Thankku so much for this video I had a hard time with these new maps. You really helped me. Only nitpick I have is the weird echoey microphone in some places
The issue is the N maps aren’t designed for super fast paced game like this Splatoon is not designed to be a fps game but Nintendo keeps trying force to be one They are trying to to force the game to an fps E-sport rather then let Splatoon be silly game about squids and octopuses that can be a good competitive game on the side Add in all the flank routes and get rid of most of the unpaintable walls that protect chargers from being as overpowered as possible Stop making hallways as stages
i walk around the entire map and just count block lengths lol, then draw it out on graph paper as i go then when that's done i transfer it into adobe photoshop (you could probably use illustrator for it tbh), turn on gridlines, and draw what i did on the paper (photoshop lets me snap to grid) all the mode specific changes are done through layers
Bro's pure passionate creative essence created a crack into the brick wall that is the S3 design team and made a difference. That's the reason it's the best rework of the patch.
truly i wish we could pry into the devs mind and understand why some things happen (ie changes that are almost objectively improvements not being in all modes, seemingly random spots that are uninkable like that one spot of tarp near spawn). regardless, its nice to see them make legitimate efforts to clean up some maps, since I assume we're not gonna see many more (if any) major map adjustments. i do get the vibe they limit themselves purely to stick to a similar stage shape and not esentially make a whole new map, but getting ANY improvements that probably come from new maps just getting better is super nice. barnacle and um'ami can maybe now be considered decent maps that are actually viable
Spawn feels a lot more cramped on this map now. I’m hating the extra inkable walls at the little tower right now but overall I think it’s a good improvement.
god i remember being there when i was in the 8th grade.. my mother wanted to leave badly but i really wanted to stay for the end for the new announcement. i do not regret it one bit.
hammerhead's would likely match up a little better if not for zones basically being the only mode to *really* feel the changes we did get barnacle tho at least
I love the changes but i rly am not a fan of them changing some of the squid force blocks for square bits of terrain of the map, at least with the squid force blocks it kinda made sense why there is blocks :V But even still i rly like the improvements, and yee that rail on the edge is sad :((
i definitely see where you're coming from, the squidforce blocks feel like they were placed by some in-universe characters to add cover/add routes or whatever and make the location feel better to battle on, but i think some maps handle it well like brinewater (the stone blocks look really nice, and the shed in the middle is kinda funny)
@@RyanSumthn yee exactly tahts what ment some maps handle it well, but there is blocks mostly "1 tyle" blocks mostly that just shouldn't be textured like that
What's crazy is, outside of a left-side spawn expansion and maybe a slightly better rework of the pit, this was all I really wanted from an Umami rework (Besides Nintendo's terrible habit of just forgetting to include half of the best Turf War features in other modes, eg. the center walls on the middle block being inkable), yet despite Hammerhead being a direct sidegrade in all ranked modes it got picked as a "full rework" over Umami.
As a dualie player, I rejoice at the Umami excavation team for installing more safety precautions against squids falling (Also one change you missed, the ramp up to the spawn area has been pushed more into the platform instead of outstretching, it's an interesting change but definitely helps give you more time to stop people from taking the ground)
season's looking pretty light on content as per usual but sashimori's return, map looking pretty good so far, new weapons, and the kits looking pretty good save it for me lowkey still hope there's a bit more for this game though, there's still a lack of variety for special distribution (inkjet only on 5 weapons, and not on a dualie??? screen and splashdown also only on 5. kraken only having references for its kits aside from blob) (also sorry for the trailer being loud af i didn't have time to correct it lol)
I’m calling this now at the end of the championships there’s going to be a splat fest with the idols up against each other even though I want to win off the hook will win
I’m seriously curious what is the Splatoon Dev’s obsession with un-inkable walls. They only limit freedom of movement in a MOVEMENT SHOOTER! And just make certain maps less fun to play on due to your lack of viable options.
The older games did it much better where you could paint walls but if they didn’t want you to move they just added a little lip to the wall so you can’t climb up it It’s especially baffling they did this in the game where you can wall jump
I skipped splat 2 and whrn i saw starfish mainstage and say all those inkanle walls i was genuinely confused on if they were actually inkable. I played splatoon 1. I recently went back and oh my god. Those maps had inkable walls!!!
I played on the original hammerhead- it was my favourite map back in the day. I was so excited to see it again in splat3 and then..... it was quite literally a completely different map with the same name