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WeShootFilms
WeShootFilms
WeShootFilms
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This channel specializes in Unreal Engine and Cinematography for beginners and advanced viewers. I teach you how to create cinematic visuals using Unreal Engine mixed with cinematography to create amazing 3d projects.
Comica Vimo Q 4 Mic Wireless Audio System
13:34
16 часов назад
Philty Milty (Comm1 full version)
1:29
14 дней назад
WESHOOTFILMS LIVE lets chop it up
58:43
2 месяца назад
Unreal Engine Tutorial Dropping 7-10-24
0:22
2 месяца назад
Comica Boom XD Pro (Wireless audio system)
15:15
2 месяца назад
I Hate and Love The Sony A74
8:07
3 месяца назад
Комментарии
@imvisuals215
@imvisuals215 26 минут назад
You can get Cargo pro from Kitbash for 390 a year. Or CGI axis for cheaper monthly. I just like how this has full environments. But for just assets cargo and CGI rock. CGI comes with 8k textures. Thanks for sharing this though! I need some of these environments
@Derjyn
@Derjyn 20 часов назад
Another marketplace, another plugin, more scattered quality and workflows. A couple of questions: 1. Target audience? 2. Standardized? Bonus: Why? Competition is great, alternatives are great. For the hobbyist. Let's be real (ha) here - studios and pros are either sticking to the vast libraries of assets that are standardized (with the big one we all know having kicked off some of those accepted standards), or creating assets in-house. When I see a new marketplace pop up (daily), they typically seem to be aimed at beginner/hobbyist, or they shoot for the stars and charge waaaay too much for simple assets. I'd rather go out into the field and use an old phone and FoSS to create a high-quality fire hydrant asset, rather than pay $10 for one that is poorly optimized, the author not paying attention to texel density, etcetera etcetera. I know what I'm getting, and it'll be unique to my project, not something you'll see in a dozen other projects that never get off the ground. Maintaining a marketplace seriously, costs money. If a small studio or lone creator has a huge library of quality assets, they may be better off taking a hit on platform fees and working on an existing platform that people trust and know already. That being said, I've seen plenty of little teams publish across those platforms as well as their own. That's cool! I'm all for people seeing success and working hard to get these platforms off the ground. But as a puny nitwit nobody (likely the target audience for these novel platforms), it's almost exhausting seeing "X new platform! $14.99 a month, free low-poly models!", like hearing that AI voice over and over on brain-melting doom-scroll content. I don't want to manage another subscription (I've been on the other side of the curtain, and despise this model more than the average bear because of what I know). I don't want another bookmark. I'm happy with 3 tried-and-true platforms, paying a one-off fee if the asset I'm after even costs anything... So the feedback I'd give to any platform (I'm not at all targeting Cosmos, this is a broad stroke here) is to have a clear vision of your target audience, standardize your assets (PDR, poly-count, texel density, texture resolution) so you don't get this weird feel when you grab 2 random assets from said platform, drop it in a scene... And laugh. If I drop a potted cactus next to a concrete barrier with a beat up couch (every platform has these 3 assets), I should be able to pan across and not be shocked at how disparate the PDR is. It should _fit_, even if the set concept is crazy. What I see more often, hence my grumpy-souding nature (I'm trying to offer real feedback and criticism), is the platform starts out with a set of good assets, likely made during a good run of inspiration, then shortly the library starts to go off the rails, turning into an asset dump to keep up with subscriber expectations of *quantity*. If a platform were to break that pattern, offering quality, quantity, and comfortable costs and alternative payment models (this subscription funnel needs to just go away, it should be an option, not a sole solution), I'd bet they'd see great success and stamina. People *do* want more platforms, but I'm not alone here- we're tired of the same spin-up/wind-down and eventual forgotten names. So break the pattern and kick butt, pump out the good stuff, and give the other big boys a run for their money, hehe
@annobidigwe7079
@annobidigwe7079 21 час назад
This is wonderful ❤️
@mizovfx8075
@mizovfx8075 День назад
@PaulMormando
@PaulMormando День назад
Beautiful !! Nice work bro what did you shoot with?
@weshootfilms
@weshootfilms День назад
@@PaulMormando shot this on the BMP4k with vintage minolta lenses
@PaulMormando
@PaulMormando День назад
@@weshootfilms awesome !! I had a feeling . Gonna Dm you on Instagram do you do consultations via zoom ?
