This channel specializes in Unreal Engine and Cinematography for beginners and advanced viewers. I teach you how to create cinematic visuals using Unreal Engine mixed with cinematography to create amazing 3d projects.
You can get Cargo pro from Kitbash for 390 a year. Or CGI axis for cheaper monthly. I just like how this has full environments. But for just assets cargo and CGI rock. CGI comes with 8k textures. Thanks for sharing this though! I need some of these environments
Another marketplace, another plugin, more scattered quality and workflows. A couple of questions: 1. Target audience? 2. Standardized? Bonus: Why? Competition is great, alternatives are great. For the hobbyist. Let's be real (ha) here - studios and pros are either sticking to the vast libraries of assets that are standardized (with the big one we all know having kicked off some of those accepted standards), or creating assets in-house. When I see a new marketplace pop up (daily), they typically seem to be aimed at beginner/hobbyist, or they shoot for the stars and charge waaaay too much for simple assets. I'd rather go out into the field and use an old phone and FoSS to create a high-quality fire hydrant asset, rather than pay $10 for one that is poorly optimized, the author not paying attention to texel density, etcetera etcetera. I know what I'm getting, and it'll be unique to my project, not something you'll see in a dozen other projects that never get off the ground. Maintaining a marketplace seriously, costs money. If a small studio or lone creator has a huge library of quality assets, they may be better off taking a hit on platform fees and working on an existing platform that people trust and know already. That being said, I've seen plenty of little teams publish across those platforms as well as their own. That's cool! I'm all for people seeing success and working hard to get these platforms off the ground. But as a puny nitwit nobody (likely the target audience for these novel platforms), it's almost exhausting seeing "X new platform! $14.99 a month, free low-poly models!", like hearing that AI voice over and over on brain-melting doom-scroll content. I don't want to manage another subscription (I've been on the other side of the curtain, and despise this model more than the average bear because of what I know). I don't want another bookmark. I'm happy with 3 tried-and-true platforms, paying a one-off fee if the asset I'm after even costs anything... So the feedback I'd give to any platform (I'm not at all targeting Cosmos, this is a broad stroke here) is to have a clear vision of your target audience, standardize your assets (PDR, poly-count, texel density, texture resolution) so you don't get this weird feel when you grab 2 random assets from said platform, drop it in a scene... And laugh. If I drop a potted cactus next to a concrete barrier with a beat up couch (every platform has these 3 assets), I should be able to pan across and not be shocked at how disparate the PDR is. It should _fit_, even if the set concept is crazy. What I see more often, hence my grumpy-souding nature (I'm trying to offer real feedback and criticism), is the platform starts out with a set of good assets, likely made during a good run of inspiration, then shortly the library starts to go off the rails, turning into an asset dump to keep up with subscriber expectations of *quantity*. If a platform were to break that pattern, offering quality, quantity, and comfortable costs and alternative payment models (this subscription funnel needs to just go away, it should be an option, not a sole solution), I'd bet they'd see great success and stamina. People *do* want more platforms, but I'm not alone here- we're tired of the same spin-up/wind-down and eventual forgotten names. So break the pattern and kick butt, pump out the good stuff, and give the other big boys a run for their money, hehe
amazing singer ! amazing song ! God bless you ! the picture is beautiful but if I can make a critic, I would have use on certain frame a 85mm full aperture because the background was not very interesting (I mean the forest). It would have make more emphasis on the subject. or choose another place more beautiful. The good is that you keep the light on the face of the singer 👍
I def understand what your saying I shot this not knowing the location or what I would be facing.but at the end of the day the client was happy I appreciate your time and critic be blesed.
hi bro i would like to you make a tutorial how to export a few sciences like short film from ue5 to red giant and add especial effects and cinematic look
who does not have additional functions in cameraRig_Rail, such as no spline visualization, no heat map, etc., then the solution to the situation is - 1. update the engine 2. after activating the plugin, another cameraRig_Rail appears, this is CINE cameraRig_Rail which has all the new functions, and in the previous cameraRig_Rail tool there are NO these functions and it is useless to look for them. Add a new Cine cameraRig_Rail to the scene.
I wonder if it floats if you fill it with helium! 😆😅 Definitely a clever idea for underwater photogs too. Definitely the most portable light I've ever seen.
Hey! Thanks for the tutorial! Just a question, how can I add a tint color and tint intensity parameter to that texture? I couldnt manage to use this Chromakeyer with the traditional blend overlay...
You are literally the best video teacher on this platform - straight and to the point + resourceful in the gear you choose. I bought your green screen essentials program and I can't wait to dive in.
good job ! by the way, how do you fix the problem of the heels that don't touch the ground ? same thing with the shadow of the actor, I can't keep my natural shadow (from the shoot) , it's passing through the ground