Everything is explained in this tutorial video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nvBvE-E_NUU.html You can find more information on this site: x86dc.wordpress.com/documentation/xdc-player/
I think it's neat that, when compressed down to the level of CGA graphics, that video of Unreal is indistinguishable from a video of real life similarly compressed. Oddly, this gives it a sort of hyper-realism to me.
If you can find an NEC V20 CPU, you can pull out the Intel 8088 and put that in its place for a little more performance. The V20 also had an 8080 or maybe Z80 mode. I never installed one for that reason, just the fact that it ran 8088 code faster than an 8088 could.
Thanks for the suggestions I will definitely do some upgrade in the future, but the first thing will be to add more RAM. 256kb is not much, in this case the easiest solution would be to add a PicoMEM card
@@greenscreen5994 -- The V20 is a drop-in replacement. It may cause minor side-effects like a faster starting beep (though not most other sounds since they are routed through the system timer and not bit-banged as in the ROM beep) and possibly video artifacts. There is a malformed loop in the ROM to prevent the snow, and the original CPU and graphics boards mask that. Someone can rewrite the ROM to rework that loop and do some general speedup hacks such as removing stray NOPs that serve no purpose. In addition, if one intends on only using the V20 as the CPU and not swap it (or they want to add detection code and separate code paths for 8088 vs. V20), they can edit code that can benefit from the 186, 286, or V20/V30 instructions that it has and the 8088 doesn't have. An example is the block memory copy opcode.
Just recently restored and repaired my own 5150 (16 - 64K model) that I rescued from a skip, complete with 5151 and hard disk with controller and RAM card
I added sound during video processing. XDV format requires a Sound Blaster sound card in a non plug&play version, unfortunately the cards I have are p&p only(Sound Blaster Vibra and some ESS card with is only SB compatibile)
Original photos are processed using the program found on this website: 8bitworkshop.com/dithertron/# It's called ditherton It allows you to convert photos to many different graphics modes(CGA,EGA,C64,NES,APPLE etc) You can display the photos processed in this way in MS-DOS using the CompuShow 9.04a program
Depends on what you define as "work". I had a Pentium MMX 233 MHz that did run Windows XP as an experiment. Now I wouldn't say it was usable, but it did run.
Still images only,rendering anything is too much for a little 286:) Original photos are processed using the program found on this website: 8bitworkshop.com/dithertron/# It's called Ditherton It allows you to convert photos to many different graphics modes(CGA,EGA,C64,NES,APPLE etc) I used Mac128k format, it is closest to the Hercules graphics mode. Similar resolution(512x324) and 2 colors. You can display the photos processed in this way in MS-DOS using the CompuShow 9.04a program
A friend showed us this pc port with a lot of pride in 1993. It was 1 frame per second and his computer was average. Now even the old nokia cell phone can run this game very well 😂