No it's a hand written shader, with a bit of tweaking in the editor to place the text and stuff. I just use really simple vertex lighting to do the effect, and some UV scrolling with a gradient and texture for the blobs. I think I deleted the shader code ahah - but here's a good RU-vid tutorial which you can follow and will make a much cooler version than my one! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-q4h7pSMPjNg.html
Oh, I also do mutliple shader passes so you can render front and back as well! Lots of people do some cool stuff with the stencil buffer to create like 'space' that can only be seen when looking through the card etc. There's sooo many cool card effects out there!
@@ArcadoyaDonden Yeah you probably want to use a mask image. Another thing you can do for that is a bit cheeky / hacky but you can do is check the bounds of the pixel against the UV and if it's in the range you want to mask out, just discard the pixel. A bit like this: if (i.uv.x > 0.4 && i.uv.x < 0.6 && i.uv.y > 0.4 && i.uv.y < 0.6) discard; I tend do use discard when I'm just testing stuff out and will then use an image mask later. Of course, this won't work for complicted shapes and stuff but can be handy for just testing things out