@SHOWYOURBIZNESS
@SHOWYOURBIZNESS День назад
great work can't wait to catch you live so i can share some of my work. peace & love. Thanks for all the tuts on unreal
@weshootfilms
@weshootfilms День назад
@@SHOWYOURBIZNESS no doubt looking Forward to it
@SHOWYOURBIZNESS
@SHOWYOURBIZNESS Час назад
@@weshootfilms ❤️
@divinevideo
@divinevideo 2 дня назад
amazing singer ! amazing song ! God bless you ! the picture is beautiful but if I can make a critic, I would have use on certain frame a 85mm full aperture because the background was not very interesting (I mean the forest). It would have make more emphasis on the subject. or choose another place more beautiful. The good is that you keep the light on the face of the singer 👍
@weshootfilms
@weshootfilms День назад
I def understand what your saying I shot this not knowing the location or what I would be facing.but at the end of the day the client was happy I appreciate your time and critic be blesed.
@enricociacchi94
@enricociacchi94 2 дня назад
GREAT VIDEO AND GREAT ACCOUNT DISCOVERY 😉
@weshootfilms
@weshootfilms 2 дня назад
@@enricociacchi94 thank you
@Martin.Szorad
@Martin.Szorad 2 дня назад
thank you so much man
@justinianovisual
@justinianovisual 2 дня назад
Still use my r2 and it still looks good
@apollogt5506
@apollogt5506 2 дня назад
good man! thanks for sharing :D
@erickgarcia7524
@erickgarcia7524 2 дня назад
hi bro i would like to you make a tutorial how to export a few sciences like short film from ue5 to red giant and add especial effects and cinematic look
@cliffmack7998
@cliffmack7998 2 дня назад
Good stuff Bro!
@weshootfilms
@weshootfilms 2 дня назад
@@cliffmack7998 thank you
@addlyconcept5052
@addlyconcept5052 2 дня назад
Proud of you 👏
@adilamusicTV
@adilamusicTV 3 дня назад
Sir, how do you edit the sound of a video with the eq and all, it sounded amazing 👏
@weshootfilms
@weshootfilms 3 дня назад
Just some eq add that bass and some highs
@weshootfilms
@weshootfilms 4 дня назад
What are your thoughts about this
@Animacja3dproduktowa-ew4rt
@Animacja3dproduktowa-ew4rt 4 дня назад
How to earn money using Unreal engine?
@Enkeria
@Enkeria 4 дня назад
Git Gud.
@stephaniem4805
@stephaniem4805 5 дней назад
👌🏾
@stephaniem4805
@stephaniem4805 5 дней назад
SMH 🤦🏾‍♀️
@stephaniem4805
@stephaniem4805 5 дней назад
Nice 👌🏾
@stephaniem4805
@stephaniem4805 5 дней назад
❤️‍🔥❤️‍🔥❤️‍🔥
@3dd205
@3dd205 6 дней назад
who does not have additional functions in cameraRig_Rail, such as no spline visualization, no heat map, etc., then the solution to the situation is - 1. update the engine 2. after activating the plugin, another cameraRig_Rail appears, this is CINE cameraRig_Rail which has all the new functions, and in the previous cameraRig_Rail tool there are NO these functions and it is useless to look for them. Add a new Cine cameraRig_Rail to the scene.
@3dd205
@3dd205 6 дней назад
you are cool, i want to take your course, i like what you do, i played drums for many years in my youth... and now i really miss playing drums ;)
@tief1975
@tief1975 6 дней назад
💯💯
@Fakkt
@Fakkt 6 дней назад
Hey G! Why do you import PNGs and not a MOV file or something?
@weshootfilms
@weshootfilms 6 дней назад
@@Fakkt truthfully I just prefer pngs and I find that UE works good with pngs.
@Fakkt
@Fakkt 6 дней назад
​@@weshootfilms it also works with a MOV file? love your videos, thanks for your help brother
@weshootfilms
@weshootfilms 6 дней назад
@@Fakkt I know it works with mov I’m just a png type of guy lol plus pngs tend to not corrupt as much.
@shadylemons101
@shadylemons101 6 дней назад
Zhiyun is making some very amazing and affordable lights. The price is great but the added features are refreshing. Other companies should take note.
