hi~ the tutorial is pretty good. But I have a question, when I create the sparse billowy smoke, the source geometry is a torus, not the fonts. What should I do
I reduced the particle size and increased the number of particles in order to reduce the graininess; When simulating, the dynamics become very small. Is there a way?
why everytime i watch a houdini tutorial it just doesnt work for me? when i put my ocean initial into my flip object, it just doesnt move anymore. well for anyone wondering, go to flip object, creation, and typ $F into creation frame. I found this by pure luck otherwise I probably wouldve never found out.
Thank you for the tutorial, I have question tho, how did you get the fluid from the very beginning ?, I saw when you did the glass null, but I didn't understand the fluid null. thank you
Dude literally has teaching us Houdini while there are some shootings out of his windows. Respect! P.S. now i understand why u put music in the background
@@zeus_vfx Actually my problem was the collision geo I found…. with primitives like cubes or sphere, no problem at all and it floats as it should. But if I tried to use extruded remeshed TEXT, the sim doesn’t work and it sinks🤔. Why would this happen?
For some reason I can't hear any voice on here...just music. So I didn't learn much from just watching random windows opened and digits being entered with no explanation.