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Update to Paragon Weapon System
3:43
День назад
Advanced Do Once in Verse Code
8:34
Месяц назад
Комментарии
@E-M-T
@E-M-T 12 часов назад
Lmao, yeah DaVinci def gonna be worth $1,000,000 by 2027
@vanessacollis150
@vanessacollis150 18 часов назад
I can't go to the home
@Thanialan
@Thanialan День назад
Can you do this with a chair ? I want to do the chairs game but i need to desapear one chair per one
@ERMAC4482
@ERMAC4482 День назад
How would I make a structure that can't be damaged but yet when triggered ,or in my case when they get into a SuV , blow up the garage door or wall so the player can drive out ? I need it to be so that it's indestructible at first but then since your stuck you do what the screen tells you and get in the car then door blows up or disappears so you can leave now
@Gravedrinker
@Gravedrinker День назад
That actually WAS important to understand. Thanks!
@nortski78
@nortski78 День назад
I maybe wrong but I believe you're still creating a hard reference to the target blueprint by using GetActorOfClass. Defeats the object of interfaces.
@vincentlandrieu1313
@vincentlandrieu1313 День назад
Thanks for the tutorial! I got it to work but the X-Ray effect disappear if I use a translucent material on the mesh that is inside the blueprint. Do you know how I can fix that?
@NoxyLuca
@NoxyLuca 2 дня назад
Can I ask :D can u make like let’s say “(ur name” said hi to “other player name)
@NicolasCaplat
@NicolasCaplat 3 дня назад
exactly what I was looking for - thanks !
@erikerik7738
@erikerik7738 3 дня назад
Thanks man, really helped me.. Please keep up the good work!
@OPPAIDEMON
@OPPAIDEMON 5 дней назад
I can’t get a fucking password
@shobaatannur1249
@shobaatannur1249 5 дней назад
Hi, nice video. Can we actually play Xbox Kinect games on PC?
@DemokratischDenken
@DemokratischDenken 5 дней назад
Thanks a lot!!!
@violentpixelation5486
@violentpixelation5486 6 дней назад
Your videos are so easy to follow! You are explaining things great. Thank you! Have a great week! ☀🌴
@federicobau8651
@federicobau8651 6 дней назад
For lighting I think you need to use the "env light mixer". Window -> Env. Light Mixer
@John_atCTS
@John_atCTS 6 дней назад
Cool. I haven't played around with the Open World level at all yet, so this was interesting to know.
@TorQueMoD
@TorQueMoD 7 дней назад
The reason you get the any distance on the spawned actors is because you can select it in the Take Recorder and specify a distance if you want. By default it's infinite.
@chriswetzel4512
@chriswetzel4512 8 дней назад
Thanks for the knowledge... appreciated!
@norvsta
@norvsta 8 дней назад
Great tip, thank you! Is there a way to lock a particular element so it CAN'T be selected, eg. Landscape?
@choco5947
@choco5947 8 дней назад
im not kidding, i always somehow end up finding my solutions in your tutorials, this stuff is so important, it may seem small but it's really important that we understand what these small settings do, so thank you for sharing, i love what you do, your channel is a joy for all of us devs
@John_atCTS
@John_atCTS 8 дней назад
OMG - never knew about that!! I'm ALWAYS accidentally clicking on scene actors when I'm trying to tweak a transform on a specific actor and inspecting at it from different angles. THANK YOU!!!!!
@georgesoros7849
@georgesoros7849 9 дней назад
Amazing! Very detail, thx.
@bennetteli5370
@bennetteli5370 9 дней назад
I've been through so many tutorials regarding this, and this is the only one that worked for me. Great work!
@tacosalpaxtor
@tacosalpaxtor 9 дней назад
This helped a lot. For some reason my landscape is transparent. On to the next youtube search.
@hannahroark9484
@hannahroark9484 10 дней назад
Thanks for the great tutorial very easy to follow
@paulbarreto5139
@paulbarreto5139 11 дней назад
Again, one of your videos saved my day. I found out that setting up the camera became even easier if you don't preview the "final render" next to the VPR button, you can choose from the drop down the "tangent normal". Have a great day.
@dalekennedy262
@dalekennedy262 11 дней назад
Good overview. You set the exposure manually, but didn't mention how you determined it. Can the camera itself read the light and determine what manual settings to use? Since it has a full-auto it must have metering capability, but my question is can you use it to read the light manually? (Not have to carry a meter.)
@MeowMasterZombo
@MeowMasterZombo 11 дней назад
Thanks, your tutorial works. While I couldn't switch between the notes, I could duplicate the file & the widget to get around it. Thank you :)
@norvsta
@norvsta 12 дней назад
Clear and concise, thank you! To get the Shear effect there is also "Skew" under Font in the widget Text Block settings :) my text is not casting a shadow, Alpha is set to 1.0, can't find "Cast Shadow" setting in the Widget BP, the Widget component or the Level Details panel, am I missing something?
