Here's an idea: try asking Kalle Rovanperä if he'd be interested in testing your setup. I'd like to see a video like this of him driving a rally track.
Nice run. I know im very late but by any chance do you still have your fanatec settings? 😅 I’m currently using a fanatec csl elite 6nm belt driven, similar to your wheel.
Throttle, brake and clutch on the handlebar have cables which pull a pedal on a pedal set (Fanatec Clubsport V3) . The button inputs I've wired to the Fanatec Universal Hub. That way I didn't need any additional electronics while having a loadcell based brake with good resistance.
It's a naked bike like handlebar screwed to the universal hub, I just drilled some extra holes in the front plate. Generally the FFB and steering tries to be accurate and gets most fundamentals right like counter steering but there is some jank to it like vibration, oscillations and Sometimes feels a bit too indirect, I think because it's hard to make it act stable and realistic. Generally it's quite hard to use, more difficult than real life, also because of not feeling the balance.
How do you match the car vibrations in-game with the IRL footage? Maybe using motion tracking on the editor,? Every time the car shakes up and down (going over curbs, holes, and whatnot) I get this position offset between both footages.
Our team came 2nd in the formula E Superkart world championship at Le Mans, in the late 80's. Rotax 250cc two stoke twin, with a 0-60mph of 3.6 seconds and a top speed of 160mph. Seriously scary! 😅
Hello! I've recently delved into GP Bikes and am absolutely loving the simulation experience. I noticed in your video that you're using VR for rider lean, which is something I've been trying to set up. I have a TrackIR and an Oculus Rift S at my disposal. I was able to set up the direct steer mode, but I'm having trouble configuring the positional tracking for rider lean input. I would greatly appreciate it if you could answer a few questions to help me out: How did you set up the positional tracking for rider lean? Was it through the game's settings or did you use additional software? If you used additional software, could you please specify what software you used and how you configured it? Were there any particular settings within GP Bikes that you had to adjust to get the positional tracking to work accurately? Did you have to do any axis mapping to get the VR to track your body position for rider lean, or was it straightforward? Lastly, if you've tried or have any insights on setting up rider lean tracking with TrackIR, I'd love to hear your thoughts. Thank you so much for your time and for sharing your gameplay experience! Your setup looks incredibly immersive, and I'm eager to get mine working similarly. Looking forward to hearing from you. Cheers!
@@MixedRealitySimRacing Thank you for getting back to me so quickly! Your explanation has certainly shed some light on the setup process. I do have a follow-up question regarding the settings in GP Bikes: In the Simulation tab under "Riding Aids," there are options for: - Automatic Rider F/B Lean - Automatic Rider L/R Lean If I enable "Rider Lean Tracking" in the Input tab as you suggested, should I uncheck these options under Riding Aids to ensure accurate tracking of my body position for rider lean? Or do these settings function independently of the "Rider Lean Tracking" feature? Your insights have been incredibly helpful, and I appreciate your time in assisting me to get a better understanding of the setup. Looking forward to your response and thank you once again!
@@DimchanskyLive yes, you should deactivate the help for it to work correctly as the help doesn't work correctly with direct steering, especially the one for front and back tends to lean the wrong way.
@@MixedRealitySimRacing Hello again! Your earlier advice was invaluable, and I've managed to set up rider lean tracking successfully in VR - it’s a game changer! However, I've run into a snag with the direct steer mode. I've enabled direct steer mode 2 in my profile with the following settings: [hardcore] directsteer=2 directsteer_maxangle=50 Additionally, I've reduced the sensitivity of my Fanatec steering wheel to 90 degrees to better manage the steering input, but still, I find it extremely challenging to even exit the pit stop with these settings. I’ve come across discussions online indicating that direct steer has become significantly harder to manage in versions of GP Bikes released after beta19a. I am on the latest version of GP Bikes. Have you also experienced increased difficulty with direct steer in recent versions? Are there any specific settings or adjustments you would recommend to make direct steer more manageable? Additionally, do you think it’s worth persevering with direct steer, or would you recommend a different setup for a more balanced simulation experience? Your insights have been a tremendous help, and I sincerely appreciate your time and expertise. Looking forward to hearing your thoughts. Thank you!
Yes, 19a is much better for direct steering. Someone posted 19a here in the inofficial GP bikes Discord discord.com/channels/809515953472667659/810792584028094504/1150159080351072359
War gestern zum ersten mal da (firmenausflug) und war echt super, das erste mal hat der chef bezahlt, wir sind aber gleich noch mal runter. Macht richtig spass, kann es nur weiteremphelen! 👍
I unfortunately never did a video about the setup, but when clicking on my channel and scrolling down the community section, there is a picture of the handlebar mounted to a Fanatec Universal Hub and wires which control the pedals remotely from the handlebar for throttle, brake and clutch.
Been watching you for maybe 6 years now. It’s crazy how far we’ve come in sim racing. This one of the first times I’ve gotten a “vintage” vibe from a sim racing video. This was really top of the line back then
Interesting that one of my oldest Mixed Reality videos still get suggested. Feel free to check out one of the newer ones which have better quality and look more convincing.
this game works awesome on dual sticks throttle: RS twist left brake: RS twist right lean: RS X axis clutch: LS twist left rear brake: LS down with deadzone
Its a DIY handlebar with controls mounted to a Fanatec universal hub. In the community section of my channel is a picture of it, you just need to scroll down a bit to find it. Cables from throttle, brake and clutch are linked to Fanatec pedals.