I deconstruct the channels in sequenced video game music, and spread it out into a RU-vid video so you can get a get a better idea of what is inside the track.
have you thought about making "custom mixes" (i'm not sure what you'd call them) of these tracks? since you have a midi and control over the channels, it would be neat to make versions of the ost with proper buildups and endings (since the ost is meant to play on loop) to be more listenable on their own. some of the sections of these videos sound really good on their own and like they would segue well into the full mix. just a thought
Shinobu Tanaka is almost never talked about when people discuss important, prolific and influential Nintendo composers, but she doesn't deserve that at all. She did all of the Mario Kart DS compositions by herself.
I appreciate how you can see in the twilight house visual & the beginning of the tart top visual that Luigi is carrying out his usual strategy of winning by doing absolutely nothing
Llevo mucho tiempo sin jugar el modo batalla de MarioKart DS (y el propio juego en general), pero recuerdo que era de los mejores modo batalla de la franquicia
Since they've proven they're willing to change the music on remakes, I think this track would make a great basis for a Block Fort remake. It's better than using it for Twilight Plaza, anyway. (Although Id no purpose's remix that turns Wii Block Plaza into a toy soldier march is also really good)
Huh, a deconstruction video with actually interesting visuals other than the waves of each channel... Good for you for including a camera of a race going on, this deserves a thumbs up !
I just realised there were people racing on it right as I read your comment, that's so cool! X3 It was awesome without already, but that's a super cool touch! Thanks for the video and deconstruction, it sounds awesome! ^^ That BASSLINE