@sahinerdem5496
@sahinerdem5496 12 дней назад
thank you for tutorial. It counts numbers but when spawning an actor of array then it stucks in "1" the array's GET node Integer.(which i made plus+1 not +5), Weird, I think suppose to change number of GET node is to adress number of item in Array List.
@tkeshet
@tkeshet 13 дней назад
Thank you! Is it better just to use Add level sequence with shots?
@no-kn7mg
@no-kn7mg 13 дней назад
5:09 that's true, he can do anything he wants
@no-kn7mg
@no-kn7mg 13 дней назад
didn't know homelander was into game programming, thanks for the tutorial
@John_atCTS
@John_atCTS 13 дней назад
Been trying to figure out how to change the Viewport FOV - can't find any docs or videos on it though. Working on creating my own EUW to help streamline my cinematic workflow, but been stuck on this FOV issue for weeks. Any thoughts?
@hawaiifilmschool
@hawaiifilmschool 13 дней назад
Only thought right now is to use pawn cameras as in here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TjL8oep_0n0.html
@John_atCTS
@John_atCTS 13 дней назад
@@hawaiifilmschool - Thanks for the demo. I'll bookmark this as an alternative option. The reason I needed access to the viewport FOV is because I want to use my EUW to control the Cinecam's in my scene, and sometimes when I UNPILOT them to return to the viewport, the viewport FOV value changes (maybe a UE bug?), so I wanted to reset it back to it's default value. Thanks man!!
@BigGreyLegFaceMan
@BigGreyLegFaceMan 13 дней назад
Very useful knowing your way around Editor Utilities. I built a level bookmarks tool for my team using pretty much the same methods you just showed. It's a shame Epic has done such a poor job of documenting this stuff. Nice one for sharing :)
@nikwalz3429
@nikwalz3429 14 дней назад
THX :-) Now I have a nice circle for my sleected units in my rts game
@IPlayVideoGamesAndNothingElse
@IPlayVideoGamesAndNothingElse 14 дней назад
I couldn’t follow along. I don’t have a pre attached sequencer on my bar and when I open it in the window tab it’s blank with nothing in it.
@GamingLiveEnt457PH
@GamingLiveEnt457PH 16 дней назад
Huh! Micro$oft should be done via Windows Updated
@jamescampbell9337
@jamescampbell9337 16 дней назад
Thank you so much!!!
@qandrey3932
@qandrey3932 16 дней назад
Hi! Thanks for the video. But I dont have the Widget Component... How can I add it ?
@dyarynych
@dyarynych 17 дней назад
Thanks so much. I didn't use the placed actor trick, but the event dispatcher worked just fine between two widgets! Also I didn't know that a dispatcher could pass the data directly and this helped a lot (got rid of a couple of functions).
@SuperLordee
@SuperLordee 18 дней назад
thank you just what I needed.
@zaccamille6508
@zaccamille6508 19 дней назад
Thanks for the updated video, this video helped myself become more familiar in using Blueprint Interfaces. Cheers
@CGDive
@CGDive 19 дней назад
I am just learning this stuff myself and I feel the same, overwhelmed with the terminology and all that. So I really appreciate this style of exploration/tutorial. One thing I disagree with though: a Pawn can totally have movement. It just doesn't have many pre-implemented movement functions for that like Character does. But you can implement it yourself through Transformation nodes and/or Physics nodes like Torque, Force etc.
@zosomotion7976
@zosomotion7976 20 дней назад
fantastic
@mohamedabubakar8487
@mohamedabubakar8487 20 дней назад
Thank you for the tutorial. <33333
@aelren
@aelren 20 дней назад
thank you. really helpful
@B.B.Digital_Forest
@B.B.Digital_Forest 20 дней назад
I can't wait to test the Export to Subtance Painter. I only have the last version from Allegorithmic so I'm not sure if it's still compatible.
@aleklugonja
@aleklugonja 20 дней назад
goat
@nexus1g
@nexus1g 21 день назад
This wasn't quite the information I was looking for. However, there are many ways to get an object reference that doesn't require a hard reference, which will force load that object with your player character whether that blueprint is in a level or not. The hard reference will also run into problems--which class object do you want if there are multiple instantiations of the class? Get Actor of Class will return the first one it runs into, which will work if there's just one object of the class in the level, but not when there're multiple objects. You could use the Get All Actors of Class node, get all instances, find the one closest in the array, but there are implementations that can vastly simplify the same thing. For instance, consider using collision events (or something similar like a ray cast) instead, which has built into it a pin to return a specific object reference.