I'm a software enthusiast who makes videos about game development. My preferred language is C, though I do use other languages and engines, such as Godot. I tend to work on various different projects from games to websites. I love inventing new things, especially if it includes user/viewer participation!
Videos found here are devlogs of my indie games, trailers of any new projects I am working on and best moments of any giving creation. Among whatever else I feel like making at the time.
A demo will be released shortly! I'm wrapping up a couple final features and setting up a Steam page, where the demo will be hosted. If I don't face too much issues with the PlayStore, an Android demo should also be available.
attempting to create a MP mod for manor lords (just came out), i have little to no experience with modding, but i have somewhat experience in gamehacking and getting pointers, experience in CPP and C# for the client and trainer. there are NO guides online other than a few reddit posts talking about adding MP to a single player game. love the vid man
Someone please create an exanima multiplayer, theres a mechanic in which the player can control npcs via an ingame spell, so a multiplayer could maybe be made with the spell so the player 2 would have a permanent control spell on the target, i could do it but i have no idea how to create a server that would receive data from another player.
Thank you so much! I'm glad you enjoyed it. :) I hope to improve my ability to story tell these shenanigans, because there's so many things I do that I want to capture and share, but just don't know how.
Thanks for the feedback, I think you are right! I have a few more videos like this scheduled that have them baked in 💀 but I'll be sure to add captions separately in the future! Also, filling the dark empty void with something useful or interesting to look at.. 🙃
I have been searching for days, for a way to create and link library on windows, there was nothing helpful expect you, thank you sir. Now i can create Library in Windows, still working on the linking though 😭
Perhaps one day. I'd need someone who knows and enjoys reverse engineering to help me make a more in depth example, like an actual example on an existing game or something.
Oh no! I suppose they must of only bought it for a year or so, and it's since expired. This was part of an April Fools joke Godot themselves made, originally.
@@elatronion Are there any games about Godette? I noticed some game demos that had a small Godette in Gdquest’s 4.0 video, but their link to access their demos from the video didn’t work. Also, I saw that the banner for Godot’s Mastodon had some kind of game with small Godette. Searching the asset store for “Godette” just gave me a 2D rig of her. Searching the web just to me to the renaming to Godette April Fools joke.
@@user-S853 Those are some fantastic questions! GDQuest's "Godette" character is actually called Sophia, and I believe was commissioned for his interactive beginner friendly course he kickstarted, but don't quote me on that. It's possible that the repo has migrated since, here's a link to Sophia and all other 3D character he commissioned, completely open source: github.com/gdquest-demos/3D-Characters-Repository
Thanks so much for this info! i'm very new to coding as a whole and I've been researching for a while how to make a Dark Souls 1 Multiplayer mod. I hope I can get it to work.
Projectiles and mines and powerup points like in Mario cart but make it like a storm cloud and make the mine a drone perchance. Just suggestions of course
Thanks for the suggestion! Most of my most recent videos do actually use scripts written and read by me. But I could still consider getting someone else who's better at talking to read my scripts! haha
I want to make an online mod but i don't know where to start can you recommend a simple road map about things i should learn and where to learn ( if you can ) thx in advance 😊
The biggest thing you'll be learning is reverse engineering. Personally, I'm not much of an expert in creating multiplayer mods, I just understand the theory and have applied it simply once. You could probably contact developers of JC2MP or FiveM if you want more advanced information. What I can say is that it'll depend from game to game, but generally the road map would be to learn: - Reverse Engineering - API Creation (to work with what you've reverse engineered) - Networking - A pretty deep understanding of how the game you are modifying works (by reverse engineering it) You might have to move away from the multiplayer mod project to learn some of these at a smaller scale to then come back to it with the knowledge you need. My suggestion is to play and beat this game: pwnadventure.com/ Feel free to follow tutorials too: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RDZnlcnmPUA.html Hope this helps! :)
Great explanation video of how multiplayer player mods work i actually have the intention of making an online mod for dark souls but i don't know much about the client part how can i learn it ? about it
When you say client, I'm guessing that means the actually modification of the game? Basically, you're going to need to learn a bit of reverse engineering, some modding tools, or a community of modders around the game, maybe you could find someone to help you in your endeavour! Each game is different. If you wish to learn reverse engineering, there's a game called Pwn Adventure: 3 that I strongly suggest that can help you learn in. Liveoverflow has made a series about it, a sort-a let's play / tutorial that can help you understand the fundamental ideas. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RDZnlcnmPUA.html Hope this helps!
Also, always be prudent to not get banned, fromsoftware doesn't quite like it if you modify your game. But if you disconnect yourself from the internet while testing you shouldn't have any issues. Otherwise, I think it's a great game to attempt this in! It may even be possible to hook onto the networking functions the game already has, which could make it easier to implement a multiplayer. If you can, I would try to figure out some of the things DSCM does.
It really comes down to two ideas: - Reverse Engineering - Networking You can learn multiplayer networking by searching some normal multiplayer tutorials, but you'll apply them to a reversed engineered game instead of a game you have the source code of. To learn reverse engineering, may I suggest LiveOverflow's series on Pwn Adventure. It may not be specifically what you are looking for, but it's a good start towards understanding the many problems you'll have to solve when creating a multiplayer mod. You should start by knowing how to make a mod that move some game object, for example. Then you can try to make that object be in the same place for multiple players that are connected to a server.
I have cero experience with coding, but gonna try to make a white day a labyrinth named school multiplayer mod, actually there's exist oh yaemi, it's a multiplayer game that installs together with white day so i gonna start checking the code of oh yaemi.