Does anyone know if there is a way to setup this system to turn off farms when material is at a certain level? I'm using your Tier 3 design but because I don't necessarily need 'fuck you' levels of every material under the sun I have some of the farms setup to do 8-9 different materials. I want to figure out if I can disable the bottom router to stop harvesting when I fill up the respective drawers (even though I also have void upgrades). Just seems compute wasteful to have it going when its netting me nothing
You can setup the router to turn on and off via redstone signals. You'd just need something like a redstone link that is attached to another link that turns on whenever X material is full, which would need some kind of display depending on what storage system you use. Or you can just set it up via levers!
i'm at 6:20:58 rn and i've put my plug onto the reactor but it's not taking out any power, i have my power setup exactly how yours is so nothing should be wrong yet it's not taking out any power, pls help
So glad you watched Soycake - they were a suggested to me probably because of you! I loved how they thought differently about things like their gate farm with Ars and the clicker and time torch farm!
“See how crazy mystical agriculture can be” says the man who made the video about the over powered MA farm with Lilly pads of fertility that I use all the time lol.
In the create update when they changed a bunch of stuff, I think it was 2.0 (was a while ago regarless), they changed water wheels to only need 1 flowing water block to output max meaning you don't have to do the vertical falling water and could just put some under it instead if you want to.
Its nice to see mystical agriculture in action with a basic setup. You went through the steps pretty quickly, and it feels pretty do able for a casual player like me. I can also see how it could get broken pretty quickly. Great episode, I'm excited to see your speed run!
Twerkjng is how you progress through Mystical Agriculture in a Sky Block. If they didn’t gate ProjectE you could use diamond/emerald seeds to have infinite early game resources.
Cursed Earth with Supplimentary Cogblocks and any redstone clock/timer seriously speeds up mob spawns in the Cursed Earth. Same for Delightful Dirt. They react like Snad does for redstone pulses. OP until Apotheosis spawners.
Consider making a second fan that you can use for a simple blasting setup. It's WAY faster than most furnaces because it can smelt pretty much infinite items at the same time. Faster than most endgame furnaces and doesn't use electricity. And it works really well with tick acceleration. Use it with a chute though because create likes stacks of 16 for some reason and the chute just so happens to drop stuff in stacks of 16.
Not sure how far ahead you film these videos but if you haven't already, it's definitely worth investing in a factory augment for your furnaces and upgrading to diamond. I've been playing casually and completely forgot about the augments and when I remembered I got so much stuff done quicker. Probably a better way to do this bit, I set up auto hammers/sieves into drawers, ran that into a crafter to make ores automatically, feed the ores into a powered squeezer (idr the name, the one made with menril), run that into another crafter that can supply it's own ore hammers and then run that into a factory augmented obsidian furnace. Again, probably a better way to it but I'm not great with automating stuff and it's probably too much to set up for a speed run but might be worth doing in this series so you don't have to worry about falling behind on ores
Just realised you could probably put this off for just long enough to do it with ae2 instead of crafters but materials would be a bit of a stretch if you're doing 1-1 or maybe even 2-1
1:02:33 In my experience with the other ATM modpacks, which admittedly is limited, Coal and Charcoal prioritize being shift-clicked into the smelting slot, instead of the fuel slot. I believe for Graphite, however I could be wrong. I remember it was really annoying when I would shift-click to refuel a furnace only for it to smelt into graphite. Could be a different recipe/reason, but still something I felt I should note.
Just so you know super heating element is very easy to get early game as soon as you have an ore hammer, some coal and iron to make steel. Steel is the biggest obstacle to super heating element, which is easy with the ore hammer recipe. Good for early game lava generation for lava power, easy to scale
If you ever do the rotten flesh to leather then hexerei's drying rack is way better It does three stacks of up to four at a time, so it doesn't need to be babysat as much