@weshootfilms
@weshootfilms 6 дней назад
@@shadylemons101 def I think Zhiyun is a leader in the lighting game.
@drewtheclear
@drewtheclear 7 дней назад
this guy is amazing !
@weshootfilms
@weshootfilms 7 дней назад
@@drewtheclear thank you hope it helped
@weshootfilms
@weshootfilms 7 дней назад
Whats your thoughts on having a 4 channel mic system
@GoodguyGastly
@GoodguyGastly 8 дней назад
You the best bro
@weshootfilms
@weshootfilms 7 дней назад
@@GoodguyGastly thank you 🙏 glad it helped
@WinstonMcfarlane
@WinstonMcfarlane 8 дней назад
🔥🔥🔥🔥🔥
@weshootfilms
@weshootfilms 8 дней назад
@@WinstonMcfarlane hope it could help
@TheGeneralHoudini
@TheGeneralHoudini 9 дней назад
I wonder if it floats if you fill it with helium! 😆😅 Definitely a clever idea for underwater photogs too. Definitely the most portable light I've ever seen.
@weshootfilms
@weshootfilms 9 дней назад
@@TheGeneralHoudini lol yeah it’s pretty coo I was really surprised that I actually like it. Also great for product lighting
@akirathedon
@akirathedon 9 дней назад
Awesome, thank you sir 🫡
@weshootfilms
@weshootfilms 9 дней назад
@@akirathedon your welcome
@jaycruz8197
@jaycruz8197 9 дней назад
Tf is it for
@weshootfilms
@weshootfilms 9 дней назад
Let me know what you think about the light yall
@The50Calicoe
@The50Calicoe 10 дней назад
I need to find your tutorial on exporting green screen from Adobe to unreal do it have to be a png sequence or can you do it as a video format as well
@weshootfilms
@weshootfilms 10 дней назад
@@The50Calicoe I also have a tutorial I sell called Greenscreen essentials part 1 on my website but other than that you’ll find it on my channel
@IamColt13
@IamColt13 10 дней назад
Dude that map is insane!!!
@Julia-hu8rp
@Julia-hu8rp 10 дней назад
Hey! Thanks for the tutorial! Just a question, how can I add a tint color and tint intensity parameter to that texture? I couldnt manage to use this Chromakeyer with the traditional blend overlay...
@weshootfilms
@weshootfilms 10 дней назад
@@Julia-hu8rp in that same place you should see life gamma gain you can play with the tint with those also
@uvaldopalomares8416
@uvaldopalomares8416 10 дней назад
Another great stream brother. Thanks again for all you do. It is inspirational.
@weshootfilms
@weshootfilms 10 дней назад
@@uvaldopalomares8416 🙏
@mattkraig
@mattkraig 11 дней назад
You are literally the best video teacher on this platform - straight and to the point + resourceful in the gear you choose. I bought your green screen essentials program and I can't wait to dive in.
@weshootfilms
@weshootfilms 11 дней назад
Man thank you
@TheGeneralHoudini
@TheGeneralHoudini 12 дней назад
Kre8tor out here giving away all the good secrets! Best YT channel for this stuff. Just straight forward and down to earth.
@weshootfilms
@weshootfilms 12 дней назад
LOL Thank you brother I appreciate the support be blessed
@Lordspace
@Lordspace 12 дней назад
🔥🔥🔥
@philbertmusicafrica3860
@philbertmusicafrica3860 12 дней назад
I love this
@divinevideo
@divinevideo 14 дней назад
good job ! by the way, how do you fix the problem of the heels that don't touch the ground ? same thing with the shadow of the actor, I can't keep my natural shadow (from the shoot) , it's passing through the ground
@weshootfilms
@weshootfilms 14 дней назад
@@divinevideo yeah the shadows can be weird you just gotta hustle it because sometimes it can look wack
@ngocehgayabebas2118
@ngocehgayabebas2118 14 дней назад
Awesome presentation, uncle. Nice to know you
@weshootfilms
@weshootfilms 14 дней назад
@@ngocehgayabebas2118 Thank you
@fourtheyed
@fourtheyed 14 дней назад
Just purchased your course for $25 loving it already
@weshootfilms
@weshootfilms 14 дней назад
@@fourtheyed thank you I appreciate the support