The optimal max damage does 80% (8050 damage). This one: Punish counter HK, ex stomp, ex psycho crusher (with the bomb), light devil rise with ex stomp, overhead, ex back fist combo, C.A. I did a variation of this combo today: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PMGKJCF5XII.html&ab_channel=RodrigoSantana
thats called a whiff punish, in neutral they both out of range, but cammy landed the hit because bison didnt land his, the same thing would have happened if cammy misses her punch and bison attacks on her recovery frames, in this case bison hurtbox was bigger because his hand is extending
@@rodrigosantana9199 fr the perfect is pretty easy once you get the timing. My problem lies in hitting Heavy flash knuckle while they're in the air lmao
How did you combo the crouching hard punch into the back hard punch after the last drive rush? Isn’t chp after drive rush only +5 and bhp has a 7 frame startup? I would love to know how to do this.
This only worked at the beta. Ryu got some nerfs at his cr.hp before the game releases, he could do things like cr.mk, drive rush cancel, cr.hp, st.mp, cr,mp. That's sad because the drive rush cr.hp into back hp was mad cool.
Dope video. I love Ed, but coming from Manon his anti airs are cheeks 😂. I still might main him tho because of things like this video where you shut that rashid bs down 🌬️ 🌪️ 👎 🟣 🟣 🟣 👍
Drive rush back HK (punish counter), drive rush back HK, cr.HP, drive rush cancel back HK, cr.HP, drive rush cancel back HK, cr.HP, medium charged knuckle, light charged knuckle, heavy knuckle.
Na maioria dos combos você tem bastante tempo para bufferar o super antes dele começar o sobat. Talvez você esteja esperando ver o sobat sair para começar a fazer o super, não faça isso. Por exemplo, no combo básico de jab, jab, sobat + super, imediatamente depois de fazer o sobat, não espere o dee jay começá-lo, simplesmente já faça o input do super. Isso pode ajudar.
Nicceee. I’m plat 5 right now but I’ve been getting my ass handed to me these last couple of days do you have any advice on getting to Diamond with deejay? I know I struggle against Ken and Cammy but I’m not sure what tech I should be learning.
Some things people who are starting with Dee Jay don't use that much and are really strong: - Use sway on neutral and wait for whiff punish the opponent with the low kick and do massive damage. If they jump you can do the launcher as an overhead, it's hard though. - Pressure/drive gauge damage with fireball strings on neutral (drive rush, jab, stand mp, cr.mp, heavy fireball for max drive gauge damage or medium fireball to stay safe of drive impacts) - Keep the down back charge after whiff poke buttons to aint air (people frequently jump after block cr.mk for example). - Against Cammy you have to keep your charge if they're spamming dive kicks and use the sway on neutral to whiff punish her heavy kicks and cr medium kicks. You also can bait her spinng knuckle with fake fireballs and react with drive impact. - Against ken, you can throw heavy fireball at full screnn, medium fireballs at medium range, force the ofense with drive rush jab + throw+ drive rush jab + shimmy, whiff punish him with the sway, etc. Oh, if you condition him to throw a fireball, you can throw your ex fireball and convert with dash, drive rush, standing hp, heavy machine gun upper.