Welcome all! This channel will focus on ALL things Yu-Gi-Oh such as deck profiles, duels and discussion on things like the banlists as well as new cards coming into the TCG. I hope you all enjoy my content and I'd love to hear any and all feedback so that I can improve my content as time goes on :)
I have a question about millennium ankh. It says after summoning the fusion exodia you cant summon for rest of turn. It doesnt specify special summons. Does this mean I can or can't special summon after.
@BashtianYgo I would love to see how to approach strategies for this deck. I have just bought it, and I'm shocked that you either build a strong extra deck board with good generics like apollousa or you go fusion exodia. Surely, this is a weakness compared to the meta decks who don't have this restriction
The deck definitely has its weaknesses and I'm working on making changes to it. I recently took a Runick Exodia list to locals which performed better than expected beating Tenpai and having a close match with Fiendsmith Yubel. Runicks are cool with it cuz they protect exodia and exodia protects the Fountain but u lose your BP 🤷🏽♂️
The funny thing about prankids is, preinfo I think it could come back. Post info, fiendsmith kinda makes it gross again. People compare the fiendsmith stuff to mermaid, but its a lot more like verte now, and that really was the problem card that pushed prankids into being unfair. Rite ns kid is still really strong, because it stops ash on the big choke point of the deck, but the big problem was that their end boards were very flexible due to verte into dpe, and it made dealing with it a lot harder. Which you can do with fiendsmith now.
IP take is pure Cap and it should be Appo instead. IP into Little Knight is needed to play against your opponents interaction. If you take that away, rogue and overall grind game takes a signifigant hit. You are basically advocating for a break my board format with signifigantly less interaction and ability to grind effectively. Same thing with Shifter. Let's take away rogue's ability to even be in the room while just making consistency hits to meta. Lame.
@@bballhunter2988 Rogue is not carried by shifter. The point is that if you ban counters to a meta like Snake-Eye and Fiendsmith you will live in an actual tier zero format. Nonsense point of view.
First of all, lingering floodgates should not be in the game, like shifter, maxx c, and even the new mulcharmys. Also, rogue can use I:p, u know who else uses I:p? THE META DECKS! Using rogue as an argument is simply wrong because rogue and meta can use the same staples (mostly)
@@zefrisk7827 Agree floodgates are not well designed or good for the game. But you are arguing that poorly designed archetypes should thrive and poorly designed cards should be punished. If you really think that Snake-Eye and Fiendsmith are basically tier zero because of IP you are mistaken. If you take away cards that can counter them such as Shifter and Droll then I hope you enjoy your tier zero format with your $1100 deck.
Why ban i:p? I dont think ban generic extra deck is good now, there will always have alter options, baronne and savage for example, ban them doesn’t make SE weaker, they just use dis pater and framelord to loot hand
The issue with I:p is the accessibility that it provides to summon whatever link monster you want during your opponents turn while also giving it protection. Makes cards like Apo or S:p that much better and it takes those cards out of the conversation of "ban worthy". Also there is no other generic link 2 in the game that allows the advantage the s:p does. If anything people may switch to play Silhouette Rabbit more if i:p does get banned which is another form of Interruption, but nearly the same power level I'd say
@@BashtianYgo flamberge is more ban worthy,imo. I’ll say that I’m fell kinda okay with 2-3 disrupt endboard with apo or s:p summon by i:p, your end board should have something to slow down opponent, right? But 2-3 disrupt with reviving 2 searcher? Not good And 1 more reason, im dralink player, and I felt hurt enough:))
Yeah bro lol don't get me wrong, if u see the videos I posted previously I definitely thought hitting Sanctifier was the solution, but I think Konami may take a page from Master Duel and ban the 2 most toxic targets for the card. That way the "lock" will be a lot easier to play around
Forget that Flamberge Dragon will get banned at this point since it will be a selling point for the 2024 Mega-Tin. So, they don't want to kill this deck (specially the Pure version) in the TCG at all and banning Flamberge will basically do that since who in their sane judgement would be playing Snake Eyes if Flamberge is banned when you have Yubel at full power. Remember that Konami TCG makes the banlists not for Balancing but for Selling Product
Definitely true 👍🏼 tins still have A LOT of value even if Flamberge gets hit though! If they don't hit it then Wanted, Witch or Ash are gonna get the Limit treatment
@@BashtianYgo Well you must take into account that the only Archetype that actually became worth using in the competitive scene (which is what mostly matters in TCG since, unlike in the OCG and specially since the Anime left for Rush Duel, the Casual Crowd is almost non existent) from Age of Overlord is Snake Eyes which is why they must avoid banning Flamberge since, as I said, banning it basically cause Snake Eyes to go to competitive obscurity (which, yes, is something we might want, but Konami TCG does not at all because of all the money involved) which makes the Mega Tin less worth even getting in the Competitive Crowd. Specially when one of the most important cards from Photon Hypernova will be missing the Tin which makes the Mega Tin less worth to get already since the most Important Archetype of Photon Hypernova will likely not come either
I hear you and I see where you're coming from, I just don't know if limiting Ash/Wanted/Witch would be enough to take the deck down a notch without killing it. We can agree that Snake-Eye needs to get hit for sure and I believe the deck has been top tier long enough to where Konami may want their other products, not just the tins, sell. Also maybe help newer Archetypes gain a bit more recognition as well like White Woods deck that just came out or the Mermail deck coming out soon
@@BashtianYgo Just look at Master Duel and OCG where, with just the Limits of Ash and Wanted and the Semi of Bonfire, Pure Snake Eye became weakened so much that is basically a Tier 2 Deck with only Fire King (on MD) and Fiendsmith (on OCG) keeping it Meta Relevant.
You could probably play 1 less shield and 1 less Golem and play 3 of it to maximize your chances of seeing it. The bodies on the board are great but seeing Ankh is way better!
@@BashtianYgoYou should absolutely do that! If anything, Blue eyes will make shield obsolete (until they limit it to 1). It’s faster, more consistent, won’t leave a dead card in the spell/trap zone if it gets ash’d, and it’s a free summon from the grave if your opponent plays a requisite monster for its effect. It will make this combo far more powerful!
@@BashtianYgo appreciate your answer! Been also tinkering around with this deck for a while but havent found one yet that satisfies me. Been even testing 1 copy of blackwing sharnga for an occasional full armor master as he doesnt get shuffled back from exodia
Personally I’d keep the 3 shield and drop the there can be only one, set rotation, and run the deck at 42. That way you have 3 prosperity to dig, 3 shield to search, 3 blue eyes to add. Therefore maximizing chances of seeing ankh. Just my opinion. Also I’d drop one of the exodia fusions for anima or typhon.
Still working it out rn, but I'm thinking of switching up the extra deck to allow 4 super poly targets. Also this deck does well going first so maybe put in D Barrier or book of eclipse to take out the Lava Golems going first and then more hate for going 2nd like Sphere Mode
Same. Deck's surprisingly consistent too. And it's end board if it misses lethal is actually pretty solid (steal 1-2 til the end phase and pop a card while dealing burn).
I just started to play yugioh on the switch I am very sad that every game I play and every first turn everyone has ash or maxx every single time. It’s kinda annoying
Best of 1 format in Master Duel sucks. Best you can do is craft the handtraps, Called By the Grave, and Crossout Designator. Maxx C and any card like it, including Mulcharmy cards, are mistakes.
I feel like it's definitely underexplored. I think the Fiendsmith cards along with the Areal Eater fusion has great potential for the strategy but we definitely need to sit down and really dig into it for sure! Definitely hidden potential