredient later such as a giant eel or something. There's a cave on the right side of the map that you can't go through at this stage but maybe it opens up in the future. Not to mention the multiple chasms at the bottom of the map you can't go through yet.
I feel those are a result of the maps being directly taken from Dave the Diver. The Cave at the right of the map is related to the story in Dave The Diver. And the two chasms at the bottom are also pathways into the deeper areas of the map, which are not available in this mini game.
Names are tough. I remember someone being upset at my pronunciation of "Shark Karaage" before. Either way glad it was funny instead of "cringe" this time.
I dived several times searching those shelves on the right with no luck. watched your guide and got it the very first run after. Found in the glacial cave spot you showed. thank you!
Nice tips. But you could've served the other dish at the branch and probably doubled your profits of you set Drae as the manager at a high enough level
You're the reason I enjoyed my first playthrough so much and why I'll probably do another this summer. I even paused your vid and compared our serving stats (yeah I'm weird). I turn chill games into sweaty, grind fests. You're a national treasure, sir :)
Thank you, I hope you smashed it. And I'm glad that I enhanced your experience with the game. I understand comparing stats completely, it's always fun to benchmark yourself against others. This video was made after I made a whole playthrough and found that this dish gave me the insane money needed to push everything at the same time. I had predicted this dish would be top tier in an early video but after testing it it was a whole different beast, way more powerful than I had predicted.
@@Randomturtle001 For my first playthrough, I scoured the internet for min/max guides and your vids are the best. I planned to follow your first vid completely, but I ended up coming to the same conclusion is your newest vid. I was hoping to start a new run with your new strat, but I forgot that I kind of already did it, checking my serving history. I think I'll have to save screens of my past performance and try to top it. Is there anything you did during your second run that you'd adjust to do even better? I didn't do the godzilla, dredge, etc, so there will be differences there I bet. I'm just looking for an excuse to do another run! It's hard to find games I enjoy this much
@@Brian-uq4wu I wouldn't say there is anything I would change to do things better. I suppose using my fish farm a bit more efficiently would have been an option, but it's tricky to know what I exactly needed to do. That and when on the Wolf Eel part, I missed a whole dive because I fought the boss in the morning as it was available but I should have waited until the afternoon to get an extra dive. Also if I wanted to, definitely should have sold boss dishes as I got them for faster money. Other than that the only thing that would have made my run better was better RNG. Mainly that if I had the chance to hire Billy Earlier I could have got to the Crimson Fish Roll slightly earlier. And if I got luckier with the Ruby Seadragon, I perhaps could have fought Lusca earlier, potentially before the cucumbers quest.
Nice, that looks like a good run! A couple of thoughts.. I like the 3rd person mode. I feel like it's way easier to aim more consistently. Maybe a bit less mobility with 3rd? However you can still sprint into your swing direction for the extra dmg. The left leg can also be a good weak point against big shields. With a right swing maybe just a bit higher than horizontal and just the right distance to hit em with the tip (I'm thinking about thundaka here) The unwanted underhands could be the result of the cursor being to close to the body. I think I aim like 1-2 m further away than max range of the weapon. Also the more shallow the angle the more accuracy.. maybe? While walking away I almost feel like the only time you need to sprint is when they release a swing, which can be too hard to react to admittedly. But that still means that you can regen stam most of the time while walking, escpecially while looking down when turned away
Bro, is it guaranteed at least one on the map or not? Because I don't think this is shit, I only found it once but there was no level to break it. Do you have a better chance of finding the hammer during a rainy day?
I think it's completely random if it exists or not. As in not guaranteed. I'm not sure if you need the Dive Knife upgrades/a pickaxe to break it. And I'm unsure if it spawns more in specific weather conditions.
One important thing is that for it to to work you need to destroy all names _before_ the black hole appears. If you destroy the last one after it appears it won't count. It's BS.
New update as of June 2024 adds one more code, first in list: DAVEANNIVERSARY - Unlock Mini game demo of EVIL FACTORY 5656DRAGON - Coro Dragon boat skin SEABLUEFOREVER - Sea Blue boat skin GREATKINGLONG - King Long Statue restaurant decoration 4TWRS - Manbo Air Poster restaurant decoration SEAPEOPLE - Sea People Tablet restaurant decoration YOUTOOZDAVE - Youtooz Dave (Plush) restaurant decoration EASTEREGG - Weathercock chicken coop decoration
Thanks for reminding me about that game! Seems like a good time to buy now. I've had a pretty chill time so far - after I've played alot of Mordhau and more importantly a bit of Exanima If you want easy mode: Turn your back and walk away if you're not attacking. 95% you don't get hit, 5% you need to sprint half a sec to dodge. And then add some 180 degree swings. You can start attacking facing the other way and then drag your weapon all the way around. Or go the short way for a quick hs. For example with a right swing: with your back facing enemy turn right to start the swing pretty much in their head. Against big shields I also like overheads aimed left of targed and after passing the shield drag to the right
@@Randomturtle001 Your aim seems pretty good. The "walk away strat" would probably turn it into a piece of cake. feels a bit cheesy though 😁 edit: Yeah, to summarize it; pretty much all I'm doing is to run away which kinda breaks the game because the enemies aren't good enough at gap closing (at least in medium difficulty)
IMO for beginners, the Death Sniper Rifle is the best, around 105 dmg with the Octopus charm, and super long range. One salvo of 6 shots (when upgraded to lvl 2 before fight) is sufficient to take down even the hardest boss (Great White Shark Klaus) from a totally safe faraway distance. The random instant kill on non-boss saves time and ammo, while it pierces for extra fish that is caught in the line of fire. 3-star fish is just more ingredients yield than a 2-star and then to a 1-star fish, yes you will build a better fish farm in the long run, but for beginners that wants a more relaxing game, I recommend the Death Sniper Rifle. Note: The seaweed biome at 9:45 is a rare spawn, took me many dives to find it.
Codes will either give a Boat Skin or restaurant decoration, or in the case of chickencoop code, will add a decoration to the chicken coop on the farm.
Yes, I am also playing Banished right now on the channel, there is quite a bit to compare and contrast between these two games. Perhaps I make a video about that once I've played both a bit more.