The Tower was definitely one of AM2R's highlights for me. I'm a "Lower Norfair" simp, so any rendition (or remix, or even parts of the track) is basically an insta-like for me. But then there's the whole Power Plant and its awesomely scripted escape sequence, and the Tester, one of the few bosses that really gave me trouble in the game.
The metroid game with the graphics and atmosphere we all wanted, but refined along with soundtrack. You gave us a good reason for still being alive today.
At this point, Metroid fan games like Metroid Subversion and AM2R are as good as mainline games. Nintendo should hire a dedicated fan to make an official Metroid game like Sega did with Sonic Mania.
I love that Samus is such a badass that she feels the need to purposely get caught by the security system to tease the space pirates into thinking they have a chance of actually catching her.
People are talking about Geomentry Dash (Excuse my Spelling) but the reason I know this is castle crashers. An absolute banger game. Thank you Waterflame and Dan Paladin for all of this work of art.
I've never played any Metroid games besides Super which I only really played for 30 minutes... But the fact that the enemies in this one chase you through screens makes me really want to play. Especially since this is a remake of the original.
When you past the level : the one who played castle crashers: 🤑😎 the one who didn't play castle crashers: ¿¿?? Me : Lets fucking go, yeeeah, lets dance motherfucker XDDD
You know... I find AM2R a superior remaster to Metroid 2 than Samus Returns. Not only because of the soundtrack but also because of its gameplay and its retainment of the originality of Metroid 2 with added twists of Metroid: Zero Mission. Samus Returns from my view only feels like a glorified Metroid Prime game in the 2D spectrum in the guise of Metroid Dread's gameplay experiment. It's not bad but it feels pretty out of place, still.