for megumi dogs, you should do a command where for the black dog, its tons of black particles aiming for a mob, for the white one you could do tons of white particles that chase the enemy.
Yo I know a way better version of infinity that can slow even incoming projectiles basically scatter protocol, I have some cool ideas that could get you a lot of views if you wanna know them most of them can be done with a singular or just 2 command blocks.. usually the effects have to be seperate
Just found your RU-vid channel and I'm already a fan do you think that I could request tips every once and a while you seem like someone who'd know alot of creative ways to use the commands, I experiment with them every day and make insane projects
Tho my knowledge on them is beyond extensive I don't have all that great imagination for my creations, what is something cool youd recommend I try to make?
@@Phyro_ I'm not sure how I would make that it's a cool idea tho so I'll just have to watch the anime to get a better understanding btw for the better infinity /Execute at @e[hasitem={item=ender_eye,location=slot.weapon.mainhand}] run execute as @e[r=5.5,type=!player] run tp @s @s Second cmd block /Execute at @e[hasitem={item=ender_eye,location=slot.weapon.mainhand}] run inputpermission set @a[r=5.5,rm=1] movement disabled /Execute at @a[hasitem={item=ender_eye,location=slot.weapon.mainhand}] run inputpermission set @a[rm=5.5] movement enabled Make sure all these are put in always active repeater unconditional command blocks that are all seperate and in the same world this is a way better version👍👍
Btw you should make a updated tutorial for this infinity because it's always good for multiplayer do to players who have slowness still being able to jump to move ok👍
@@Phyro_ yo I can help you with that I'm on the extreme level with commands so if that's okay id like to be in one of your videos if not it's all good and if you want I can also help supply commands for you! (Sorry I'm such a yapper lol)
@@Phyro_ im pretty sure imaginary purple is when he skips saying cursed technique amplification blue and red, and proceeds to use purple, hollow purple is when he says blue and red then annihilates anything in his path
-COMMANDS PUT INTO REPEATING POWERED COMMANDBLOCKS * MAKE SURE TO RUN /tag @s add Gojo {Repeating commands to be powered with no comparator attachments} execute as @e[type=armor_stand,name=red] at @s run tp @s ^^^-0.15 execute as @e[type=armor_stand,name=blue] at @s run tp @s ^^^0.15 execute as @e[type=armor_stand,name=Purple] at @s run tp @s ^^^-0.7 execute as @e[type=armor_stand,name=blue] at @s run effect @s invisibility 1 255 true execute as @e[type=armor_stand,name=red] at @s run effect @s invisibility 1 255 true execute as @e[type=armor_stand,name=Purple] at @s run effect @s invisibility 1 255 true execute as @e[type=armor_stand,name=blue] at @s run particle minecraft:water_splash_particle ~~1~ execute as @e[type=armor_stand,name=red] at @s run particle minecraft:redstone_repeater_dust_particle ~~1.4~ execute as @e[type=armor_stand,name=Purple] at @s run particle minecraft:eyeofender_death_explode_particle ~~1~ execute as @e[type=armor_stand,name=Purple] at @s run particle minecraft:large_explosion ~~1~ execute as @e[type=armor_stand,name=Purple] at @s run playsound random.explode @a[r=15] ~~~ 1 1 execute as @e[type=armor_stand,name=Purple] at @s run fill ^-1^^1 ^1^3^1 air execute as @e[type=armor_stand,name=Purple] at @s run damage @e[r=6,type=!armor_stand,tag=!Gojo,type=!item] 10 ~~~~Commands With Comparators~~~~~ 3 comparators running into the command block that holds execute as @a[tag=Gojo,hasitem={item=purple_dye,location=slot.weapon.mainhand}] at @s positioned ~~1.5~ unless entity @s[dx=0] run effect @s night_vision 1 255 true a repeater after a comparator hooked up to the command blocks execute as @a[tag=Gojo,hasitem={item=purple_dye,location=slot.weapon.mainhand}] at @s run summon armor_stand blue ^^^-1 and execute as @a[tag=Gojo,hasitem={item=purple_dye,location=slot.weapon.mainhand}] at @s run summon armor_stand red ^^^-1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ after a comparator a repeater set to 2 ticks hooked up to execute as @a[tag=Gojo] at @s run playsound beacon.ambient @a[r=20] ^^^1.5 1 2 execute as @a[tag=Gojo,hasitem={item=purple_dye,location=slot.weapon.mainhand}] at @s run tp @e[type=armor_stand,name=red] ^3^^1.5 facing ^5^^1.5 execute as @a[tag=Gojo,hasitem={item=purple_dye,location=slot.weapon.mainhand}] at @s run tp @e[type=armor_stand,name=blue] ^-3^^1.5 facing ^5^^1.5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Following the last comparator you can have 3 4tick repeaters and a 2 tick hooked up to execute as @a[tag=Gojo] at @s run playsound beacon.power @a[r=20] ^^^1.5 1 4 execute as @a[tag=Gojo] at @s run summon armor_stand Purple execute as @a[tag=Gojo] at @s run tp @e[type=armor_stand,name=Purple] ^^^1.5 facing @s kill @e[type=armor_stand,name=blue] kill @e[type=armor_stand,name=red] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * TO MAKE THIS RUN THROUGHOUT YOUR ENTIRE WORLD RUN THE COMMAND /tickingarea add circle ~~~ 4 cmds on top of the commands
@@vincentwells5596 this should work on multiplayer in my experience , the only time it should be at fault is if you don’t have a ticking area set up around it
@@xycielo yeah you can use the command execute as @a[tag=Gojo,hasitem={item=ender_eye,location =slot.weapon.mainhand}] at @s run damage @e[r=5, tag=!Gojo] 1 The number at the end can be changed to a higher amount {currently half a heart} if you want it to deal more damage, hope this helps